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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Raven Crowking" data-source="post: 2960697" data-attributes="member: 18280"><p>Excepting, of course, that by their very nature, the mists of Ravenloft force you to deal with a certain prescribed area & what is therein (generally speaking, a discrete adventure).</p><p></p><p></p><p></p><p>If this is true, though, then knowingly following an adventure path isn't railroading. The DM <em>doesn't</em> have control over which adventures occur. Rather, the <em>players</em> agree to follow a course of adventures that constitute a campaign. No coersion of players, and hence no loss of control, is implied.</p><p></p><p>Unless, of course, you would argue that allowing players to <em>choose</em> to follow a particular path is railroading..... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>(ASIDE: I do understand the distinction between freeform play, which is my preference, and a more linear campaign, but I do not agree that a linear campaign is perforce railroading. I would argue that railroading requires a usurption of player control that results in linear play. The adventure path has linear play, but no usurption of player control [assuming the players agree to play it] and hence is not a railroad. In your demiplane, if the NPCs can leave [caravans?] and the PCs cannot, I would certainly feel that there was an element of usurption of player control, but it does not result in linear play, and hence is not a railroad. If both conditions are not met, I don't buy it as a railroad.)</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2960697, member: 18280"] Excepting, of course, that by their very nature, the mists of Ravenloft force you to deal with a certain prescribed area & what is therein (generally speaking, a discrete adventure). If this is true, though, then knowingly following an adventure path isn't railroading. The DM [I]doesn't[/I] have control over which adventures occur. Rather, the [I]players[/I] agree to follow a course of adventures that constitute a campaign. No coersion of players, and hence no loss of control, is implied. Unless, of course, you would argue that allowing players to [I]choose[/I] to follow a particular path is railroading..... :lol: (ASIDE: I do understand the distinction between freeform play, which is my preference, and a more linear campaign, but I do not agree that a linear campaign is perforce railroading. I would argue that railroading requires a usurption of player control that results in linear play. The adventure path has linear play, but no usurption of player control [assuming the players agree to play it] and hence is not a railroad. In your demiplane, if the NPCs can leave [caravans?] and the PCs cannot, I would certainly feel that there was an element of usurption of player control, but it does not result in linear play, and hence is not a railroad. If both conditions are not met, I don't buy it as a railroad.) RC [/QUOTE]
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