Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 2960133" data-attributes="member: 1106"><p>Okay, we probably agree then. I think I was using the term "linear" in the sense of the campaign goes like this:</p><p>A -> B -> C -> D -> E -> F</p><p>...and nothing PCs can do changes that...rather than something that looks more like a flow diagram with contingencies, AND, OR and XOR conditions, and loops....or in the case of an improvisational DM, not even specified to that degree. The PCs do indeed go in a line along such a flow diagram (but that line's not predetermined).</p><p></p><p>I think these are the auspices under which the game is usually played. If the players and DM are in agreement that the course of the campaign is set in stone, then the PCs won't challenge that, and will happily just buy their ticket and get on the train. Technically it's still railroading IMO, and I find it hard to buy the argument that it's not just because players are passively accepting every plot hook (regardless of whether they really find it compelling) and aren't challenging it. I think people want the label to disappear when this is the case purely because the "railroad" label has negative connotations, but if players and DM have accepted that the campaign is designed that way, where's the bad wrong fun? A campaign can be a complete railroad and still be fun, as the game's history has proved countless times.</p></blockquote><p></p>
[QUOTE="rounser, post: 2960133, member: 1106"] Okay, we probably agree then. I think I was using the term "linear" in the sense of the campaign goes like this: A -> B -> C -> D -> E -> F ...and nothing PCs can do changes that...rather than something that looks more like a flow diagram with contingencies, AND, OR and XOR conditions, and loops....or in the case of an improvisational DM, not even specified to that degree. The PCs do indeed go in a line along such a flow diagram (but that line's not predetermined). I think these are the auspices under which the game is usually played. If the players and DM are in agreement that the course of the campaign is set in stone, then the PCs won't challenge that, and will happily just buy their ticket and get on the train. Technically it's still railroading IMO, and I find it hard to buy the argument that it's not just because players are passively accepting every plot hook (regardless of whether they really find it compelling) and aren't challenging it. I think people want the label to disappear when this is the case purely because the "railroad" label has negative connotations, but if players and DM have accepted that the campaign is designed that way, where's the bad wrong fun? A campaign can be a complete railroad and still be fun, as the game's history has proved countless times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
Top