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Telling others how to roleplay
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<blockquote data-quote="BSF" data-source="post: 1286003" data-attributes="member: 13098"><p>With my latest campaign, I specificied from the outset that each player was free to come up with whatever character concept they thought would be interesting to play. I also specified that, as the DM, I would not force the party to retain a character for any reason. Party cohesion is the responsibility of the players in this campaign and the party is freeto reject or eject any character. </p><p></p><p>I did offer some encouragment that the players might want to choose a character concept that would be able to work with others for one reason or another. I also looked over everybody's character concept and offered my opinions on whether they might mesh with the whole party. Something along the lines of a warning. "You know, your character is interesting, but he seem rather self-serving. If he alienates the rest of the characters, they might not want to adventure with him and you might need to make a new character." I just wanted it clear from the outset. I have also made it clear that we are all friends and should be responding to in-character events. It has been interesting. Noboy has been shaken out yet, but it is still early. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In your case, are the actions of the cleric in-character? If so, then the player has every right to insist that the rest of the players desist from trying to define how the cleric should be played. But, there is no reason why the rest of the characters (as opposed to the players) would want to adventure with the cleric. If all the players are able to distinguish between in-character actions and out-of-character actions, then don't look at this as a problem. This is a roleplaying opportunity. Perhaps there is an in-character reason why the cleric is so disagreeable. Perhaps the other characters need to address it. There might be some great roleplaying experiences that can come out of this. </p><p></p><p>However, if the players are unable to keep this on an in-character basis you have a problem. This is a group activity and if one player is portraying a disruptive character for the sake of being disruptive, then it is making the game less fun for everyone else. In that case, the character needs to adapt, be swapped out, or the player can choose to participate in a leisure time activity where he will not impede the fun of everyone else around the table.</p></blockquote><p></p>
[QUOTE="BSF, post: 1286003, member: 13098"] With my latest campaign, I specificied from the outset that each player was free to come up with whatever character concept they thought would be interesting to play. I also specified that, as the DM, I would not force the party to retain a character for any reason. Party cohesion is the responsibility of the players in this campaign and the party is freeto reject or eject any character. I did offer some encouragment that the players might want to choose a character concept that would be able to work with others for one reason or another. I also looked over everybody's character concept and offered my opinions on whether they might mesh with the whole party. Something along the lines of a warning. "You know, your character is interesting, but he seem rather self-serving. If he alienates the rest of the characters, they might not want to adventure with him and you might need to make a new character." I just wanted it clear from the outset. I have also made it clear that we are all friends and should be responding to in-character events. It has been interesting. Noboy has been shaken out yet, but it is still early. :) In your case, are the actions of the cleric in-character? If so, then the player has every right to insist that the rest of the players desist from trying to define how the cleric should be played. But, there is no reason why the rest of the characters (as opposed to the players) would want to adventure with the cleric. If all the players are able to distinguish between in-character actions and out-of-character actions, then don't look at this as a problem. This is a roleplaying opportunity. Perhaps there is an in-character reason why the cleric is so disagreeable. Perhaps the other characters need to address it. There might be some great roleplaying experiences that can come out of this. However, if the players are unable to keep this on an in-character basis you have a problem. This is a group activity and if one player is portraying a disruptive character for the sake of being disruptive, then it is making the game less fun for everyone else. In that case, the character needs to adapt, be swapped out, or the player can choose to participate in a leisure time activity where he will not impede the fun of everyone else around the table. [/QUOTE]
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