Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Telling others how to roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 1286583" data-attributes="member: 1129"><p>The first time, the player was metagming with player hit points and decided that since the character wasn't below 50% of his max, that he wasn't going to heal him.</p><p></p><p>The second time, he didn't want to be bossed around.</p><p></p><p>The cleric didn't tell anyone what the benefits were for the room and the party didn't want to wait there. He felt that they should listen to him and lure monsters back there. They felt that they were going to explore the ghoul dug caverns and that if he wanted to wait by himself in the room, more power to him. The party were upset at me because for the encounter, I gave him listen chances and awarded him a share of experience points. I figured that in truth, part of it was the party's fault for leaving the cleric behind. I mean why complain about it if you originally left him there in the first place?</p><p></p><p>For characters who die, they can be raised with no problem, just standard experience point loss.</p><p></p><p>For new characters, they start off at two levels lower. If it's due to someone else's fault, I might do something like bonus experience, (75% to next level instead of 50%), nifty little magic item or something else.</p><p></p><p>If he has to bring in a new character that meshes well with the party, I'm not going to allow him to come in at the same level as the other party members. Maybe that's wrong but it doesn't give other people any incentive to 'be good' if you will if they know that they can just bring in a new player at the same level. The net effect is that he's bringing in a new character. He does have the option of keeping his current character but to the the 'bitching' of the party members and the fact that some of them want to kill this character, he's already told me that he's making a new character.</p><p></p><p>The healing wasn't as much an issue after I introduced the Healer to the party to free up the cleric. Still, the cleric then felt his home ground was being threatened and started making scrolls and other items to heal.</p><p></p><p>No one has died due to the cleric's actions yet. All of the characters, in addition to protecting the healer with near fantacism, have purchased thousands of gold piece worth of healing potions to insure that they don't have to rely on the character.</p><p></p><p>We have also tried to help him with some ideas on how to make the character more effective. How to mesh with the group better. I've thrown some cleric specific stuff, mechanically and role playing wise his way. He's okay at role playing, but game play suffers. I don't know if it's because he's trying to save his spells to the last minute or if he just feels he knows better but if I'm being asked by some barbarian covered in wounds and poisoned for healing as he pants over his greatsword, I'm healing the guy, not going, "Nope, not injured enough."</p><p></p><p>I'm just worried that it's player problems, not character problems. It may not be. I've seen players who couldnt' run a certain class to save their life and then move into another class like it was nothing and took off from there. I hope that's what's going to happen here.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1286583, member: 1129"] The first time, the player was metagming with player hit points and decided that since the character wasn't below 50% of his max, that he wasn't going to heal him. The second time, he didn't want to be bossed around. The cleric didn't tell anyone what the benefits were for the room and the party didn't want to wait there. He felt that they should listen to him and lure monsters back there. They felt that they were going to explore the ghoul dug caverns and that if he wanted to wait by himself in the room, more power to him. The party were upset at me because for the encounter, I gave him listen chances and awarded him a share of experience points. I figured that in truth, part of it was the party's fault for leaving the cleric behind. I mean why complain about it if you originally left him there in the first place? For characters who die, they can be raised with no problem, just standard experience point loss. For new characters, they start off at two levels lower. If it's due to someone else's fault, I might do something like bonus experience, (75% to next level instead of 50%), nifty little magic item or something else. If he has to bring in a new character that meshes well with the party, I'm not going to allow him to come in at the same level as the other party members. Maybe that's wrong but it doesn't give other people any incentive to 'be good' if you will if they know that they can just bring in a new player at the same level. The net effect is that he's bringing in a new character. He does have the option of keeping his current character but to the the 'bitching' of the party members and the fact that some of them want to kill this character, he's already told me that he's making a new character. The healing wasn't as much an issue after I introduced the Healer to the party to free up the cleric. Still, the cleric then felt his home ground was being threatened and started making scrolls and other items to heal. No one has died due to the cleric's actions yet. All of the characters, in addition to protecting the healer with near fantacism, have purchased thousands of gold piece worth of healing potions to insure that they don't have to rely on the character. We have also tried to help him with some ideas on how to make the character more effective. How to mesh with the group better. I've thrown some cleric specific stuff, mechanically and role playing wise his way. He's okay at role playing, but game play suffers. I don't know if it's because he's trying to save his spells to the last minute or if he just feels he knows better but if I'm being asked by some barbarian covered in wounds and poisoned for healing as he pants over his greatsword, I'm healing the guy, not going, "Nope, not injured enough." I'm just worried that it's player problems, not character problems. It may not be. I've seen players who couldnt' run a certain class to save their life and then move into another class like it was nothing and took off from there. I hope that's what's going to happen here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling others how to roleplay
Top