Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 2962952" data-attributes="member: 8835"><p>People get used and directed ALL the time in real life. This is a common theme for bad guys using good guys, etc. People get forced into doing stuff. The turn-around in the story is when the victim of such gets pay it back. Even your boss is telling you what to do. There are REAL consequences for not doing what your boss tells you. The same should occur in the game as well.</p><p></p><p>Players who want real freedom should take care to have no bosses over them, and leave no leverage against themselves. The result is often KoDT-style characters that end up killing every NPC they meet.</p><p></p><p>The point of having a PC work for others is to generate plot ideas and situations. If you avoid all NPC interactions and complications, and ties, the only adventures you will have will consist of killing monsters and taking their stuff. No events external to direct PC action will ever occur, resulting in a very flat game.</p><p></p><p>This is why PCs join guilds, swear fealty, worship a god, and have families. To generate plot hooks of events happening around them. Just like real life, you will have to journey to the land of faraway medicine (Walgreens) to get the secret herb (Tylenol) for your ailing grandma. It's not a railroad, it's an event that caused a request for your help. That request won't be denied(in character, for most PCs), as such it is a heavily weighted choice (weight being, you're gonna do it).</p></blockquote><p></p>
[QUOTE="Janx, post: 2962952, member: 8835"] People get used and directed ALL the time in real life. This is a common theme for bad guys using good guys, etc. People get forced into doing stuff. The turn-around in the story is when the victim of such gets pay it back. Even your boss is telling you what to do. There are REAL consequences for not doing what your boss tells you. The same should occur in the game as well. Players who want real freedom should take care to have no bosses over them, and leave no leverage against themselves. The result is often KoDT-style characters that end up killing every NPC they meet. The point of having a PC work for others is to generate plot ideas and situations. If you avoid all NPC interactions and complications, and ties, the only adventures you will have will consist of killing monsters and taking their stuff. No events external to direct PC action will ever occur, resulting in a very flat game. This is why PCs join guilds, swear fealty, worship a god, and have families. To generate plot hooks of events happening around them. Just like real life, you will have to journey to the land of faraway medicine (Walgreens) to get the secret herb (Tylenol) for your ailing grandma. It's not a railroad, it's an event that caused a request for your help. That request won't be denied(in character, for most PCs), as such it is a heavily weighted choice (weight being, you're gonna do it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
Top