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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Rothe" data-source="post: 2963644" data-attributes="member: 39813"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Well I'd have to call that "open DMing" style non-DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That opened my eyes (pun intended). It's certainly not what I refer to as open DMing or style. Rather, I view open as quite the opposite, in open DMing you have to provide dozens of rumors, basically the whole local news of whats happening, i.e., hooks, rumors, etc. It's open in that as a DM you are ready to run any one of these dozen hooks at any time. An even more open approach is when the characters become familiar with the setting campaign world. After a time a player may ask whatever happened to wizard x or the fabled item of y? I'm open is they can try to garner information to find out...which will lead to an adventure. You are open into turning what was once fluff into an adventure. I've a couple dungeons reseverd for this purpose, ie., they will be the location of item y, so in a given night I can have the adventure for item y ready even though the player just thought of pursueing such that very night.</p><p></p><p>So I don't consider open DMing as sitting back and providing nadda, quite the opposite providing them with dozens of adventure hooks/rumors that each of which you are prepared to run that night, being prepared to run them in an overland adventure, a city adventure, basically anything. So open in that you are open to try anything and I'm ready for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hence my defense of what I call open DMing.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2963644, member: 39813"] :lol: Well I'd have to call that "open DMing" style non-DMing. :) That opened my eyes (pun intended). It's certainly not what I refer to as open DMing or style. Rather, I view open as quite the opposite, in open DMing you have to provide dozens of rumors, basically the whole local news of whats happening, i.e., hooks, rumors, etc. It's open in that as a DM you are ready to run any one of these dozen hooks at any time. An even more open approach is when the characters become familiar with the setting campaign world. After a time a player may ask whatever happened to wizard x or the fabled item of y? I'm open is they can try to garner information to find out...which will lead to an adventure. You are open into turning what was once fluff into an adventure. I've a couple dungeons reseverd for this purpose, ie., they will be the location of item y, so in a given night I can have the adventure for item y ready even though the player just thought of pursueing such that very night. So I don't consider open DMing as sitting back and providing nadda, quite the opposite providing them with dozens of adventure hooks/rumors that each of which you are prepared to run that night, being prepared to run them in an overland adventure, a city adventure, basically anything. So open in that you are open to try anything and I'm ready for it. :) Hence my defense of what I call open DMing. [/QUOTE]
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