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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="rounser" data-source="post: 2960254" data-attributes="member: 1106"><p>This is a good example of why I think that campaign settings are generally far too big for serving the needs of actual play, and why as a result many campaigns just hide in a dungeon because the setting's too big to truly use. In a setting the size of Thunder Rift, which is absolutely tiny at about 24x32 miles in size (yet still manages to fit in a whole gamut of D&D setting tropes), you could reasonably expect the DM to have detailed Ravens Ruin or Wizardspire, and interrupting the current adventure to go for a look there probably wouldn't be a problem. </p><p></p><p>In a campaign setting hundreds or thousands of times that size, such as Greyhawk, the DM won't be prepared for anywhere the PCs choose to go. That begs the question as to why bother with hundreds or thousands of miles that will remain unused in the first place, IMO. The size seems to be purely for epic worldbuilding reasons rather than gamist ones. A bit of rebalance towards the gamist end of the scale wouldn't hurt in some cases, I think.</p></blockquote><p></p>
[QUOTE="rounser, post: 2960254, member: 1106"] This is a good example of why I think that campaign settings are generally far too big for serving the needs of actual play, and why as a result many campaigns just hide in a dungeon because the setting's too big to truly use. In a setting the size of Thunder Rift, which is absolutely tiny at about 24x32 miles in size (yet still manages to fit in a whole gamut of D&D setting tropes), you could reasonably expect the DM to have detailed Ravens Ruin or Wizardspire, and interrupting the current adventure to go for a look there probably wouldn't be a problem. In a campaign setting hundreds or thousands of times that size, such as Greyhawk, the DM won't be prepared for anywhere the PCs choose to go. That begs the question as to why bother with hundreds or thousands of miles that will remain unused in the first place, IMO. The size seems to be purely for epic worldbuilding reasons rather than gamist ones. A bit of rebalance towards the gamist end of the scale wouldn't hurt in some cases, I think. [/QUOTE]
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Telling a story vs. railroading
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