Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Telling others how to roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 1286318" data-attributes="member: 2525"><p>I again contend this is The Party Healer problem.</p><p></p><p>An easy way to find out is to alter the rules slightly for a few sessions and see how things play out. I would either a) Remove the spontaneous casting power, or b) only allow healing on yourself, and not another. When characters no longer have the justification of saying "you can always heal me until your spells run out", I suspect everyone will have more fun.</p><p></p><p>You could also allow Arcane spellcasters to prepare healing spells for a little while, and see if they do it. I bet you they will be suddenly just as greedy with those spells, and probably won't prepare them as often as they expect the cleric to cast them.</p><p></p><p>I suppose a third option is to stick a bunch of healing potions on the Fighter character, and see just how many offensive actions the fighter gives up in exchange for moving to and healing an injured party member.</p><p></p><p>Really, I do think this is a role playing issue, rather than a player issue. It's more difficult to give up your actions to heal someone, and to give up your finite spell slots to do so, than most people think.</p><p></p><p>If, in real life, you had the ability to heal a finite number of times per day, or attack someone with a ranged spell with that power or enhance your defenses (but not more than one of those for that finite spell slot), and you knew you were going to place yourself in immediate danger for that entire day, you might think twice about using that ability at the expense of a) not being able to use it on yourself later, and b) foregoing using it to cast an offensive or defensive spell later.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1286318, member: 2525"] I again contend this is The Party Healer problem. An easy way to find out is to alter the rules slightly for a few sessions and see how things play out. I would either a) Remove the spontaneous casting power, or b) only allow healing on yourself, and not another. When characters no longer have the justification of saying "you can always heal me until your spells run out", I suspect everyone will have more fun. You could also allow Arcane spellcasters to prepare healing spells for a little while, and see if they do it. I bet you they will be suddenly just as greedy with those spells, and probably won't prepare them as often as they expect the cleric to cast them. I suppose a third option is to stick a bunch of healing potions on the Fighter character, and see just how many offensive actions the fighter gives up in exchange for moving to and healing an injured party member. Really, I do think this is a role playing issue, rather than a player issue. It's more difficult to give up your actions to heal someone, and to give up your finite spell slots to do so, than most people think. If, in real life, you had the ability to heal a finite number of times per day, or attack someone with a ranged spell with that power or enhance your defenses (but not more than one of those for that finite spell slot), and you knew you were going to place yourself in immediate danger for that entire day, you might think twice about using that ability at the expense of a) not being able to use it on yourself later, and b) foregoing using it to cast an offensive or defensive spell later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling others how to roleplay
Top