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Temp RG for LR's Vampires of Waterdeep
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<blockquote data-quote="Albedo" data-source="post: 2995529" data-attributes="member: 33214"><p>Alrighty, heres my character.</p><p></p><p>Name: Delvar Lyren</p><p></p><p>[sblock]</p><p>Physical Description:</p><p>Race: Human, Alignment: NG, Deity: None, Size: M, Age: 17, Gender: M, Height: 5', Weight: 124 lbs, Eyes: Green, Hair: Red, Skin: White</p><p></p><p>Levels: 4 Wizard, 4 Master of the Unseen Hand, 1 Wild Mage, 4 Incantrix (Page 61 of Players Guide to Feurun)</p><p></p><p>Str: 12 (12 Base)</p><p>Dex: 14 (14 Base)</p><p>Con: 16 (14 Base + 2 Enhancement)</p><p>Int: 24 (15 Base +3 Level + 6 Enhancement)</p><p>Wis: 14 (14 Base)</p><p>Cha: 10 (10 Base)</p><p></p><p>HP: 82</p><p>BAB: +8/+3</p><p>Grapple: +9</p><p>Fort: +9 = +3 Base +3 Con + 4 Resistance</p><p>Ref: +9 = +3 Base +2 Dex + 4 Resistance</p><p>Will: +22 = +14 Base + 2 Wis + 4 Resistance + 2 Unnamed</p><p>AC: 21 = 10 Base + 2 Dex + 6 Armor + 3 Shield</p><p>Touch AC: 12 = 10 Base + 2 Dex</p><p>Flat Footed AC: 19 = 10 Base + 6 Armor + 3 Shield</p><p>Initiative: +2</p><p>Speed: 30 ft</p><p>Languages: Common, Draconic, Celestial, Undercommon</p><p></p><p>Feats: Twin Spell, Chain Spell, Reach Spell, Practiced Spellcaster, Magical Aptitude, Iron Will, Arcane Thesis (Telekinesis), Extend Spell, Scribe Scroll, Spellwise</p><p></p><p>Special Abilities: Wild Magic, Summon Familiar, Focused Studies (Enchantment), Cooperative Metamagic, Metamagic Effect, Improved Caster Level, Versatile Telekinesis, Telekinetic Wielder, Sustained Concentration, Full Attack Telekinesis, Improved Violent Thrust, Telekinetic Flight, </p><p></p><p>Skills:</p><p>Concentration: +18 = 16 Ranks + 2 Con</p><p>Spellcraft: +29 = 16 Ranks + 7 Int + 2 Synergy + 2 Unnamed + 2 Unnamed</p><p>Knowledge Arcana: +29 = 16 Ranks + 7 Int + 2 Synergy + 2 Unnamed + 2 Unnamed</p><p>Spot: +9 = 7.5 Ranks + 2 Wis</p><p>Use Magic Device: +9 = 7.5 Ranks + 0 Cha + 2 Unnamed</p><p>Tumble: +9 = 7.5 Ranks + 2 Dex</p><p>Balance: +4 = 0 Ranks + 2 Dex + 2 Synergy</p><p>Jump: +3 = 0 Ranks + 1 Str + 2 Synergy</p><p></p><p>Spells Known:</p><p>1st (8): Mage Armor, True Strike, Magic Missile, Magic Weapon, Lesser Orb of Acid, Fist of Stone, Lesser Deflection, Comprehend Languages, </p><p>2nd (4): Mirror Image, Blur, Scorching Ray, See Invisibility</p><p>3rd (4): Greater Mage Armor, Flame Arrow, Haste, Fly</p><p>4th (4): Dimension Door, Ottiluke's Resilient Sphere, Greater Invisibility, Orb of Force</p><p>5th (2): Telekinesis, Greater Blink</p><p></p><p>Spells Prepared:</p><p>0 (4): Light x2, Detect Magic, Read Magic</p><p>1st (6): True Strike, Fist of Stone, Lesser Deflection x2, Lesser Orb of Acid</p><p>2nd (6): See Invisibility, Mirror Image, Blur, Comprehend Languages, Magic Weapon (Extend Spell), Scorching Ray</p><p>3rd (5): Fly, Haste, Flame Arrow x2, Scorching Ray</p><p>4th (3): Ottiluke's Resilient Sphere, Greater Invisibility, Greater Mage Armor (Extend Spell) </p><p>5th (2): Telekinesis x2 (Extend Spell)</p><p></p><p>Buffs Cast: Greater Mage Armor (Extend Spell)</p><p></p><p>Attacks:</p><p>Greatsword (Telekinetically Wielded): +22/+17/+12, 3d6+7 Damage, 19-20x2 Critical</p><p>(Note* The swords base attack is based off of caster level. Due to the Wild Magic feature of the Wild Mage class, his caster level for this spell can be anywhere between 15-18. The extra base attack can add another attack if it raises to 16 or higher. Thus, the max this feature can increase the attack is to +25/+20/+15/+10)</p><p></p><p>Daggers: +10/+5, 1d4+1 damage, 19-20 x2 Critical</p><p></p><p>Sling: +10/+5, 1d4 damage, x2 Critical, Range 50ft [/sblock]</p><p></p><p>Possessions: </p><p>[sblock]</p><p>Item/Weight/Cost/Total Cost/Total Weight</p><p>Rod of Quicken (Minor) (5 lbs) = 35,000 gp (35,000 gp) (5 lbs)</p><p>Headband of Intellect +6 (0 lbs) = 36,000 gp (71,000 gp) (5 lbs)</p><p>Cloak of Resistance +4 (1 lbs) = 16,000 gp (87,000 gp) (5 lbs)</p><p>Amulet of Health +2 (0 lbs) = 4,000 gp (91,000 gp) (5 lbs)</p><p>Glove of Storing (0 lbs) = 10,000 gp (101,000 gp) (5 lbs)</p><p>Heward's Handy Haversack (5 lbs) = 2,000 gp (103,000 gp) (10 lbs)</p><p>Ring of Sustenance (0 lbs) = 2,500 gp (105,500 gp) (10 lbs)</p><p>Boccob's Blessed Book (1 lbs) = 12,500 gp (118,000 gp) (11 lbs)</p><p>Adamantine Greatsword (Oversized Once) (18 lbs) = 3100 gp (121,100 gp) (29 lbs)</p><p>Masterworked Cold Iron Dagger (1 lbs) = 304 gp (121,404 gp) (30 lbs)</p><p>Silver Dagger (1 lbs) = 304 gp (121,410 gp) (31 lbs)</p><p>+2 Mithril Buckler (2.5 lbs) = 5015 gp (126,410 gp) (33.5 lbs)</p><p>Bag of Holding 1 (15 lbs) = 2500 gp (128,910 gp) (48.5 lbs)</p><p>18 Quivers of Arrows (54 lbs) = 18 gp (128,928 gp) (102.5 lbs)</p><p>3 Quivers of Adamantine Arrows (9 lbs) = 183 gp (129,141 gp) (111.5 lbs)</p><p>3 Quivers of Silver Arrows (9 lbs) = 9 gp (129,120 gp) (120.5 lbs)</p><p>3 Quivers of Cold Iron Arrows (9 lbs) = 6 gp (129,126 gp) (129.5 lbs)</p><p>(Note* 6 of the arrow quivers are bound by rope and carried the gloves of storing)</p><p>Sling (0 lbs) = 0 gp (129,126 gp) (129.5 lbs)</p><p>20 Bullets (10 lbs) = 2 sp (129,126.2 gp) (139.5 lbs)</p><p>50 ft Silk Rope (5 lbs) = 10 gp (129,136.2 gp) (154.5 lbs)</p><p>Shovel (8 lbs) = 2 gp (129,138.2 gp) (162.5 lbs)</p><p>Heavy Wooden Shield (10 lbs) = 7 gp (129,145.2 gp) (172.5 lbs)</p><p>Waterskin (4 lbs) = 1 gp (129,146.2 gp) (176.5 lbs)</p><p>4 Days Trail Rations (4 lbs) = 2 gp (129,148.2 gp) (180.5 lbs)</p><p>Spell Component Pouch (2 lbs) = 5 gp (129,153.2 gp) (182.5 lbs)</p><p>4 Bells (0 lbs) = 4 gp (129,157.2 gp) (182.5 lbs)</p><p>100 Candles (0 lbs) = 1 gp (129,158.2 gp) (182.5 lbs)</p><p>Flint + Steel (0 lbs) = 1 gp (129,159.2 gp) (182.5 lbs)</p><p>Grappling Hook (4 lbs) = 1 gp (129,160.2 gp) (186.5 lbs)</p><p>10 Sunrods (10lbs) = 20 gp (129,180.2 gp) (196.5 lbs)</p><p>Wand of Cure Light Wounds (50 Charges)(0 lbs) = 750 gp (129,930.2 gp) (196.5 lbs) </p><p>69 gp</p><p>8 sp</p><p>[/sblock]</p><p></p><p>Backstory: </p><p>[sblock] Delvar Lyren was born into a wandering band of mercenaries. One of eight children in the warrior family, he was the one that showed the least combat ability, making him the black sheep. As he grew up, he was the smallest, the weakest, and the clumsiest out of all the children in their band. And so it came to pass that he would be left behind at camp while the other kids of his generation grew into warriors and headed out to fight and die in battle. Delvar spent all his free on intense physical training, but he still lacked the combat ability to go to battle. And so he switched from trying to strengthen his body to strengthening his mind. He dove into arcane teachings, and through them, found a strength no normal human could match. In order to complete his studies, he found the need to travel, and left his family and friends behind for the pursuit of strength. His travels took him to many places throughout the land, from the Underdark, to Waterdeep, but at least he attained the power he had longed for his entire life. Now, all he had to do was make a name for himself. He travels from place to place, taking jobs, yet caring less for the money and more for the chance to flex his newfound muscle. One day, he plans track his family down, returning with fame and glory so that prove that he is no longer the weakling that stayed behind with the women and children while the men went off to war. He wants to be a hero. [/sblock]</p><p></p><p>Description: </p><p>[sblock] Delvar is small for a human, weighing in at only 124 lbs, and being only 5' tall. His face even retains his childhood features, making him look much younger than he actually is. He prefers plain and simple looking clothing, and puts on a cheerful, innocent persona that would make others think of him as harmless if not for the comically oversized greatsword strapped to his back.. However, at times when he fights a battle he feels he has the edge in, he will whip out the sword keep hold of it while telekinetically wielding it just to give the illusion he actually has immense strength and giving an intimidating display to his opponent. He never misses a chance to show off, and will gladly put himself in harms way in order to do so. While most of his garments are a dull green or brownish color, he does allow himself the luxury of a black, studded leather glove on his right hand which also happens to be his glove of storing. On the back of the glove, his crest is engraved in silver, and portrays a seed falling onto and splitting an oak tree. [/sblock]</p></blockquote><p></p>
[QUOTE="Albedo, post: 2995529, member: 33214"] Alrighty, heres my character. Name: Delvar Lyren [sblock] Physical Description: Race: Human, Alignment: NG, Deity: None, Size: M, Age: 17, Gender: M, Height: 5', Weight: 124 lbs, Eyes: Green, Hair: Red, Skin: White Levels: 4 Wizard, 4 Master of the Unseen Hand, 1 Wild Mage, 4 Incantrix (Page 61 of Players Guide to Feurun) Str: 12 (12 Base) Dex: 14 (14 Base) Con: 16 (14 Base + 2 Enhancement) Int: 24 (15 Base +3 Level + 6 Enhancement) Wis: 14 (14 Base) Cha: 10 (10 Base) HP: 82 BAB: +8/+3 Grapple: +9 Fort: +9 = +3 Base +3 Con + 4 Resistance Ref: +9 = +3 Base +2 Dex + 4 Resistance Will: +22 = +14 Base + 2 Wis + 4 Resistance + 2 Unnamed AC: 21 = 10 Base + 2 Dex + 6 Armor + 3 Shield Touch AC: 12 = 10 Base + 2 Dex Flat Footed AC: 19 = 10 Base + 6 Armor + 3 Shield Initiative: +2 Speed: 30 ft Languages: Common, Draconic, Celestial, Undercommon Feats: Twin Spell, Chain Spell, Reach Spell, Practiced Spellcaster, Magical Aptitude, Iron Will, Arcane Thesis (Telekinesis), Extend Spell, Scribe Scroll, Spellwise Special Abilities: Wild Magic, Summon Familiar, Focused Studies (Enchantment), Cooperative Metamagic, Metamagic Effect, Improved Caster Level, Versatile Telekinesis, Telekinetic Wielder, Sustained Concentration, Full Attack Telekinesis, Improved Violent Thrust, Telekinetic Flight, Skills: Concentration: +18 = 16 Ranks + 2 Con Spellcraft: +29 = 16 Ranks + 7 Int + 2 Synergy + 2 Unnamed + 2 Unnamed Knowledge Arcana: +29 = 16 Ranks + 7 Int + 2 Synergy + 2 Unnamed + 2 Unnamed Spot: +9 = 7.5 Ranks + 2 Wis Use Magic Device: +9 = 7.5 Ranks + 0 Cha + 2 Unnamed Tumble: +9 = 7.5 Ranks + 2 Dex Balance: +4 = 0 Ranks + 2 Dex + 2 Synergy Jump: +3 = 0 Ranks + 1 Str + 2 Synergy Spells Known: 1st (8): Mage Armor, True Strike, Magic Missile, Magic Weapon, Lesser Orb of Acid, Fist of Stone, Lesser Deflection, Comprehend Languages, 2nd (4): Mirror Image, Blur, Scorching Ray, See Invisibility 3rd (4): Greater Mage Armor, Flame Arrow, Haste, Fly 4th (4): Dimension Door, Ottiluke's Resilient Sphere, Greater Invisibility, Orb of Force 5th (2): Telekinesis, Greater Blink Spells Prepared: 0 (4): Light x2, Detect Magic, Read Magic 1st (6): True Strike, Fist of Stone, Lesser Deflection x2, Lesser Orb of Acid 2nd (6): See Invisibility, Mirror Image, Blur, Comprehend Languages, Magic Weapon (Extend Spell), Scorching Ray 3rd (5): Fly, Haste, Flame Arrow x2, Scorching Ray 4th (3): Ottiluke's Resilient Sphere, Greater Invisibility, Greater Mage Armor (Extend Spell) 5th (2): Telekinesis x2 (Extend Spell) Buffs Cast: Greater Mage Armor (Extend Spell) Attacks: Greatsword (Telekinetically Wielded): +22/+17/+12, 3d6+7 Damage, 19-20x2 Critical (Note* The swords base attack is based off of caster level. Due to the Wild Magic feature of the Wild Mage class, his caster level for this spell can be anywhere between 15-18. The extra base attack can add another attack if it raises to 16 or higher. Thus, the max this feature can increase the attack is to +25/+20/+15/+10) Daggers: +10/+5, 1d4+1 damage, 19-20 x2 Critical Sling: +10/+5, 1d4 damage, x2 Critical, Range 50ft [/sblock] Possessions: [sblock] Item/Weight/Cost/Total Cost/Total Weight Rod of Quicken (Minor) (5 lbs) = 35,000 gp (35,000 gp) (5 lbs) Headband of Intellect +6 (0 lbs) = 36,000 gp (71,000 gp) (5 lbs) Cloak of Resistance +4 (1 lbs) = 16,000 gp (87,000 gp) (5 lbs) Amulet of Health +2 (0 lbs) = 4,000 gp (91,000 gp) (5 lbs) Glove of Storing (0 lbs) = 10,000 gp (101,000 gp) (5 lbs) Heward's Handy Haversack (5 lbs) = 2,000 gp (103,000 gp) (10 lbs) Ring of Sustenance (0 lbs) = 2,500 gp (105,500 gp) (10 lbs) Boccob's Blessed Book (1 lbs) = 12,500 gp (118,000 gp) (11 lbs) Adamantine Greatsword (Oversized Once) (18 lbs) = 3100 gp (121,100 gp) (29 lbs) Masterworked Cold Iron Dagger (1 lbs) = 304 gp (121,404 gp) (30 lbs) Silver Dagger (1 lbs) = 304 gp (121,410 gp) (31 lbs) +2 Mithril Buckler (2.5 lbs) = 5015 gp (126,410 gp) (33.5 lbs) Bag of Holding 1 (15 lbs) = 2500 gp (128,910 gp) (48.5 lbs) 18 Quivers of Arrows (54 lbs) = 18 gp (128,928 gp) (102.5 lbs) 3 Quivers of Adamantine Arrows (9 lbs) = 183 gp (129,141 gp) (111.5 lbs) 3 Quivers of Silver Arrows (9 lbs) = 9 gp (129,120 gp) (120.5 lbs) 3 Quivers of Cold Iron Arrows (9 lbs) = 6 gp (129,126 gp) (129.5 lbs) (Note* 6 of the arrow quivers are bound by rope and carried the gloves of storing) Sling (0 lbs) = 0 gp (129,126 gp) (129.5 lbs) 20 Bullets (10 lbs) = 2 sp (129,126.2 gp) (139.5 lbs) 50 ft Silk Rope (5 lbs) = 10 gp (129,136.2 gp) (154.5 lbs) Shovel (8 lbs) = 2 gp (129,138.2 gp) (162.5 lbs) Heavy Wooden Shield (10 lbs) = 7 gp (129,145.2 gp) (172.5 lbs) Waterskin (4 lbs) = 1 gp (129,146.2 gp) (176.5 lbs) 4 Days Trail Rations (4 lbs) = 2 gp (129,148.2 gp) (180.5 lbs) Spell Component Pouch (2 lbs) = 5 gp (129,153.2 gp) (182.5 lbs) 4 Bells (0 lbs) = 4 gp (129,157.2 gp) (182.5 lbs) 100 Candles (0 lbs) = 1 gp (129,158.2 gp) (182.5 lbs) Flint + Steel (0 lbs) = 1 gp (129,159.2 gp) (182.5 lbs) Grappling Hook (4 lbs) = 1 gp (129,160.2 gp) (186.5 lbs) 10 Sunrods (10lbs) = 20 gp (129,180.2 gp) (196.5 lbs) Wand of Cure Light Wounds (50 Charges)(0 lbs) = 750 gp (129,930.2 gp) (196.5 lbs) 69 gp 8 sp [/sblock] Backstory: [sblock] Delvar Lyren was born into a wandering band of mercenaries. One of eight children in the warrior family, he was the one that showed the least combat ability, making him the black sheep. As he grew up, he was the smallest, the weakest, and the clumsiest out of all the children in their band. And so it came to pass that he would be left behind at camp while the other kids of his generation grew into warriors and headed out to fight and die in battle. Delvar spent all his free on intense physical training, but he still lacked the combat ability to go to battle. And so he switched from trying to strengthen his body to strengthening his mind. He dove into arcane teachings, and through them, found a strength no normal human could match. In order to complete his studies, he found the need to travel, and left his family and friends behind for the pursuit of strength. His travels took him to many places throughout the land, from the Underdark, to Waterdeep, but at least he attained the power he had longed for his entire life. Now, all he had to do was make a name for himself. He travels from place to place, taking jobs, yet caring less for the money and more for the chance to flex his newfound muscle. One day, he plans track his family down, returning with fame and glory so that prove that he is no longer the weakling that stayed behind with the women and children while the men went off to war. He wants to be a hero. [/sblock] Description: [sblock] Delvar is small for a human, weighing in at only 124 lbs, and being only 5' tall. His face even retains his childhood features, making him look much younger than he actually is. He prefers plain and simple looking clothing, and puts on a cheerful, innocent persona that would make others think of him as harmless if not for the comically oversized greatsword strapped to his back.. However, at times when he fights a battle he feels he has the edge in, he will whip out the sword keep hold of it while telekinetically wielding it just to give the illusion he actually has immense strength and giving an intimidating display to his opponent. He never misses a chance to show off, and will gladly put himself in harms way in order to do so. While most of his garments are a dull green or brownish color, he does allow himself the luxury of a black, studded leather glove on his right hand which also happens to be his glove of storing. On the back of the glove, his crest is engraved in silver, and portrays a seed falling onto and splitting an oak tree. [/sblock] [/QUOTE]
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