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Telling others how to roleplay
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<blockquote data-quote="BSF" data-source="post: 1286214" data-attributes="member: 13098"><p>Alas, this does seem all too common. I have started trying to work very closely with my players in terms of the Divine. One player wanted to pick up some tasty new spells and asked if his local high priest knew them. I glanced over them and told him that he probably did. The player then asked if his character could learn them. I told him he would have to roleplay it out. Initially, the player didn't understand (my bad) but when he finally asked the high priest, he was told that the high priest didn't have time to waste on someone that wasn't involved in church affairs. The high priest then went on to devote a bunch of time helping out the party's paladin. </p><p></p><p>The player was interested in why the high priest would help the paladin, but not the cleric. So, we discussed it that night after the session was done. </p><p></p><p>Cleric </p><p>- over the course of the campaign had spent one day attending a service.</p><p>- spent no time helping the congregation.</p><p>- had never bothered to seek out a quest to help the church</p><p></p><p>Paladin</p><p>- every time the party was in town would offer his assistance with the church in any way that he could. </p><p>- would offer to escort lower level priests to other towns to protect them if needed.</p><p>- In short, the paladin was always available if the church needed him.</p><p></p><p>It is worth noting that at the time the player requested the spells, his character was the 2nd highest level cleric in the region. </p><p></p><p>The player understood once he looked at it from the perspective of the NPC and he became a lot more involved with the church. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Back to the thread topic: Reading back over the original post, it sounds like there are in-character requests being made, but there are out-of-character complaints about how the in-character requests are handled. The one thing that bothers me about all of this is that the Cleric has the Healing Domain and is refusing to heal. Admittedly, you shouldn't have to acquiese to every healing request just because you have the Healing domain, but wouldn't somebody with the Healing domain have a bit more compassion? </p><p></p><p>Admittedly, you could play it up so that the other characters had to listen to you witness to them about the wondreful healing powers of your god each time. If you are constantly healing, it would seem reasonable that these adventurers should revere your god to some degree. It might even be reasonable to start witholding some healing if the characters don't start revering your god. Maybe save it for people that will be more grateful? A bit harsh, but you are a cleric and you might be trying to win converts...</p></blockquote><p></p>
[QUOTE="BSF, post: 1286214, member: 13098"] Alas, this does seem all too common. I have started trying to work very closely with my players in terms of the Divine. One player wanted to pick up some tasty new spells and asked if his local high priest knew them. I glanced over them and told him that he probably did. The player then asked if his character could learn them. I told him he would have to roleplay it out. Initially, the player didn't understand (my bad) but when he finally asked the high priest, he was told that the high priest didn't have time to waste on someone that wasn't involved in church affairs. The high priest then went on to devote a bunch of time helping out the party's paladin. The player was interested in why the high priest would help the paladin, but not the cleric. So, we discussed it that night after the session was done. Cleric - over the course of the campaign had spent one day attending a service. - spent no time helping the congregation. - had never bothered to seek out a quest to help the church Paladin - every time the party was in town would offer his assistance with the church in any way that he could. - would offer to escort lower level priests to other towns to protect them if needed. - In short, the paladin was always available if the church needed him. It is worth noting that at the time the player requested the spells, his character was the 2nd highest level cleric in the region. The player understood once he looked at it from the perspective of the NPC and he became a lot more involved with the church. :) Back to the thread topic: Reading back over the original post, it sounds like there are in-character requests being made, but there are out-of-character complaints about how the in-character requests are handled. The one thing that bothers me about all of this is that the Cleric has the Healing Domain and is refusing to heal. Admittedly, you shouldn't have to acquiese to every healing request just because you have the Healing domain, but wouldn't somebody with the Healing domain have a bit more compassion? Admittedly, you could play it up so that the other characters had to listen to you witness to them about the wondreful healing powers of your god each time. If you are constantly healing, it would seem reasonable that these adventurers should revere your god to some degree. It might even be reasonable to start witholding some healing if the characters don't start revering your god. Maybe save it for people that will be more grateful? A bit harsh, but you are a cleric and you might be trying to win converts... [/QUOTE]
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