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<blockquote data-quote="JoeGKushner" data-source="post: 1286473" data-attributes="member: 1129"><p>Those are some good points.</p><p></p><p>To counter though, all new characters, usually caused by death, in my campaign, start 2 levels lower than other characters. I don't want to encourage players to be stupid and start charging iron golems or anything so if they make a new character, it's two levels lower than the party average.</p><p></p><p>He feels that he's being punished because his character isn't dead and played the way he wanted to be played. Should every player simply play the way they want knowing that if the whole party doesn't want them there that their next character can just stroll in at the same level and the same power? </p><p></p><p>Heck, I know I'd be tempted to screw around just so I could try something different.</p><p></p><p>Now if I was running an evil campaign, I've already had three players tell me they would've killed him. One of the players wanted to change alignments and seek an attonment spell. Two of them after the last game where he stayed behind in the concestcrated room when the party moved ahead. One of them when he was down half his hit points and the cleric wouldn't heal him. </p><p></p><p>Now if they had killed him and I had him start another character two levels lower, would the follow the same pattern?</p><p></p><p>Most of us like him, except the one guy who wasn't healed the first day he meet the character. Bad first impressions and all that but we worry that he's got to prove his point, even if it's at the expense of the party. Now I've told him he can keep playing his character and told the group that they should elect a party leader. I figure that way, if he does something like trying to stay behind when the rest are moving on, the party leader can put the kobosh on that. With that, he didn't want to play the cleric anymore because we would be controlling his "role playing" and telling him what to do so a new character he wants to make.</p><p></p><p>Heck, in the past when I've had people come over for short stays, I've had them make characters that were more powerful than the party average as I knew that long term game balance wouldn't be too effected. I know I'm not perfect but I feel that if I bend here, when a character dies, it's going to be the finger pointed at this guy and ,"If he can make a character the same level as us, then so can I!"</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1286473, member: 1129"] Those are some good points. To counter though, all new characters, usually caused by death, in my campaign, start 2 levels lower than other characters. I don't want to encourage players to be stupid and start charging iron golems or anything so if they make a new character, it's two levels lower than the party average. He feels that he's being punished because his character isn't dead and played the way he wanted to be played. Should every player simply play the way they want knowing that if the whole party doesn't want them there that their next character can just stroll in at the same level and the same power? Heck, I know I'd be tempted to screw around just so I could try something different. Now if I was running an evil campaign, I've already had three players tell me they would've killed him. One of the players wanted to change alignments and seek an attonment spell. Two of them after the last game where he stayed behind in the concestcrated room when the party moved ahead. One of them when he was down half his hit points and the cleric wouldn't heal him. Now if they had killed him and I had him start another character two levels lower, would the follow the same pattern? Most of us like him, except the one guy who wasn't healed the first day he meet the character. Bad first impressions and all that but we worry that he's got to prove his point, even if it's at the expense of the party. Now I've told him he can keep playing his character and told the group that they should elect a party leader. I figure that way, if he does something like trying to stay behind when the rest are moving on, the party leader can put the kobosh on that. With that, he didn't want to play the cleric anymore because we would be controlling his "role playing" and telling him what to do so a new character he wants to make. Heck, in the past when I've had people come over for short stays, I've had them make characters that were more powerful than the party average as I knew that long term game balance wouldn't be too effected. I know I'm not perfect but I feel that if I bend here, when a character dies, it's going to be the finger pointed at this guy and ,"If he can make a character the same level as us, then so can I!" [/QUOTE]
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