Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Telling players about the consequences of PC actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CardinalXimenes" data-source="post: 4784557" data-attributes="member: 58259"><p>I think it's worth reminding people that sandboxing and a simulationist viewpoint do not automatically get paired together. There is no law that says that the moment you tell your PCs to just do whatever they want to do in your world, you must then have a formalized system for simulating the effects of their actions on the world.</p><p></p><p>Ultimately, having any system more formalized than a DM's best spot judgment as to outcomes just pushes the resolution back a step. The system created is nothing more than a generalized expression of the DM's judgment, and hasn't got any more inherent value because it's indifferent to ideas of story progression or DM-aided character development. If the goal of your game is to operate in a world explicitly devoid of any DM-directed story development, then that's fine, but there's no reason why _every_ sandbox has to share that zeitgeist.</p><p></p><p>In my own experience, a sandbox is much more satisfying for my players when I take steps to cater to their own particular playstyles and game goals in how I adjudicate outcomes. A sandbox under those circumstances is simply a convenient framing device for giving the players a lot more control over what kind of stories get told and what elements of the world get pulled in. If I were running an Exalted game, for example, there's no reason why I wouldn't make sure that the combat fiends of the group get lots of combat. Their sandboxing choices just tell me what kind of enemies they want to fight and what kind of reasons they want to fight for. I don't think such a style is less a sandbox simply because I'm not dicing out Mandate of Heaven domain turns every in-character season that passes.</p></blockquote><p></p>
[QUOTE="CardinalXimenes, post: 4784557, member: 58259"] I think it's worth reminding people that sandboxing and a simulationist viewpoint do not automatically get paired together. There is no law that says that the moment you tell your PCs to just do whatever they want to do in your world, you must then have a formalized system for simulating the effects of their actions on the world. Ultimately, having any system more formalized than a DM's best spot judgment as to outcomes just pushes the resolution back a step. The system created is nothing more than a generalized expression of the DM's judgment, and hasn't got any more inherent value because it's indifferent to ideas of story progression or DM-aided character development. If the goal of your game is to operate in a world explicitly devoid of any DM-directed story development, then that's fine, but there's no reason why _every_ sandbox has to share that zeitgeist. In my own experience, a sandbox is much more satisfying for my players when I take steps to cater to their own particular playstyles and game goals in how I adjudicate outcomes. A sandbox under those circumstances is simply a convenient framing device for giving the players a lot more control over what kind of stories get told and what elements of the world get pulled in. If I were running an Exalted game, for example, there's no reason why I wouldn't make sure that the combat fiends of the group get lots of combat. Their sandboxing choices just tell me what kind of enemies they want to fight and what kind of reasons they want to fight for. I don't think such a style is less a sandbox simply because I'm not dicing out Mandate of Heaven domain turns every in-character season that passes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling players about the consequences of PC actions
Top