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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Raven Crowking" data-source="post: 2969137" data-attributes="member: 18280"><p>Because </p><p></p><p style="margin-left: 20px">an adventure path with a set order of adventures to be played one after the other that PCs cannot change no matter what they do or no matter what choices they make is not railroading in any way shape or form. </p><p></p><p>is not my position, has never been my position, and in no way equates to my position. Obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I do think that there is a great deal of difference between "Hey guys! Wanna try out this Age of Worms with me?" or "Hey guys, wanna playtest this adventure for me?" where the parameters of the game are known and accepted beforehand (we are playing AoW; we are playtesting this adventure) and a more generic "Hey, wanna play some D&D" wherein the players are effectively accepting one social contract only to discover that they are expected to follow another.</p><p></p><p>The first, in my mind, is not railroading simply because it is the result of informed player choice. The second is railroading because it circumvents the ability of the players to choose in a manner that I feel is illegitimate.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2969137, member: 18280"] Because [INDENT]an adventure path with a set order of adventures to be played one after the other that PCs cannot change no matter what they do or no matter what choices they make is not railroading in any way shape or form. [/INDENT] is not my position, has never been my position, and in no way equates to my position. Obviously. :D I do think that there is a great deal of difference between "Hey guys! Wanna try out this Age of Worms with me?" or "Hey guys, wanna playtest this adventure for me?" where the parameters of the game are known and accepted beforehand (we are playing AoW; we are playtesting this adventure) and a more generic "Hey, wanna play some D&D" wherein the players are effectively accepting one social contract only to discover that they are expected to follow another. The first, in my mind, is not railroading simply because it is the result of informed player choice. The second is railroading because it circumvents the ability of the players to choose in a manner that I feel is illegitimate. RC [/QUOTE]
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