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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="happyelf" data-source="post: 2968822" data-attributes="member: 40394"><p>OH GOOD HEAVENS, WHAT A TERRIBLE THOUGHT!</p><p></p><p>You're right, I can think of few more terifying notions than players with a sense of entitlement!</p><p></p><p>A good GM recognises that preference is paramount, and sets as a priority the frank discussion of the same. That doesn't mean they have to pander to the preferences of ever player they meet- not every player is suitable for every game or every group. But that doens't ghance the fact that the players are here to have fun, and different players have fun different ways. </p><p></p><p>Yes, as shocking as it may sound, not every player wants the same things from a game. Different players liek different things. Some players simply cannot stand things that other players will happily endure, or evne look forward to. If you want to run a good game for your player, then your priority should be the things your players enjoy. </p><p></p><p>How often do I have torepeat these simple, obvious facts?</p><p></p><p>Nobody's suggesting that. I'm simply suggesting that the GM doens't get to let themself off the hook if they do something the player doesn't like. They have to accept responsibility for what they have done. </p><p></p><p>You're still not getting it. Correction: you're nto even <em>trying </em> to get it. Why continue to discuss my definntion if you don't have any interest in understanding it?</p><p></p><p>It means that if you spend all game controlling the players actions, and they don't like it, you don't get to play semantics when they complain. The problem is the same problem regardless of what type of euphamisms you'd like to employ. </p><p></p><p>They're not perfectly legitimate. Quite literally, that is what they are not. They are legitimate isofar as the group finds them legitimate. That does not mean the players get to overrule the GM, but ultimatly their continued participation and contribution relies on their endorsement and enjoyment.</p><p></p><p>Again, I find it' appaling and absurd that you'd define player entitlement as something bad. And again, you talk about objectivity and experience while ignoring the real objective facts and lessons of experience wich inevitably lead any rational actor to the undeniable reality that issues liek this rely a great deal on the preferences and tastes of the group.</p></blockquote><p></p>
[QUOTE="happyelf, post: 2968822, member: 40394"] OH GOOD HEAVENS, WHAT A TERRIBLE THOUGHT! You're right, I can think of few more terifying notions than players with a sense of entitlement! A good GM recognises that preference is paramount, and sets as a priority the frank discussion of the same. That doesn't mean they have to pander to the preferences of ever player they meet- not every player is suitable for every game or every group. But that doens't ghance the fact that the players are here to have fun, and different players have fun different ways. Yes, as shocking as it may sound, not every player wants the same things from a game. Different players liek different things. Some players simply cannot stand things that other players will happily endure, or evne look forward to. If you want to run a good game for your player, then your priority should be the things your players enjoy. How often do I have torepeat these simple, obvious facts? Nobody's suggesting that. I'm simply suggesting that the GM doens't get to let themself off the hook if they do something the player doesn't like. They have to accept responsibility for what they have done. You're still not getting it. Correction: you're nto even [i]trying [/i] to get it. Why continue to discuss my definntion if you don't have any interest in understanding it? It means that if you spend all game controlling the players actions, and they don't like it, you don't get to play semantics when they complain. The problem is the same problem regardless of what type of euphamisms you'd like to employ. They're not perfectly legitimate. Quite literally, that is what they are not. They are legitimate isofar as the group finds them legitimate. That does not mean the players get to overrule the GM, but ultimatly their continued participation and contribution relies on their endorsement and enjoyment. Again, I find it' appaling and absurd that you'd define player entitlement as something bad. And again, you talk about objectivity and experience while ignoring the real objective facts and lessons of experience wich inevitably lead any rational actor to the undeniable reality that issues liek this rely a great deal on the preferences and tastes of the group. [/QUOTE]
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