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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Elfdart" data-source="post: 2962530" data-attributes="member: 31475"><p>Nice strawman. My campaign has all of those things. But if a group of PCs has the nerve to tell one of those figures to buzz off and have the power to make it stick, I'm not about to pull something ridiculous out of my uh... hat just to make them do something. </p><p></p><p></p><p></p><p>You can <em>have</em> Oriental Adventures.</p><p></p><p></p><p></p><p>Does the head just pop off? Or does the lord send his guards to cut it off? Do these guards automatically get to cut it off, or do you play out the combat? Do the guards automatically win? If yes, it's a railroad. It's also rather stupid, since if this lord has such w@nked-out powers and invincible guards, why does he need the PCs to do something for him?</p><p></p><p>What happens in one of these rigged games when the samurai says no, he's not going to commit <em>seppuku</em> and kills any NPCs who try to make him? Does a bolt of lightning get him? </p><p></p><p></p><p></p><p>If it's anything like the original written by David Cook it sure is. Only Union Pacific has done more railroading than Cook. </p><p></p><p></p><p></p><p>That's their concern, not mine. Some people enjoy that type of game, or don't know of any other way to play. </p><p></p><p></p><p></p><p>Do you as a DM prevent the PCs from taking control of the ship from the captain? Is this captain so powerful that they can't possibly tell him to get stuffed and throw him overboard if he wants to do something about it? Do you have a sea dragon or god of the oceans smite the mutineers? </p><p></p><p>If yes to any of the above, it's a railroad.</p><p></p><p></p><p></p><p>Apples and oranges. Movies and novels like James Bond need storylines. Games don't. In fact, a storyline is antithetical to a game. The reason pro wrestling isn't a sport is because it's fixed: the action and outcomes are already determined. The action and outcomes in games and sports should not be predetermined.</p></blockquote><p></p>
[QUOTE="Elfdart, post: 2962530, member: 31475"] Nice strawman. My campaign has all of those things. But if a group of PCs has the nerve to tell one of those figures to buzz off and have the power to make it stick, I'm not about to pull something ridiculous out of my uh... hat just to make them do something. You can [I]have[/I] Oriental Adventures. Does the head just pop off? Or does the lord send his guards to cut it off? Do these guards automatically get to cut it off, or do you play out the combat? Do the guards automatically win? If yes, it's a railroad. It's also rather stupid, since if this lord has such w@nked-out powers and invincible guards, why does he need the PCs to do something for him? What happens in one of these rigged games when the samurai says no, he's not going to commit [I]seppuku[/I] and kills any NPCs who try to make him? Does a bolt of lightning get him? If it's anything like the original written by David Cook it sure is. Only Union Pacific has done more railroading than Cook. That's their concern, not mine. Some people enjoy that type of game, or don't know of any other way to play. Do you as a DM prevent the PCs from taking control of the ship from the captain? Is this captain so powerful that they can't possibly tell him to get stuffed and throw him overboard if he wants to do something about it? Do you have a sea dragon or god of the oceans smite the mutineers? If yes to any of the above, it's a railroad. Apples and oranges. Movies and novels like James Bond need storylines. Games don't. In fact, a storyline is antithetical to a game. The reason pro wrestling isn't a sport is because it's fixed: the action and outcomes are already determined. The action and outcomes in games and sports should not be predetermined. [/QUOTE]
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