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Telling others how to roleplay
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<blockquote data-quote="Buttercup" data-source="post: 1286882" data-attributes="member: 990"><p>As a DM, my philosophy is to treat my players like adults unless and until they prove that they aren't. </p><p> </p><p>Were this guy my player, I would have a private talk with him, in which I would remind him that 1) It's a game. 2.) It's supposed to be fun for everyone. 3.) I didn't think I needed to tell people to create a character that was a team player. 4) Since I was obviously mistaken on point three, I will do so now. If said player wants to keep his present character, then he will have to have an epiphany that changes his personality and behavior toward the rest of the party. If he doesn't want to come up with an in-character transformation, then he will have to roll up a new character that works and plays well with others. 5) I would ask him for a detailed description of his character before next session, and tell him that henceforth, I have veto power over his PCs.</p><p> </p><p>I actually did have a player that created an irritating halfling rogue that had serious Kender tendencies. The character pissed off all the other party members, and the players too. One of the party's dwarves caught the kender-analog with his hands where they didn't belong and threatened to cut them off next time. He was not kidding. His thieving behavior at inappropriate times made the party unwelcome in several places that were important sources of information, and in one case, healing potions (the party had no cleric). Interestingly, before I had a chance to have the above talk with him, his girlfriend did it. The character had a vision and switched to cleric. Of course, he had a wisdom score too low to cast spells, so his god (with my permission <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) switched some of his stats around. He now has a wisdom of 12. Not so great, and he'll have to find a way to raise it pretty soon, but he worked the behavior change into his character development seamlessly, and has since been a much nicer character to have around.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1286882, member: 990"] As a DM, my philosophy is to treat my players like adults unless and until they prove that they aren't. Were this guy my player, I would have a private talk with him, in which I would remind him that 1) It's a game. 2.) It's supposed to be fun for everyone. 3.) I didn't think I needed to tell people to create a character that was a team player. 4) Since I was obviously mistaken on point three, I will do so now. If said player wants to keep his present character, then he will have to have an epiphany that changes his personality and behavior toward the rest of the party. If he doesn't want to come up with an in-character transformation, then he will have to roll up a new character that works and plays well with others. 5) I would ask him for a detailed description of his character before next session, and tell him that henceforth, I have veto power over his PCs. I actually did have a player that created an irritating halfling rogue that had serious Kender tendencies. The character pissed off all the other party members, and the players too. One of the party's dwarves caught the kender-analog with his hands where they didn't belong and threatened to cut them off next time. He was not kidding. His thieving behavior at inappropriate times made the party unwelcome in several places that were important sources of information, and in one case, healing potions (the party had no cleric). Interestingly, before I had a chance to have the above talk with him, his girlfriend did it. The character had a vision and switched to cleric. Of course, he had a wisdom score too low to cast spells, so his god (with my permission ;)) switched some of his stats around. He now has a wisdom of 12. Not so great, and he'll have to find a way to raise it pretty soon, but he worked the behavior change into his character development seamlessly, and has since been a much nicer character to have around. [/QUOTE]
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