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Telling others how to roleplay
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<blockquote data-quote="Glyfair" data-source="post: 1286769" data-attributes="member: 53"><p>In my experience, interparty tensions only work when both halves of the interaction are enjoying it. Also, the rest of the party can't be made uncomfortable by it (I've seen a case where two heavy roleplayers had characters with a hatred of each other. They both loved it, but it made everyone else so uncomfortable that they all left the game.) Much of the time it happens it's just single player who enjoys that sort of thing and the rest of the party is driven up a wall.</p><p></p><p>Talk to the player. Find out what he's trying to accomplish by his actions. Point out why it isn't working. Point out that no one else is having fun because of his actions. Try to point out a way he can accomplish what he's trying to accomplish (assuming it isn't just to tick off the other players/characters) without hurting the game for everyone else.</p><p></p><p>Sometime the right solution is just to cut the player loose (although this doesn't seem like it's necessarily a case for this). That player's play style doesn't mesh with the rest of the group's play style and no one will be having fun if he stays.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1286769, member: 53"] In my experience, interparty tensions only work when both halves of the interaction are enjoying it. Also, the rest of the party can't be made uncomfortable by it (I've seen a case where two heavy roleplayers had characters with a hatred of each other. They both loved it, but it made everyone else so uncomfortable that they all left the game.) Much of the time it happens it's just single player who enjoys that sort of thing and the rest of the party is driven up a wall. Talk to the player. Find out what he's trying to accomplish by his actions. Point out why it isn't working. Point out that no one else is having fun because of his actions. Try to point out a way he can accomplish what he's trying to accomplish (assuming it isn't just to tick off the other players/characters) without hurting the game for everyone else. Sometime the right solution is just to cut the player loose (although this doesn't seem like it's necessarily a case for this). That player's play style doesn't mesh with the rest of the group's play style and no one will be having fun if he stays. [/QUOTE]
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