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Telling others how to roleplay
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<blockquote data-quote="BSF" data-source="post: 1286475" data-attributes="member: 13098"><p>Joe,</p><p>I too am curious about your statement: "Now another thing he's upset is that all new characters start at 2 levels lower and feels that he's being penalized for the party complaints as opposed to the party who thinks that they've been penalized by having that character around as long as they did."</p><p></p><p>Are you saying that because he hasn't healed characters, they have died and now they are coming back with replacement characters two levels lower? </p><p></p><p>Or are you saying that if he chooses to bring in a new character that would mesh with the group better it would be two levels lower?</p><p></p><p>Increasingly, this sounds like the player has chosen to portray the character in a way that does not mesh with the group. It does not sound like the player is feeling overwhelmed by being the party healer. Not when the DM has introduced an NPC to take that role so that the PC Cleric can choose to unleash with different spells. </p><p></p><p>It does sound like there are a few communication issues. </p><p>Why does the cleric refuse to heal an injured party member? </p><p>What constitutes "injured enough" to be healed?</p><p>Why would the cleric consecrate an area that the rest of the party did not plan to stay at for an extended period of time?</p><p></p><p>Have the other characters ever asked these questions? Has the cleric ever offered any insight into why he chooses to act as he does? This is just another variant of the secretive character type. He very well may have valid in-character reasons for his behavior. It would help if the other players tried to draw those reasons out, but ultimately the person responsible for conveying the character personality is the player, not the rest of the group. </p><p></p><p>To me, it sounds like the entire group would do well to have a sit down session where you point out why the character's behavior seems unfathomable and uncooperative. Unfortunately, it also sounds like this won't help since the player doesn't distinguish between a dislike for the character and a dislike for the player.</p></blockquote><p></p>
[QUOTE="BSF, post: 1286475, member: 13098"] Joe, I too am curious about your statement: "Now another thing he's upset is that all new characters start at 2 levels lower and feels that he's being penalized for the party complaints as opposed to the party who thinks that they've been penalized by having that character around as long as they did." Are you saying that because he hasn't healed characters, they have died and now they are coming back with replacement characters two levels lower? Or are you saying that if he chooses to bring in a new character that would mesh with the group better it would be two levels lower? Increasingly, this sounds like the player has chosen to portray the character in a way that does not mesh with the group. It does not sound like the player is feeling overwhelmed by being the party healer. Not when the DM has introduced an NPC to take that role so that the PC Cleric can choose to unleash with different spells. It does sound like there are a few communication issues. Why does the cleric refuse to heal an injured party member? What constitutes "injured enough" to be healed? Why would the cleric consecrate an area that the rest of the party did not plan to stay at for an extended period of time? Have the other characters ever asked these questions? Has the cleric ever offered any insight into why he chooses to act as he does? This is just another variant of the secretive character type. He very well may have valid in-character reasons for his behavior. It would help if the other players tried to draw those reasons out, but ultimately the person responsible for conveying the character personality is the player, not the rest of the group. To me, it sounds like the entire group would do well to have a sit down session where you point out why the character's behavior seems unfathomable and uncooperative. Unfortunately, it also sounds like this won't help since the player doesn't distinguish between a dislike for the character and a dislike for the player. [/QUOTE]
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