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Temp RG for LR's Vampires of Waterdeep
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<blockquote data-quote="Pinotage" data-source="post: 2992825" data-attributes="member: 15194"><p>[SBLOCK=Cray Battleheart, Dwarven Barbarian/Fighter]<strong>Name:</strong> Cray Battleheart</p><p><strong>Race:</strong> Shield Dwarf (Size Medium)</p><p><strong>Class:</strong> Barbarian/Fighter</p><p><strong>Level:</strong> 1/12 (13)</p><p><strong>XP:</strong> 84000</p><p><strong>Alignment</strong>: NG</p><p><strong>Deity:</strong> Marthammor Duin</p><p><strong>Region:</strong> The Sword Coast</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 107</p><p><strong>Height:</strong> 4'5"</p><p><strong>Weight:</strong> 276 lb</p><p><strong>Eyes:</strong> Brown </p><p><strong>Hair:</strong> Brown</p><p></p><p><strong>Abilities:</strong></p><p></p><p>[CODE]</p><p>[B]Str:[/B] 22 (+6) (+3 Level) (+4 Gauntlets)</p><p>[B]Dex:[/B] 16 (+3)</p><p>[B]Con:[/B] 18 (+4) (+2 Race) (+2 Belt)</p><p>[B]Int:[/B] 10 (+0)</p><p>[B]Wis:[/B] 12 (+1) </p><p>[B]Cha:[/B] 8 (-1) (-2 Race)[/CODE]</p><p></p><p><strong>Development:</strong></p><p></p><p>Level 1: Barbarian 1, Power Attack, Tireless (Regional)</p><p>Level 2: Fighter 1, Weapon Focus (Greataxe)</p><p>Level 3: Fighter 2, Extra Rage, Improved Buckler Defense</p><p>Level 4: Fighter 3, +1 Strength</p><p>Level 5: Fighter 4, Weapon Specialization (Greataxe)</p><p>Level 6: Fighter 5, Iron Will</p><p>Level 7: Fighter 6, Shield Specialization (Buckler)</p><p>Level 8: Fighter 7, +1 Strength</p><p>Level 9: Fighter 8, Greater Weapon Focus (Greataxe), Improved Critical (Greataxe)</p><p>Level 10: Fighter 9</p><p>Level 11: Fighter 10, Shield Ward</p><p>Level 12: Fighter 11, +1 Strength, Dodge</p><p>Level 13: Fighter 12, Greater Weapon Specialization (Greataxe)</p><p></p><p>[CODE][B]HP:[/B] 136 (1d12 + 12d10 + 52 Con)</p><p>[B]Current HP:[/B] 136/136</p><p>[B]AC:[/B] 31 + Dodge (+10 Base +3 Dex +10 Mithral Full Plate +5 Buckler +1 Deflection +2 Natural)</p><p> 19 + Dodge (Touch Attack)</p><p> 28 (Flat-Footed)</p><p></p><p>(+4 Dodge Bonus against Monsters of the Giant Type)</p><p></p><p>[B]Fort:[/B] +18 (+4 Con +2 Bar +8 Ftr +4 Vest) (+20 vs. Poison)</p><p>[B]Refl:[/B] +11 (+3 Dex +0 Bar +4 Ftr +4 Vest)</p><p>[B]Will:[/B] +11 (+1 Wis +0 Bar +4 Ftr +4 Vest +2 Feat)</p><p></p><p>(+2 vs. Spells and Spell-like Effects)[/CODE]</p><p></p><p><strong>Init:</strong> +3 (+3 Dex)</p><p></p><p><strong>Feats:</strong> (13) Tireless (Regional), Power Attack, Weapon Focus (Greataxe), Extra Rage, Improved Buckler Defense,</p><p>Weapon Specialization (Greataze), Iron Will, Shield Specialization (Buckler), Greater Weapon Focus (Greataxe),</p><p>Improved Critical (Greataxe), Shield Ward, Dodge, Greater Weapon Specialization (Greataxe)</p><p></p><p><strong>Skills: (16/24)</strong></p><p></p><p>[CODE]</p><p>Climb +14 ( +8 Rank +6 Str) ACP</p><p>Intimidate +11 (+12 Rank -1 Cha)</p><p>Jump +14 ( +8 Rank +6 Str) ACP</p><p>Listen +9 ( +8 Rank +1 Wis)[/CODE]</p><p></p><p><strong>Combat:</strong></p><p></p><p>BAB: +13</p><p>Grapple: +19 </p><p>Opposed Grapple: +24 (Shield Ward)</p><p>Opposed Disarm: +29 (Greataxe) (Shield Ward)</p><p>Opposed Trip: +11 (+15 with Stability) (Shield Ward)</p><p>Opposed Bull Rush: +11 (+15 with Stability) (Shield Ward)</p><p>+1 Attack Against Orcs and Goblinoids</p><p></p><p><strong>Melee Attack:</strong></p><p></p><p>+24/+19/+14 (+13 BAB +6 Str +4 Weapon +2 Feats -1 Buckler) - Greataxe +4</p><p></p><p><strong>Melee Damage:</strong></p><p></p><p>1d12+17 (+9 Str +4 Weapon +4 Feats Greataxe +4 Crit 19-20/x3)</p><p></p><p><strong>Ranged Attack:</strong></p><p></p><p>+17/+12/+7 (+13 BAB +3 Dex +1 Weapon) - Composite Longbow +1</p><p></p><p><strong>Ranged Damage:</strong></p><p></p><p>1d8+7 (+6 Str +1 Weapon Composite Longbow +1 Crit 20/x3 Range 110 ft)</p><p></p><p><strong>Languages:</strong> Common and Dwarven</p><p></p><p><strong>Racial Abilities:</strong></p><p></p><p>Darkvision 60 ft.</p><p></p><p><strong>Class Abilities:</strong></p><p></p><p>Fast Movement</p><p>Rage 3/day</p><p></p><p><strong>Load:</strong> Light (Light Up to 173 lb, Medium 174-346 lb, Heavy 347-520 lb)</p><p></p><p><strong>ACP:</strong> -3 (Mithral Full Plate)</p><p></p><p><strong>Speed:</strong> 30 ft (+10 Fast Movement) (Base 20 ft) (Runx4)</p><p></p><p><strong>Wealth:</strong></p><p></p><p>5 pp, 47 gp, 70 sp, 100 cp</p><p></p><p><strong>Weapons:</strong></p><p></p><p>Adamantine Greataxe +4 35320</p><p>Composite Longbow +1 [+6 Str] 3000</p><p>Arrows (80) 4</p><p></p><p><strong>Armor:</strong></p><p></p><p>Death Ward Mithral Full Plate +2 19500</p><p>Buckler +3 9165</p><p></p><p><strong>Equipment:</strong> 455</p><p></p><p>Backpack</p><p>Ghostblight (2)</p><p>Everburning Torch</p><p>Sunrod (5)</p><p>Tanglefoot Bag (2)</p><p>Tindertwig (5)</p><p>Traveller's Outfit (3)</p><p>Bedroll</p><p>Winter Blanket</p><p>Caltrops (3)</p><p>Chalk (3)</p><p>Flint and Steel</p><p>Small Steel Mirror</p><p>Flask of Oil (9)</p><p>Belt Pouch</p><p>Trail Rations (8)</p><p>Silk Rope 50 ft. (2)</p><p>Sack (4)</p><p>Torch (5)</p><p>Whetstone</p><p>Waterskin (3)</p><p>Potion Belt</p><p></p><p><strong>Magic:</strong></p><p></p><p>Gauntlets of Giant Strength +4 16000</p><p>Ring of Protection +1 2000</p><p>Amulet of Natural Armor +2 8000</p><p>Belt of Health +2 4000</p><p>Vest of Resistance +4 16000</p><p>Safewing Emblem 250</p><p>Silversheen (4) 1000</p><p>Boots of Speed 12000</p><p>Potion of Cure Serious Wounds (2) 1500</p><p>Potion of Mage Armor (2) 100</p><p>Potion of Protection from Evil (2) 100</p><p>Potion of Enlarge Person (6) 300</p><p>Potion of Invisibility 300</p><p>Potion of Shield of Faith +3 (2) 600</p><p>Oil of Bless Weapon (3) 300[/SBLOCK]</p><p></p><p>[SBLOCK=Description]<strong>Description:</strong> Clay is a large and muscluar dwarf with a bulky body consisting of an equal proportion of muscle and fat. His face is rotund, with a grotesquely bloated and pock-marked nose, and numerous battle scars. He has small beady eyes, a wide mouth with teeth that just couldn't seem to line up, and thick dark lips. Most of his face is thankfully covered in a thick beard. Clay is nevertheless a good-hearted individual, curious by nature, and a lover of the wilderness. A keen explorer, Clay has wandered the Sword Coast from North to South, and still finds places of interest to him. He is a confident dwarf, like's to say things as they are, and is a trustworthy ally in battle and need.[/SBLOCK]</p><p></p><p>[SBLOCK=Background]<strong>Background:</strong> Clay's life has largely been shaped by rumours. Such as the rumour that he was raised by the bears of the mountains. Or the one that said he once ate the heart of a dragon. But Clay knows that rumours often hold more falsehood to them than truth. The truth of the matter, as far as he understand it, and even then the tale is only one he remembers having heard as a child, was that the dwarves found him abandoned to die. He was a wild child, some would call it impossible, but smacking another child through the face was expected, and quite frankly, Clay could never understand why that was a problem for the adults or other children.</p><p></p><p>Never really fitting in with his dwarven clan, Clay turned to wandering, and as he grew older so did the mystery and rumour surrounding this dwarf. It never bothered Clay - people could say what the wanted to. As a curious dwarf in a wide open world, the fact was that those that said things about him or believed what they'd heard second-hand were never that interesting to begin with. He had more than enough things to do than occupy himself with petty beliefs and miscontrued rumours. The world was filled with wonder and mystery, and he was a dwarf that relished it.</p><p></p><p>Few can stand beside Clay when it comes to physical strength and stamina. Clay is a hardened warrior and loves the wilderness, often spending months at a time walking, climbing and running to find the strangest and most bizarre that the land had to offer. Waterdeep's streets have seen his footprints in most alleys, although the dwarf far prefers the rugged coast and the northern frontier than the city. One thing that can be said, whether you believe the rumours that he could kill on sight, or once ventured to the nine hells, Clay is always somebody you want on your side, and he is never one to leave those behind that have gained his trust.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2992825, member: 15194"] [SBLOCK=Cray Battleheart, Dwarven Barbarian/Fighter][B]Name:[/B] Cray Battleheart [B]Race:[/B] Shield Dwarf (Size Medium) [B]Class:[/B] Barbarian/Fighter [B]Level:[/B] 1/12 (13) [B]XP:[/B] 84000 [B]Alignment[/B]: NG [B]Deity:[/B] Marthammor Duin [B]Region:[/B] The Sword Coast [B]Sex:[/B] Male [B]Age:[/B] 107 [B]Height:[/B] 4'5" [B]Weight:[/B] 276 lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Abilities:[/B] [CODE] [B]Str:[/B] 22 (+6) (+3 Level) (+4 Gauntlets) [B]Dex:[/B] 16 (+3) [B]Con:[/B] 18 (+4) (+2 Race) (+2 Belt) [B]Int:[/B] 10 (+0) [B]Wis:[/B] 12 (+1) [B]Cha:[/B] 8 (-1) (-2 Race)[/CODE] [B]Development:[/B] Level 1: Barbarian 1, Power Attack, Tireless (Regional) Level 2: Fighter 1, Weapon Focus (Greataxe) Level 3: Fighter 2, Extra Rage, Improved Buckler Defense Level 4: Fighter 3, +1 Strength Level 5: Fighter 4, Weapon Specialization (Greataxe) Level 6: Fighter 5, Iron Will Level 7: Fighter 6, Shield Specialization (Buckler) Level 8: Fighter 7, +1 Strength Level 9: Fighter 8, Greater Weapon Focus (Greataxe), Improved Critical (Greataxe) Level 10: Fighter 9 Level 11: Fighter 10, Shield Ward Level 12: Fighter 11, +1 Strength, Dodge Level 13: Fighter 12, Greater Weapon Specialization (Greataxe) [CODE][B]HP:[/B] 136 (1d12 + 12d10 + 52 Con) [B]Current HP:[/B] 136/136 [B]AC:[/B] 31 + Dodge (+10 Base +3 Dex +10 Mithral Full Plate +5 Buckler +1 Deflection +2 Natural) 19 + Dodge (Touch Attack) 28 (Flat-Footed) (+4 Dodge Bonus against Monsters of the Giant Type) [B]Fort:[/B] +18 (+4 Con +2 Bar +8 Ftr +4 Vest) (+20 vs. Poison) [B]Refl:[/B] +11 (+3 Dex +0 Bar +4 Ftr +4 Vest) [B]Will:[/B] +11 (+1 Wis +0 Bar +4 Ftr +4 Vest +2 Feat) (+2 vs. Spells and Spell-like Effects)[/CODE] [B]Init:[/B] +3 (+3 Dex) [B]Feats:[/B] (13) Tireless (Regional), Power Attack, Weapon Focus (Greataxe), Extra Rage, Improved Buckler Defense, Weapon Specialization (Greataze), Iron Will, Shield Specialization (Buckler), Greater Weapon Focus (Greataxe), Improved Critical (Greataxe), Shield Ward, Dodge, Greater Weapon Specialization (Greataxe) [B]Skills: (16/24)[/B] [CODE] Climb +14 ( +8 Rank +6 Str) ACP Intimidate +11 (+12 Rank -1 Cha) Jump +14 ( +8 Rank +6 Str) ACP Listen +9 ( +8 Rank +1 Wis)[/CODE] [B]Combat:[/B] BAB: +13 Grapple: +19 Opposed Grapple: +24 (Shield Ward) Opposed Disarm: +29 (Greataxe) (Shield Ward) Opposed Trip: +11 (+15 with Stability) (Shield Ward) Opposed Bull Rush: +11 (+15 with Stability) (Shield Ward) +1 Attack Against Orcs and Goblinoids [B]Melee Attack:[/B] +24/+19/+14 (+13 BAB +6 Str +4 Weapon +2 Feats -1 Buckler) - Greataxe +4 [B]Melee Damage:[/B] 1d12+17 (+9 Str +4 Weapon +4 Feats Greataxe +4 Crit 19-20/x3) [B]Ranged Attack:[/B] +17/+12/+7 (+13 BAB +3 Dex +1 Weapon) - Composite Longbow +1 [B]Ranged Damage:[/B] 1d8+7 (+6 Str +1 Weapon Composite Longbow +1 Crit 20/x3 Range 110 ft) [B]Languages:[/B] Common and Dwarven [B]Racial Abilities:[/B] Darkvision 60 ft. [B]Class Abilities:[/B] Fast Movement Rage 3/day [B]Load:[/B] Light (Light Up to 173 lb, Medium 174-346 lb, Heavy 347-520 lb) [B]ACP:[/B] -3 (Mithral Full Plate) [B]Speed:[/B] 30 ft (+10 Fast Movement) (Base 20 ft) (Runx4) [B]Wealth:[/B] 5 pp, 47 gp, 70 sp, 100 cp [B]Weapons:[/B] Adamantine Greataxe +4 35320 Composite Longbow +1 [+6 Str] 3000 Arrows (80) 4 [B]Armor:[/B] Death Ward Mithral Full Plate +2 19500 Buckler +3 9165 [B]Equipment:[/B] 455 Backpack Ghostblight (2) Everburning Torch Sunrod (5) Tanglefoot Bag (2) Tindertwig (5) Traveller's Outfit (3) Bedroll Winter Blanket Caltrops (3) Chalk (3) Flint and Steel Small Steel Mirror Flask of Oil (9) Belt Pouch Trail Rations (8) Silk Rope 50 ft. (2) Sack (4) Torch (5) Whetstone Waterskin (3) Potion Belt [B]Magic:[/B] Gauntlets of Giant Strength +4 16000 Ring of Protection +1 2000 Amulet of Natural Armor +2 8000 Belt of Health +2 4000 Vest of Resistance +4 16000 Safewing Emblem 250 Silversheen (4) 1000 Boots of Speed 12000 Potion of Cure Serious Wounds (2) 1500 Potion of Mage Armor (2) 100 Potion of Protection from Evil (2) 100 Potion of Enlarge Person (6) 300 Potion of Invisibility 300 Potion of Shield of Faith +3 (2) 600 Oil of Bless Weapon (3) 300[/SBLOCK] [SBLOCK=Description][B]Description:[/B] Clay is a large and muscluar dwarf with a bulky body consisting of an equal proportion of muscle and fat. His face is rotund, with a grotesquely bloated and pock-marked nose, and numerous battle scars. He has small beady eyes, a wide mouth with teeth that just couldn't seem to line up, and thick dark lips. Most of his face is thankfully covered in a thick beard. Clay is nevertheless a good-hearted individual, curious by nature, and a lover of the wilderness. A keen explorer, Clay has wandered the Sword Coast from North to South, and still finds places of interest to him. He is a confident dwarf, like's to say things as they are, and is a trustworthy ally in battle and need.[/SBLOCK] [SBLOCK=Background][B]Background:[/B] Clay's life has largely been shaped by rumours. Such as the rumour that he was raised by the bears of the mountains. Or the one that said he once ate the heart of a dragon. But Clay knows that rumours often hold more falsehood to them than truth. The truth of the matter, as far as he understand it, and even then the tale is only one he remembers having heard as a child, was that the dwarves found him abandoned to die. He was a wild child, some would call it impossible, but smacking another child through the face was expected, and quite frankly, Clay could never understand why that was a problem for the adults or other children. Never really fitting in with his dwarven clan, Clay turned to wandering, and as he grew older so did the mystery and rumour surrounding this dwarf. It never bothered Clay - people could say what the wanted to. As a curious dwarf in a wide open world, the fact was that those that said things about him or believed what they'd heard second-hand were never that interesting to begin with. He had more than enough things to do than occupy himself with petty beliefs and miscontrued rumours. The world was filled with wonder and mystery, and he was a dwarf that relished it. Few can stand beside Clay when it comes to physical strength and stamina. Clay is a hardened warrior and loves the wilderness, often spending months at a time walking, climbing and running to find the strangest and most bizarre that the land had to offer. Waterdeep's streets have seen his footprints in most alleys, although the dwarf far prefers the rugged coast and the northern frontier than the city. One thing that can be said, whether you believe the rumours that he could kill on sight, or once ventured to the nine hells, Clay is always somebody you want on your side, and he is never one to leave those behind that have gained his trust.[/SBLOCK] [/QUOTE]
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