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<blockquote data-quote="Kichwas" data-source="post: 1286676" data-attributes="member: 891"><p>You can usually tell if it's a player issue or a character issue in how the player portrays the conflict.</p><p></p><p>If for example, a cleric was not willing to heal people who did not perform the proper sacred rites, rituals, and other forms of devotion to the divine then you've got a case of 'getting into it' to an uncomfortable degree, but probably valid.</p><p></p><p>If you've got a cleric not willing to heal unless the numbers are right, or not wanting to heal because there's 'more interesting things to do', then it might be a problem.</p><p></p><p>Or it might not.</p><p></p><p>It's all a matter of using your real life 'Sense Motive' skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> None of us being there, it's really not possible for us to get a 'feel' for what's making this person tick the way he is. Look at his demeanor - is he acting in a way that feels antagonistic towards the other players over the issue, or does he seem to be friendly and personable out of character, and just problematic in character?</p><p></p><p>Honestly, if he was just a thorn in your sides in character you would know it - you wouldn't feel so uncomfortable with the issue that you had to come here to us unless you yourself had a real failing in human perception (which I doubt). So I imagine there is a problem out of character, and he is not 'playing along' in how he portrays it.</p><p></p><p>It is quite possible to play the antagonistic 'I'm not going to help anybody' cleric and have it not be an out of character issue because it's all done in game without any harsh feelings, comments, or sidelong glances. In fact, it's quite hard to honestly have something which is only in character slip over to out of character unless somebody involved -intended- for it to do so on some level.</p><p></p><p>Over the last two decades I've seen many character conflicts that were quite harsh and hostile that, because they were only in character, never spread beyond that and everyone knew it from the get go. By contrast I've seen out of character conflicts brought to in character that even though the people denied it and tried to hide it everyone knew instantly what was really going on - even if only on an emotional level, and even if the conflict seemed subdued and minor in game.</p><p></p><p>Trust your feelings, if you felt a need to come here then that feeling was probably justified.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1286676, member: 891"] You can usually tell if it's a player issue or a character issue in how the player portrays the conflict. If for example, a cleric was not willing to heal people who did not perform the proper sacred rites, rituals, and other forms of devotion to the divine then you've got a case of 'getting into it' to an uncomfortable degree, but probably valid. If you've got a cleric not willing to heal unless the numbers are right, or not wanting to heal because there's 'more interesting things to do', then it might be a problem. Or it might not. It's all a matter of using your real life 'Sense Motive' skill. :D None of us being there, it's really not possible for us to get a 'feel' for what's making this person tick the way he is. Look at his demeanor - is he acting in a way that feels antagonistic towards the other players over the issue, or does he seem to be friendly and personable out of character, and just problematic in character? Honestly, if he was just a thorn in your sides in character you would know it - you wouldn't feel so uncomfortable with the issue that you had to come here to us unless you yourself had a real failing in human perception (which I doubt). So I imagine there is a problem out of character, and he is not 'playing along' in how he portrays it. It is quite possible to play the antagonistic 'I'm not going to help anybody' cleric and have it not be an out of character issue because it's all done in game without any harsh feelings, comments, or sidelong glances. In fact, it's quite hard to honestly have something which is only in character slip over to out of character unless somebody involved -intended- for it to do so on some level. Over the last two decades I've seen many character conflicts that were quite harsh and hostile that, because they were only in character, never spread beyond that and everyone knew it from the get go. By contrast I've seen out of character conflicts brought to in character that even though the people denied it and tried to hide it everyone knew instantly what was really going on - even if only on an emotional level, and even if the conflict seemed subdued and minor in game. Trust your feelings, if you felt a need to come here then that feeling was probably justified. [/QUOTE]
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