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Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Hussar" data-source="post: 2962379" data-attributes="member: 22779"><p>Dammit RC. I so want to disagree with you, but you keep saying everything right. Stop that right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Railroading is done by DM's (or possibly adventure writers) to protect their pet project. Not every DM action which limits player choices is railroading. If we say that, if we allow that every DM action which limits player choices to be railroading, then pretty much every action a DM takes is railroading. The only way to avoid it would be endless random tables to create adventures based entirely on player choices.</p><p></p><p>And even that would be railroading because the table would be limiting player choices by having obstacles appear that might force the players to make less than infinite choices.</p><p></p><p>I really don't think that this is a very useful definition. RC's works a heck of a lot better. </p><p></p><p>In other words, if a random event causes a cave in behind the party, forcing them to go forwards, this is not railroading. If the DM decides that the previously structurally sound ceiling suddenly collapses so the players can't leave, after they have decided to leave, that is.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2962379, member: 22779"] Dammit RC. I so want to disagree with you, but you keep saying everything right. Stop that right now. :) :p :) Railroading is done by DM's (or possibly adventure writers) to protect their pet project. Not every DM action which limits player choices is railroading. If we say that, if we allow that every DM action which limits player choices to be railroading, then pretty much every action a DM takes is railroading. The only way to avoid it would be endless random tables to create adventures based entirely on player choices. And even that would be railroading because the table would be limiting player choices by having obstacles appear that might force the players to make less than infinite choices. I really don't think that this is a very useful definition. RC's works a heck of a lot better. In other words, if a random event causes a cave in behind the party, forcing them to go forwards, this is not railroading. If the DM decides that the previously structurally sound ceiling suddenly collapses so the players can't leave, after they have decided to leave, that is. [/QUOTE]
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Telling a story vs. railroading
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