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Temp RG for LR's Vampires of Waterdeep
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<blockquote data-quote="KerlanRayne" data-source="post: 2999308" data-attributes="member: 7776"><p>He's not done yet, but you get the gist of it. </p><p></p><p>[Sblock=Naz Roth]</p><p><strong>Naz Roth</strong></p><p><em>Description: Dressed in the greens and browns of the forest.</em></p><p>Gender: Male, Race: Tiefling (LA Buyback)</p><p>Sizecategory: Medium, 5'5" tall, 115 lbs, 135 yrs old</p><p>Brown hair; Brown eyes; Tanned skin</p><p>Alignment: Chaotic Good, XP: 81,000, Next Level: 91,000</p><p>Speaks Common, Infernal, Draconic, Goblin, and Orc</p><p>Class: Barbarian Variant 2nd / Psion(Egoist) 2nd / Fighter 1st / Slayer 8rd</p><p></p><p><strong>Statistics</strong><span style="font-family: 'Courier'"></span></p><p><span style="font-family: 'Courier'">Str 18 (+4 Mod) = 14 ( 6 pts) (+4 Enh)</span></p><p><span style="font-family: 'Courier'">Dex 24 (+7 Mod) = 16 (10 pts) (+2 Race, +2 Lvl, +4 Enh)</span></p><p><span style="font-family: 'Courier'">Con 16 (+3 Mod) = 14 ( 6 pts) (+2 Enh)</span></p><p><span style="font-family: 'Courier'">Int 18 (+4 Mod) = 15 ( 8 pts) (+2 Race, +1 Lvl</span></p><p><span style="font-family: 'Courier'">Wis 10 (+0 Mod) = 10 ( 2 pts)</span></p><p><span style="font-family: 'Courier'">Cha 6 (-2 Mod) = 8 ( 0 pts) (-2 Race)</span></p><p></p><p>Hit Points 97 = 12 + 7 + (3 *2) + 6 + (5*8) + (13*3 CON) (-1*13 Trait)</p><p>AC 23 (10 Base, +6 Armor, +6 DEX, +1 Deflection) </p><p> • Touch 17 (10 Base, +6 DEX, +1 Deflection) </p><p> • Flat 17 (10 Base, +6 Armor, +1 Deflection) </p><p> • Both 11 (10 Base, +1 Deflection) </p><p>Init +7 (+7 DEX)</p><p>BAB +12/+7/+2; Grap +16 (+4 STR, +12 BAB)</p><p>Speed: 85' (base 30' +10' Brb +10' Fleet of Foot, +10' Quick Trait, +10 SoT Feat, +15' Boots, Light Armor)</p><p>Capacity: 100/200/300</p><p>Weight Carried: 37 lbs</p><p></p><p><strong>Saves:</strong><span style="font-family: 'Courier'"> </span></p><p><span style="font-family: 'Courier'">Fort +14 (+7 base, +3 CON, +4 Cloak)</span></p><p><span style="font-family: 'Courier'">Refl +13 (+2 base, +7 DEX, +4 Cloak) </span></p><p><span style="font-family: 'Courier'">Will +13 (+9 base, +0 WIS, +4 Cloak)</span> <strong>[+2 vs Enchantment, +4 vs Mind Affecting]</strong></p><p></p><p><strong>Attacks:</strong></p><p><u>+20/+20/+20/+20/+15/+15/+10/+10 Ranged, Elvencraft Deep Crystal Composite[+4] Splitting Longbow +1, 1d8+5, 20/x3, 110'r</u></p><p> • To Hit: (+12/+7/+2 BAB, +7 DEX, +1 Enhancement, +1 Bracers)</p><p> • Damage: (+4 STR, +2 Enhancement, +4d6 Feat, +2d6 per 2 pp) <strong>[+6 vs Illithids]</strong></p><p><u>+20/+20/+7 Ranged, Elvencraft Serren Composite[+4] Longbow +1, 1d8+5, 20/x3, 110'r</u></p><p> • To Hit: (+12/+7/+2 BAB, +7 DEX, +1 Enhancement, +1 Bracers)</p><p><u>+17/+12/+7 Melee, Greatsword +1, 2d6+6, 19-20/x2</u> <strong>[+6 vs Illithids]</strong></p><p> • To Hit: (+12/+7/+2 BAB, +4 STR)</p><p><u>+16/+11/+6 Melee, Elvencraft Composite[+4] Longbow , 1d8+6, 19-20/x2</u> <strong>[+6 vs Illithids]</strong></p><p> • To Hit: (+12/+7/+2 BAB, +4 STR)</p><p></p><p><strong>Skills:</strong> (28 Barbarian, 6 Fighter, 10 Psi, 64 Slr) </p><p>+9 Listen = (5 Brb, 3 Slr) <strong>[+6 vs Illithids]</strong></p><p>+6 Spot = (4/2 Brb) <strong>[+6 vs Illithids]</strong></p><p>+5 Survival = (5 Brb) (+0 WIS)</p><p>+11 Concentration = (4 Brb, 3 Psi, 3 Slr) (+1 CON)</p><p>+8 Knowledge(Dungeoneering) (4/2 Brb, 2 Psi) (+4 INT)</p><p>+4 Handle Animal = (2 Rng) (+2 Tool)</p><p>+2 Spellcraft = (4/2 Brb) (+4 INT)</p><p>+4 Psicraft = (2 Psi) (+2 INT)</p><p>+4 Tumble = (2/2 Slr) (+7 DEX)</p><p>+3 Hide = (0 Brb) (+7 DEX)</p><p>+4 Move Silently = (1 Rng) (+7 DEX)</p><p></p><p><strong>Feats:</strong></p><p>Regional - Fleet of Foot</p><p>Lvl I - Track</p><p>Brb II (Bonus) - Rapid Shot</p><p>Psi I (Bonus) - Speed of Thought</p><p>Ftr I (Bonus) - Point Blank Shot</p><p>Lvl III - Practiced Manifester</p><p>Lvl VI - Precise Shot</p><p>Lvl IX - Manyshot</p><p>Lvl XII - Improved Rapid Shot</p><p></p><p><strong>Tiefling Racial Traits:</strong></p><p> • +2 Dexterity, +2 Intelligence, -2 Charisma.</p><p> • Darkvision out to 60 feet.</p><p> • Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.</p><p> • Racial Feats: A tiefling gains feats according to its class levels.</p><p> • Special Attacks: Darkness (1/Day).</p><p> • Special Qualities: Resistance to cold 5, electricity 5, and fire 5.</p><p></p><p><strong>Barbarian Variant Class Abilities:</strong></p><p> • Proficient with all Simple and Martial Weapons.</p><p> • Proficient with Light and Medium Armor and all Shields except Tower Shields. </p><p> • Fast Movement (Ex): +10'</p><p> • Combat Style: Rapid Shot</p><p> • Uncanny Dodge</p><p></p><p><strong>Fighter Class Abilities:</strong></p><p> • Proficient with all Simple and Martial Weapons.</p><p> • Proficient with all Armor and shields (including tower shields). </p><p> • Bonus Feats.</p><p></p><p><strong>Slayer Class Abilities:</strong></p><p> • Proficient with all Simple and Martial Weapons.</p><p> • Proficient with all types of Armor. </p><p> • Favored Enemy (Ex): Illithids, +6 to Bluff, Listen, Sense Motive, Spot, Survival, and Damage. </p><p> • Enemy Sense (Su): Can sense presence of an Illithid within 60 feet, even if they are hidden by darkness or walls, but cannot discern exact location. </p><p> • Brain Nausea: To eat slayer’s brain, must succeed on a Will save (DC 15 + slayer’s class level) or become disinclined to do so for 24 hours. Active even if unconscious, stunned, or otherwise helpless.</p><p> • Lucid Buffer: +4 competence bonus on saving throws against all compulsions and mind-affecting effects even if unconscious, stunned, or otherwise helpless. </p><p> • Cerebral Blind (Su): Protected from all devices, powers, and spells that reveal location including information gathering by clairsentience powers, effects that reveal location, bend reality, limited wish, miracle, reality revision, and wish when they are used to gain information about the slayer’s location (however, metafaculty can pierce this protective barrier). In the case of remote viewing or scrying that scans an area a slayer is in, the effect works, but the slayer simply isn’t detected. Remote viewing or scrying attempts that are targeted specifically at a slayer do not work. This ability is active as long as the slayer is psionically focused.</p><p> • Breach Power Resistance (Su): Each successful melee attack (or ranged attack if the target is within 30 feet temporarily reduces power/spell resistance by 1. It returns in 12 hours. Must be psionically focused.</p><p></p><p><strong>Powers Known</strong> (Total PP: 23 = 17 Base, +6 Bonus) <strong>Per Fight: 8 pp</strong></p><p>1st: Force Screen, Offensive Precognition, Crystal Shard, Vigor, Defensive Precognition</p><p>2nd: Specified Energy Adaptation, x, x, x</p><p>3rd: x, x, x, x</p><p>4th: x, x, x, x</p><p>5th: Psionic True Seeing, x</p><p></p><p><strong>Buffs:</strong></p><p> • Gain Psionic Focus</p><p></p><p><strong>Equipment:</strong> [78,700 gp] </p><p>Traveler's outfit (Worn, 0 lbs)</p><p>Mithral Chain Shirt of Landing +2 (Worn, 15 lbs) 9,200 gp</p><p> • Ysgardian Heartwire (+1,500 gp) [+2 AC vs confirming criticals]</p><p>Gloves of Dexterity +4 (Worn, 0 lbs) 16,000 gp</p><p>Belt of Strength +4 (Worn, 0 lbs) 16,000 gp</p><p>Amulet of Health +2 (Worn, 0 lbs) 4,000 gp</p><p>Cloak of Resistance +4 (Worn, 0 lbs) 16,000 gp</p><p>Ring of Protection +1 (Worn, 0 lbs) 2,000 gp</p><p>Lesser Bracers of Archery (Worn, ) 5,000 gp</p><p>Crystal Mask of Mindarmor (Worn, 1/2 lb) 10,667 gp [+4 Will Saves]</p><p>Boots of Skating (Worn) 7,000 gp</p><p>Heward's Handy Haversack (Worn, ? lbs) 2,000 gp</p><p></p><p><strong>Weapons:</strong> [45,690 gp]</p><p>Elvencraft Deep Crystal Composite[+4] Splitting Longbow +1 (Quiver, 0[3] lbs) 33,800 gp</p><p>Elvencraft Serren Composite[+4] Longbow +1 (Quiver, 0[3] lbs) 7,100 gp</p><p>60 arrows (Quiver, 0[9] lbs) 3 gp</p><p>60 Silver arrows (Quiver, 0[9] lbs) 123 gp</p><p>60 Cold Iron arrows (Quiver, 0[9] lbs) 6 gp</p><p>Greatsword +1 (Back, 8 lbs) 2,350 gp</p><p>Kukri +1 (Belt[Front], 2 lbs) 2,308 gp</p><p></p><p><strong>Potions:</strong> [150 gp]</p><p>Protection from Evil: 50 gp</p><p></p><p><strong>Dorjes:</strong> [1,500 gp]</p><p></p><p><strong>Tattoos:</strong></p><p>Synesthete: 100 gp [Feel Light]</p><p></p><p><strong>Power Stones:</strong></p><p>Enlarged Extended Entangling Ectoplasm(ML 3): 75 gp [Entangle Medium, 10 rounds, 65 ft]</p><p>Enlarged Extended Entangling Ectoplasm(ML 5): 125 gp [Entangle Large, 10 rounds, 75 ft]</p><p></p><p><strong>Other Possessions:</strong> [667 gp] </p><p></p><p></p><p>Total Gold Used: <strong><span style="color: RED">110,907 gp</span></strong> out of <strong>130,000</strong></p><p>Total Gold Left: <strong>4,355 gp</strong></p><p>Total XP Spent: 3,000 XP on LA Buyback.</p><p></p><p><strong>Story:</strong></p><p></p><p> It seems like a dark cloud is always hanging over Naz's head. This is because of his guilt about his ancestry that he is continuously working to overcome. That's all he'll tell anyone about his dark past. No one is sure What his ancestry could be, though a few have speculated. Many would say that all the good he has done would more than outweigh any deeds done by his forefathers, but the cloud persists and he continues his endeavors. </p><p> He has trouble controlling his tongue and his temper, but he is embarrased about this fact. Those that know him well, though, know that he is a very kind and caring man who is dedicated to his real friends and would do most anything for them. </p><p> Naz is a pale skinned man with jet black hair. He usually has a grim expression on his face but is otherwise an ordinary looking person. He dresses in blacks and greys that seem to fit his demeanor, but is not opposed to dressing up in colorful outfits for special occasions. </p><p>[/Sblock]</p><p>KerlanRayne</p></blockquote><p></p>
[QUOTE="KerlanRayne, post: 2999308, member: 7776"] He's not done yet, but you get the gist of it. [Sblock=Naz Roth] [B]Naz Roth[/B] [I]Description: Dressed in the greens and browns of the forest.[/I] Gender: Male, Race: Tiefling (LA Buyback) Sizecategory: Medium, 5'5" tall, 115 lbs, 135 yrs old Brown hair; Brown eyes; Tanned skin Alignment: Chaotic Good, XP: 81,000, Next Level: 91,000 Speaks Common, Infernal, Draconic, Goblin, and Orc Class: Barbarian Variant 2nd / Psion(Egoist) 2nd / Fighter 1st / Slayer 8rd [B]Statistics[/B][FONT=Courier] Str 18 (+4 Mod) = 14 ( 6 pts) (+4 Enh) Dex 24 (+7 Mod) = 16 (10 pts) (+2 Race, +2 Lvl, +4 Enh) Con 16 (+3 Mod) = 14 ( 6 pts) (+2 Enh) Int 18 (+4 Mod) = 15 ( 8 pts) (+2 Race, +1 Lvl Wis 10 (+0 Mod) = 10 ( 2 pts) Cha 6 (-2 Mod) = 8 ( 0 pts) (-2 Race)[/FONT] Hit Points 97 = 12 + 7 + (3 *2) + 6 + (5*8) + (13*3 CON) (-1*13 Trait) AC 23 (10 Base, +6 Armor, +6 DEX, +1 Deflection) • Touch 17 (10 Base, +6 DEX, +1 Deflection) • Flat 17 (10 Base, +6 Armor, +1 Deflection) • Both 11 (10 Base, +1 Deflection) Init +7 (+7 DEX) BAB +12/+7/+2; Grap +16 (+4 STR, +12 BAB) Speed: 85' (base 30' +10' Brb +10' Fleet of Foot, +10' Quick Trait, +10 SoT Feat, +15' Boots, Light Armor) Capacity: 100/200/300 Weight Carried: 37 lbs [B]Saves:[/B][FONT=Courier] Fort +14 (+7 base, +3 CON, +4 Cloak) Refl +13 (+2 base, +7 DEX, +4 Cloak) Will +13 (+9 base, +0 WIS, +4 Cloak)[/FONT] [B][+2 vs Enchantment, +4 vs Mind Affecting][/B] [B]Attacks:[/B] [U]+20/+20/+20/+20/+15/+15/+10/+10 Ranged, Elvencraft Deep Crystal Composite[+4] Splitting Longbow +1, 1d8+5, 20/x3, 110'r[/U] • To Hit: (+12/+7/+2 BAB, +7 DEX, +1 Enhancement, +1 Bracers) • Damage: (+4 STR, +2 Enhancement, +4d6 Feat, +2d6 per 2 pp) [B][+6 vs Illithids][/B] [U]+20/+20/+7 Ranged, Elvencraft Serren Composite[+4] Longbow +1, 1d8+5, 20/x3, 110'r[/U] • To Hit: (+12/+7/+2 BAB, +7 DEX, +1 Enhancement, +1 Bracers) [U]+17/+12/+7 Melee, Greatsword +1, 2d6+6, 19-20/x2[/U] [B][+6 vs Illithids][/B] • To Hit: (+12/+7/+2 BAB, +4 STR) [U]+16/+11/+6 Melee, Elvencraft Composite[+4] Longbow , 1d8+6, 19-20/x2[/U] [B][+6 vs Illithids][/B] • To Hit: (+12/+7/+2 BAB, +4 STR) [B]Skills:[/B] (28 Barbarian, 6 Fighter, 10 Psi, 64 Slr) +9 Listen = (5 Brb, 3 Slr) [B][+6 vs Illithids][/B] +6 Spot = (4/2 Brb) [B][+6 vs Illithids][/B] +5 Survival = (5 Brb) (+0 WIS) +11 Concentration = (4 Brb, 3 Psi, 3 Slr) (+1 CON) +8 Knowledge(Dungeoneering) (4/2 Brb, 2 Psi) (+4 INT) +4 Handle Animal = (2 Rng) (+2 Tool) +2 Spellcraft = (4/2 Brb) (+4 INT) +4 Psicraft = (2 Psi) (+2 INT) +4 Tumble = (2/2 Slr) (+7 DEX) +3 Hide = (0 Brb) (+7 DEX) +4 Move Silently = (1 Rng) (+7 DEX) [B]Feats:[/B] Regional - Fleet of Foot Lvl I - Track Brb II (Bonus) - Rapid Shot Psi I (Bonus) - Speed of Thought Ftr I (Bonus) - Point Blank Shot Lvl III - Practiced Manifester Lvl VI - Precise Shot Lvl IX - Manyshot Lvl XII - Improved Rapid Shot [B]Tiefling Racial Traits:[/B] • +2 Dexterity, +2 Intelligence, -2 Charisma. • Darkvision out to 60 feet. • Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks. • Racial Feats: A tiefling gains feats according to its class levels. • Special Attacks: Darkness (1/Day). • Special Qualities: Resistance to cold 5, electricity 5, and fire 5. [B]Barbarian Variant Class Abilities:[/B] • Proficient with all Simple and Martial Weapons. • Proficient with Light and Medium Armor and all Shields except Tower Shields. • Fast Movement (Ex): +10' • Combat Style: Rapid Shot • Uncanny Dodge [B]Fighter Class Abilities:[/B] • Proficient with all Simple and Martial Weapons. • Proficient with all Armor and shields (including tower shields). • Bonus Feats. [B]Slayer Class Abilities:[/B] • Proficient with all Simple and Martial Weapons. • Proficient with all types of Armor. • Favored Enemy (Ex): Illithids, +6 to Bluff, Listen, Sense Motive, Spot, Survival, and Damage. • Enemy Sense (Su): Can sense presence of an Illithid within 60 feet, even if they are hidden by darkness or walls, but cannot discern exact location. • Brain Nausea: To eat slayer’s brain, must succeed on a Will save (DC 15 + slayer’s class level) or become disinclined to do so for 24 hours. Active even if unconscious, stunned, or otherwise helpless. • Lucid Buffer: +4 competence bonus on saving throws against all compulsions and mind-affecting effects even if unconscious, stunned, or otherwise helpless. • Cerebral Blind (Su): Protected from all devices, powers, and spells that reveal location including information gathering by clairsentience powers, effects that reveal location, bend reality, limited wish, miracle, reality revision, and wish when they are used to gain information about the slayer’s location (however, metafaculty can pierce this protective barrier). In the case of remote viewing or scrying that scans an area a slayer is in, the effect works, but the slayer simply isn’t detected. Remote viewing or scrying attempts that are targeted specifically at a slayer do not work. This ability is active as long as the slayer is psionically focused. • Breach Power Resistance (Su): Each successful melee attack (or ranged attack if the target is within 30 feet temporarily reduces power/spell resistance by 1. It returns in 12 hours. Must be psionically focused. [B]Powers Known[/B] (Total PP: 23 = 17 Base, +6 Bonus) [B]Per Fight: 8 pp[/B] 1st: Force Screen, Offensive Precognition, Crystal Shard, Vigor, Defensive Precognition 2nd: Specified Energy Adaptation, x, x, x 3rd: x, x, x, x 4th: x, x, x, x 5th: Psionic True Seeing, x [B]Buffs:[/B] • Gain Psionic Focus [B]Equipment:[/B] [78,700 gp] Traveler's outfit (Worn, 0 lbs) Mithral Chain Shirt of Landing +2 (Worn, 15 lbs) 9,200 gp • Ysgardian Heartwire (+1,500 gp) [+2 AC vs confirming criticals] Gloves of Dexterity +4 (Worn, 0 lbs) 16,000 gp Belt of Strength +4 (Worn, 0 lbs) 16,000 gp Amulet of Health +2 (Worn, 0 lbs) 4,000 gp Cloak of Resistance +4 (Worn, 0 lbs) 16,000 gp Ring of Protection +1 (Worn, 0 lbs) 2,000 gp Lesser Bracers of Archery (Worn, ) 5,000 gp Crystal Mask of Mindarmor (Worn, 1/2 lb) 10,667 gp [+4 Will Saves] Boots of Skating (Worn) 7,000 gp Heward's Handy Haversack (Worn, ? lbs) 2,000 gp [B]Weapons:[/B] [45,690 gp] Elvencraft Deep Crystal Composite[+4] Splitting Longbow +1 (Quiver, 0[3] lbs) 33,800 gp Elvencraft Serren Composite[+4] Longbow +1 (Quiver, 0[3] lbs) 7,100 gp 60 arrows (Quiver, 0[9] lbs) 3 gp 60 Silver arrows (Quiver, 0[9] lbs) 123 gp 60 Cold Iron arrows (Quiver, 0[9] lbs) 6 gp Greatsword +1 (Back, 8 lbs) 2,350 gp Kukri +1 (Belt[Front], 2 lbs) 2,308 gp [B]Potions:[/B] [150 gp] Protection from Evil: 50 gp [B]Dorjes:[/B] [1,500 gp] [B]Tattoos:[/B] Synesthete: 100 gp [Feel Light] [B]Power Stones:[/B] Enlarged Extended Entangling Ectoplasm(ML 3): 75 gp [Entangle Medium, 10 rounds, 65 ft] Enlarged Extended Entangling Ectoplasm(ML 5): 125 gp [Entangle Large, 10 rounds, 75 ft] [B]Other Possessions:[/B] [667 gp] Total Gold Used: [B][COLOR=RED]110,907 gp[/COLOR][/B] out of [B]130,000[/B] Total Gold Left: [B]4,355 gp[/B] Total XP Spent: 3,000 XP on LA Buyback. [B]Story:[/B] It seems like a dark cloud is always hanging over Naz's head. This is because of his guilt about his ancestry that he is continuously working to overcome. That's all he'll tell anyone about his dark past. No one is sure What his ancestry could be, though a few have speculated. Many would say that all the good he has done would more than outweigh any deeds done by his forefathers, but the cloud persists and he continues his endeavors. He has trouble controlling his tongue and his temper, but he is embarrased about this fact. Those that know him well, though, know that he is a very kind and caring man who is dedicated to his real friends and would do most anything for them. Naz is a pale skinned man with jet black hair. He usually has a grim expression on his face but is otherwise an ordinary looking person. He dresses in blacks and greys that seem to fit his demeanor, but is not opposed to dressing up in colorful outfits for special occasions. [/Sblock] KerlanRayne [/QUOTE]
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