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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Rothe" data-source="post: 2963163" data-attributes="member: 39813"><p>This agrees with my experience as well, especially the first point. Nowdays our gaming time is severly constrained by family and work responsibilities. I'd love to have the palyers do "research" in-game to find an adventure but they asked me to set something up for them. I asked them some general questions about what they are looking for and put something together and opened with a hook/intro consistent with the campaign. No plot though, they go to the area with whatever goals they wish, nothing is preordained. Is this a railroad? I don't think so, nothing to "derail," no measures taken by me to keep them here or there besides what naturally flows from the situations they get themselves into.</p><p></p><p>Just because a DM sets up the situations I don't call that a railroad even if some are beyond the PCs. However, a DM that seems to have a plethora of illogical killer encounters I consider more of the "killer DM" syndrome. When they are used to punish players for not playing his way, that is a railroad of a sort, or maybe the worst sort.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2963163, member: 39813"] This agrees with my experience as well, especially the first point. Nowdays our gaming time is severly constrained by family and work responsibilities. I'd love to have the palyers do "research" in-game to find an adventure but they asked me to set something up for them. I asked them some general questions about what they are looking for and put something together and opened with a hook/intro consistent with the campaign. No plot though, they go to the area with whatever goals they wish, nothing is preordained. Is this a railroad? I don't think so, nothing to "derail," no measures taken by me to keep them here or there besides what naturally flows from the situations they get themselves into. Just because a DM sets up the situations I don't call that a railroad even if some are beyond the PCs. However, a DM that seems to have a plethora of illogical killer encounters I consider more of the "killer DM" syndrome. When they are used to punish players for not playing his way, that is a railroad of a sort, or maybe the worst sort. [/QUOTE]
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Telling a story vs. railroading
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