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*TTRPGs General
Telling players about the consequences of PC actions
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<blockquote data-quote="Arkhandus" data-source="post: 4784580" data-attributes="member: 13966"><p>Remember: the players are not their PCs. The best thing in these kind of circumstances, at least when you're not DMing for veteran players who are used to sandbox or simulationist styles of gameplay, is to roll a Wisdom check or Intelligence check (as appropriate to the situation or type of knowledge or deduction they'd need) to see if you should remind a player about what their PC might know or might realize.</p><p></p><p>In this instance, it'd be a Wisdom check. Remember the standard rules for setting DCs; in this case, the implications are fairly obvious, so the DC should only be 10 or 15 at most. If one of the PCs succeeds at this secret Wisdom check, you let them know what their PC would have realized as a possible repercussion of what happened.</p><p></p><p>More generally: In my experience, things can get nasty if the players only realize later that their PC actions have resulted in them getting caught in an impossible fight or other auto-lose situation. Even if you run the game in a simulationist manner and all, sometimes you need to directly remind the players that you're trying to run a sandbox game where the NPCs will react accordingly to PC actions, and that there are monsters or groups in the game-world of greater power that will kill the PCs if they aren't careful enough to avoid the most dangerous places or avoid ticking off powerful, wealthy, or influential NPCs.</p><p></p><p>The players might lash out, act like childish jerks, and/or quit the group if they only find out when the %&!^ hits the fan that their PCs <strong>are not</strong> the infallible centers of the universe around which the game revolves and must always treat as perfect heroes that will conquer anything in their way and be praised for doing so. <em>*grumble grumble, stupid SNL-inspired german-bodybuilder Hans and Frans paladin joke-PCs desecrating druidic holy sites and butchering masses of farmers and lesser druids coming to complain while archdruids come to teach them what for, grumble grumble*</em></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4784580, member: 13966"] Remember: the players are not their PCs. The best thing in these kind of circumstances, at least when you're not DMing for veteran players who are used to sandbox or simulationist styles of gameplay, is to roll a Wisdom check or Intelligence check (as appropriate to the situation or type of knowledge or deduction they'd need) to see if you should remind a player about what their PC might know or might realize. In this instance, it'd be a Wisdom check. Remember the standard rules for setting DCs; in this case, the implications are fairly obvious, so the DC should only be 10 or 15 at most. If one of the PCs succeeds at this secret Wisdom check, you let them know what their PC would have realized as a possible repercussion of what happened. More generally: In my experience, things can get nasty if the players only realize later that their PC actions have resulted in them getting caught in an impossible fight or other auto-lose situation. Even if you run the game in a simulationist manner and all, sometimes you need to directly remind the players that you're trying to run a sandbox game where the NPCs will react accordingly to PC actions, and that there are monsters or groups in the game-world of greater power that will kill the PCs if they aren't careful enough to avoid the most dangerous places or avoid ticking off powerful, wealthy, or influential NPCs. The players might lash out, act like childish jerks, and/or quit the group if they only find out when the %&!^ hits the fan that their PCs [B]are not[/B] the infallible centers of the universe around which the game revolves and must always treat as perfect heroes that will conquer anything in their way and be praised for doing so. [I]*grumble grumble, stupid SNL-inspired german-bodybuilder Hans and Frans paladin joke-PCs desecrating druidic holy sites and butchering masses of farmers and lesser druids coming to complain while archdruids come to teach them what for, grumble grumble*[/I] [/QUOTE]
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