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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="buzz" data-source="post: 2963339" data-attributes="member: 6777"><p>True. This is why I phrased my statement as "may very well be." Discomfort and unhappiness can certainly be caused by more than just railroading.</p><p></p><p></p><p>Understood completely.</p><p></p><p>Still, given what I said about player expectations upthread, I felt that HappyElf had a point about bringing player comfort and acceptability into the equation. And notice that he specifically focused on these w/r/t <em>the way in which player choice was removed</em>. That's what I thought was important. Basically, have the players "bought in" to the current removal of choice or not?</p><p></p><p>I mean, I could imagine a functional game where, up front, the DM made it clear that the players would have almost no impact on the direction of the plot, <em>and the players were okay with that</em>. Maybe they're playing in Middle Earth, and the PCs are Rohirrim in the battle at Helm's Deep. Nothing they do will alter what happens in the books, but maybe that isn't their concern; maybe they just want to "be there." Maybe that's just "railroading with consent," but since impacting the plot isn't important to them, perhaps it's not "railroading" in the strictest sense.</p><p></p><p>Not quite my idea of fun, and pretty hypothetical, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2963339, member: 6777"] True. This is why I phrased my statement as "may very well be." Discomfort and unhappiness can certainly be caused by more than just railroading. Understood completely. Still, given what I said about player expectations upthread, I felt that HappyElf had a point about bringing player comfort and acceptability into the equation. And notice that he specifically focused on these w/r/t [i]the way in which player choice was removed[/i]. That's what I thought was important. Basically, have the players "bought in" to the current removal of choice or not? I mean, I could imagine a functional game where, up front, the DM made it clear that the players would have almost no impact on the direction of the plot, [i]and the players were okay with that[/i]. Maybe they're playing in Middle Earth, and the PCs are Rohirrim in the battle at Helm's Deep. Nothing they do will alter what happens in the books, but maybe that isn't their concern; maybe they just want to "be there." Maybe that's just "railroading with consent," but since impacting the plot isn't important to them, perhaps it's not "railroading" in the strictest sense. Not quite my idea of fun, and pretty hypothetical, I know. :) [/QUOTE]
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