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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Lanefan" data-source="post: 2967543" data-attributes="member: 29398"><p><strong>Different type of railroad?</strong></p><p></p><p>Last session, after our intrepid gang had battled its way through a Giant stronghold to rescue someone (we don't really want to rescue him - he's as nasty as the Giants, or worse - but we kinda have to as he's the only one who can undo the mess he's made of the town we're trying to help out) we find clear evidence that this guy has just been given into the care of some other nasties, so we now need to go after them to get this idiot, thus entering a whole new adventure.</p><p></p><p>This isn't a railroad so far, as we have the clear choice to turn our backs on the whole thing and tell the town to use its own resources (which they have) to fix their own mess. But:</p><p></p><p>The PC's are going to railroad themselves!</p><p></p><p>There's enough goody-good types in the party (there's 9 of us) that any attempt to call the town doomed and just walk away from this scenario will be met with howls of protest, that we have to finish what we've started, that the noble thing to do is to help out or die trying, and so on. And, there's enough in-party loyalty to each other that even those who don't care about this town *do* care about their friends, and so off we'll almost certainly go.</p><p></p><p>So, is knowing what choice the PC's will probably make, a railroad?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2967543, member: 29398"] [B]Different type of railroad?[/B] Last session, after our intrepid gang had battled its way through a Giant stronghold to rescue someone (we don't really want to rescue him - he's as nasty as the Giants, or worse - but we kinda have to as he's the only one who can undo the mess he's made of the town we're trying to help out) we find clear evidence that this guy has just been given into the care of some other nasties, so we now need to go after them to get this idiot, thus entering a whole new adventure. This isn't a railroad so far, as we have the clear choice to turn our backs on the whole thing and tell the town to use its own resources (which they have) to fix their own mess. But: The PC's are going to railroad themselves! There's enough goody-good types in the party (there's 9 of us) that any attempt to call the town doomed and just walk away from this scenario will be met with howls of protest, that we have to finish what we've started, that the noble thing to do is to help out or die trying, and so on. And, there's enough in-party loyalty to each other that even those who don't care about this town *do* care about their friends, and so off we'll almost certainly go. So, is knowing what choice the PC's will probably make, a railroad? Lanefan [/QUOTE]
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