Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Temp RG for LR's Vampires of Waterdeep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dichotomy" data-source="post: 3000605" data-attributes="member: 12941"><p>Nico Stormsong</p><p>[sblock=Character Sheet]Male Human (Chondathan) Bard 13 (84,000 xp)</p><p>Chaotic Good; Patron: Mystra; Region: Waterdeep</p><p> </p><p>Str 12 -- (4 pts) </p><p>Dex 14 -- (6 pts) </p><p>Con 14 -- (6 pts) </p><p>Int 14 -- (6 pts)</p><p>Wis 8 -- (0 pts)</p><p>Cha 25 -- (10 pts + 4/8/12 level bonuses + 6 enhancement)</p><p></p><p>Hit Points 80 (8 + 6x12)</p><p>AC 26 (10 + 8 armor + 4 shield + 2 Dex + 2 deflection), Touch 14, Flat 24</p><p>Init +6 (+2 Dex + 4 imp init)</p><p>BAB +9/+4, Grap +10</p><p>Speed 30 (base 30, load 29.5/43, light armor)</p><p>Fort +9 (4 + 2 Con + 3 resist), Ref +13 (8 + 2 Dex + 3 resist), Will +10 (8 – 1 Wis + 3 resist) [+18 v. mind-affecting]</p><p></p><p>+11/+6 Melee, Songblade, 1d6+2, 18-20/x2</p><p></p><p>Medium, 5'10", 156 lbs., 27 yrs old</p><p>Black hair, Green eyes, Tawny skin</p><p></p><p>Speaks common, chondathan, abyssal, aquan, auran, celestial, draconic, dwarven, elven, giant, gnome, goblin, halfling, ignan, infernal, netherese, orc, sylvan, terran, undercommon [16 skillpoints on speak language]</p><p></p><p>+33 Bluff (16 ranks + 7 Cha + 10 competence) (synergy to diplomacy, disguise, intimidate, sleight of hand)</p><p>+18 Concentration (16 ranks + 2 Con)</p><p>+39 Diplomacy (16 ranks + 6 synergy + 7 Cha + 10 competence)</p><p>+25 Disguise (16 ranks + 2 synergy + 7 Cha)</p><p>+25 Gather Information (16 ranks + 2 synergy + 7 Cha)</p><p>+7 Knowledge (history) (5 ranks + 2 Int) (synergy to bardic knowledge)</p><p>+7 Knowledge (local) (5 ranks + 2 Int) (synergy to gather information)</p><p>+7 Knowledge (nobility) (5 ranks + 2 Int) (synergy to diplomacy)</p><p>+35 [+37] Perform (sing) (16 ranks + 7 Cha + 2 unnamed + 10 competence [+ 2 if playing and singing or wielding Songblade])</p><p>--+27 Perform (string instruments) (16 effective ranks + 7 Cha + 2 unnamed + 2 circumstance)</p><p>--+27 Perform (wind instruments) (16 effective ranks + 7 Cha + 2 unnamed + 2 circumstance)</p><p>+15 Sense Motive (16 ranks – 1 Wis) (synergy to diplomacy)</p><p>+2 Tumble (1 rank + 2 Dex – 1 acp)</p><p></p><p>Feats</p><p>-Artist (bonus regional): +2 to perform and one craft skill; 3 extra uses of bardic music per day</p><p>-Improved Initiative (bonus human): +4 to initiative checks</p><p>-Lingering Song: effects of inspire courage, inspire greatness, and inspire heroics last 1 min after performance ends</p><p>-Versatile Performer: for 2 perform skills, treated as having ranks equal to highest perform skill; +2 bonus to combined performances</p><p>-Force of Personality: use Cha mod instead of Wis mod for Will saves against mind-affecting spells and abilities</p><p>-Disguise Spell: onlookers’ spot check opposed to perform check to notice spellcasting; spell cannot be identified by spellcraft check</p><p>-Subsonics: opponents cannot detect source of bardic music effects, unless they can see performance</p><p></p><p>Human Traits</p><p>-Bonus feat and skill points</p><p></p><p>Bard Abilities</p><p>-Bardic Knowledge: random knowledge; +17 (bard level + Int + 2 [history synergy])</p><p>-Bardic Music: 16 [17 w/ Songblade] uses per day (one/bard level + 3 [Artist feat])</p><p>-Countersong (Su): creatures w/in 30’ affected by sonic/language-dependent magical attack can use perform check [+2 w/Mac-Fuirmidh Cithern) in place of their saving throw; can make another save using perform check each round; max 10 rounds</p><p>-Fascinate (Sp): up to 5 [6 w/harp] creatures w/in 90’ able to see and hear performance must make Will save DC perform check [+2 w/Mac-Fuirmidh Cithern] or be fascinated during performance (max 13 rounds [1/bard level])</p><p>-Inspire Courage (Su): allies receive +2 morale bonus [+3 w/Mac-Fuirmidh Cithern] on saves against charm and fear and on attack and weapon damage rolls during performance and up to 1 minute after</p><p>-Inspire Competence (Su): ally w/in 30’ gains +2 competence bonus to skill check</p><p>-Suggestion (Sp): can make suggestion to creatures already fascinated; Will save DC 23 [26 w/Mac-Fuirmidh Cithern] (10 + 1/2 bard level + Cha)</p><p>-Inspire Greatness (Su): up to 2 allies [3 w/harp] w/in 30’ gain 2 HD (d10s), temp hit points, +2 competence bonus to attack rolls, and +1 competence bonus to Fort saves during performance and up to 1 min after</p><p>-Song of Freedom (Sp): break enchantment on single target w/in 30’ after 1 min of concentration and performance</p><p></p><p>Spells Per Day 3/5/5/5/3/1; DC 17 + spell level</p><p>0th- detect magic, ghost sound, light, prestidigitation, read magic, songbird</p><p>1st- grease, inspirational boost, silent image, Tasha’s hideous laughter</p><p>2nd- glitterdust, mirror image, shatter, silence</p><p>3rd- dispel magic, g’elsewhere chant, glibness, haste</p><p>4th- celebration, freedom of movement, modify memory, resonating bolt</p><p>5th- mind fog, wail of doom</p><p></p><p>Glamored mithral breastplate +3 (worn, 15 lb) 15,900 gp</p><p>Explorer’s Outfit (worn, 0 lb) 0 gp</p><p></p><p>Songblade (belt left, 2 lb) 6,400 gp</p><p>Spell Component Pouch (belt front, 2 lb) 5 gp</p><p></p><p>Heward’s Handy Haversack (center back, 5 lb) 2,000 gp</p><p>Mithral buckler +3 (strapped to haversack, 2.5 lb) 10,015 gp</p><p></p><p>Hat of Disguise (head, 0 lb) 1,800 gp</p><p>Cloak of Cha +6 (worn, 2 lb) 36,000 gp</p><p>Vest of Resistance +3 (worn, 1 lb) 9,000 gp</p><p>Ring of Mind Shielding (left 2nd finger, 0 lb) 8,000 gp</p><p>Ring of Protection +2 (right 3rd finger, 0 lb) 8,000 gp</p><p>Greater Choker of Eloquence (worn, 0 lb) 24,000 gp</p><p></p><p>Waterskin- water (haversack, 4 lb) 1 gp</p><p>Everburning Torch (haversack, 1 lb) 110 gp</p><p>Trail Rations- 10 days (haversack, 10 lb) 5 gp</p><p>Mac-Fuirmidh Cithern (haversack, 3 lb) 2,900 gp</p><p>Masterwork hand harp (haversack, 3 lb) 100 gp</p><p>Masterwork pan pipes (haversack, 3 lb) 100 gp</p><p>Disguise kit- 10 uses (haversack, 8 lb) 50 gp</p><p>Ink (haversack, 0.1 lb) 8 gp</p><p>Inkpen (haversack, 0 lb) 0.1 gp</p><p>Paper- 100 sheets (haversack, 0 lb) 40 gp</p><p>Signet ring (haversack, 0 lb) 5 gp</p><p>Bedroll (haversack, 5 lb) 0.1 gp</p><p>Mirror, small steel (haversack, 0.5 lb) 10 gp</p><p>Soap (haversack, 1 lb) 0.5 gp</p><p>Extra spell component pouch (haversack, 2 lb) 5 gp</p><p>Wand of cure light wounds- 50 charges (haversack, 0 lb) 750 gp</p><p></p><p>Scrolls (haversack):</p><p>Neutralize poison x 2; 750 gp</p><p>Remove curse x 2; 750 gp</p><p>Comprehend languages x 4; 100 gp</p><p>Detect secret doors x 4; 100 gp</p><p>Erase x 2; 50 gp</p><p>Expeditious retreat x 2; 50 gp</p><p>Animal messenger; 200 gp</p><p>Tongues x 2; 750 gp</p><p>Daylight; 525 gp</p><p>Scrying; 700 gp</p><p>See invisibility x 4; 600 gp</p><p></p><p>Coins- 10 pp, 110 gp, 100 sp, 30 cp (haversack)[/sblock]</p><p></p><p>[sblock=Background]Nico (pronounced NEE-koh) Stormsong was born into the good life. His parents were quite successful noble merchants in Waterdeep. Nico took every advantage that could be gained from the position. In the City of Splendors, there is much to be gained.</p><p></p><p>From an early age, the inquisitive Nico sought use the talents and fortune that were given to him. His parents lavished him with the education that he wanted even as a child. He had private tutors teaching him history, several languages, and music. Unlike other children that spent their free time playing, Nico slaved over his studies and music. He also spent a great deal of time in the company of his parents and their peers. By watching how his parents so deftly manipulated others, young Nico was learning how to “win friends and influence people” on his own.</p><p></p><p>It did not take Nico’s parents very long to realize that their son was very talented. Even before his teens Nico began studying at Olamn, but when he was 15 one of his instructors suggested that Nico move to Silverymoon to study at the even more prestigious Foclucan. There he was truly challenged and inspired for the first time. It was also during his schooling there that he was hit with the need to go on his own and see what the world had to offer. So began Nico’s adventuring career.</p><p></p><p>Nico had been trained by some of the best in the business, but only truly adventuring can bring out the real talent of a bard. Through connections at Foclucan, Nico easily met others longer in the adventuring business that would take him under their wing. Given the danger inherent in the Silver Marches, adventure was also not hard to find. From there his tale has been one of successive fruitful adventures with narrow escapes, good treasure, and always a bit of tomfoolery.</p><p></p><p>Recently Nico decided to return to the City of Splendors. He has no desire to settle down yet, but he knows there is adventure in Waterdeep to rival or better anything he’s yet seen. Now that he has made it on his own, he has no fear riding on the coattails of his parents.[/sblock]</p><p></p><p>[sblock=Personality]Nico is a kind and carefree performer. He lives for the chance to shine at all the things he does and is never content to sit on the sidelines. But his need for center stage combined with his less-than-stellar amount of sense sometimes leads him into trouble. However, that is usually precisely where he wants to be. No better way to make a show![/sblock]</p><p></p><p>[sblock=Appearance]Given his hat of disguise and general aptitude with that skill, Nico’s appearance can vary greatly to suit whatever role he is trying to play at any time. However, he always wears his glamored armor and the rest of his adventuring equipment. Fond of black and dark blue, those are the colors of his attire from vest to shirt (glamored armor, of course) cloak and trousers. Even his haversack is black. Nico has a devilishly handsome rogue-like appearance with tousled hair and a couple days stubble on his face.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3000605, member: 12941"] Nico Stormsong [sblock=Character Sheet]Male Human (Chondathan) Bard 13 (84,000 xp) Chaotic Good; Patron: Mystra; Region: Waterdeep Str 12 -- (4 pts) Dex 14 -- (6 pts) Con 14 -- (6 pts) Int 14 -- (6 pts) Wis 8 -- (0 pts) Cha 25 -- (10 pts + 4/8/12 level bonuses + 6 enhancement) Hit Points 80 (8 + 6x12) AC 26 (10 + 8 armor + 4 shield + 2 Dex + 2 deflection), Touch 14, Flat 24 Init +6 (+2 Dex + 4 imp init) BAB +9/+4, Grap +10 Speed 30 (base 30, load 29.5/43, light armor) Fort +9 (4 + 2 Con + 3 resist), Ref +13 (8 + 2 Dex + 3 resist), Will +10 (8 – 1 Wis + 3 resist) [+18 v. mind-affecting] +11/+6 Melee, Songblade, 1d6+2, 18-20/x2 Medium, 5'10", 156 lbs., 27 yrs old Black hair, Green eyes, Tawny skin Speaks common, chondathan, abyssal, aquan, auran, celestial, draconic, dwarven, elven, giant, gnome, goblin, halfling, ignan, infernal, netherese, orc, sylvan, terran, undercommon [16 skillpoints on speak language] +33 Bluff (16 ranks + 7 Cha + 10 competence) (synergy to diplomacy, disguise, intimidate, sleight of hand) +18 Concentration (16 ranks + 2 Con) +39 Diplomacy (16 ranks + 6 synergy + 7 Cha + 10 competence) +25 Disguise (16 ranks + 2 synergy + 7 Cha) +25 Gather Information (16 ranks + 2 synergy + 7 Cha) +7 Knowledge (history) (5 ranks + 2 Int) (synergy to bardic knowledge) +7 Knowledge (local) (5 ranks + 2 Int) (synergy to gather information) +7 Knowledge (nobility) (5 ranks + 2 Int) (synergy to diplomacy) +35 [+37] Perform (sing) (16 ranks + 7 Cha + 2 unnamed + 10 competence [+ 2 if playing and singing or wielding Songblade]) --+27 Perform (string instruments) (16 effective ranks + 7 Cha + 2 unnamed + 2 circumstance) --+27 Perform (wind instruments) (16 effective ranks + 7 Cha + 2 unnamed + 2 circumstance) +15 Sense Motive (16 ranks – 1 Wis) (synergy to diplomacy) +2 Tumble (1 rank + 2 Dex – 1 acp) Feats -Artist (bonus regional): +2 to perform and one craft skill; 3 extra uses of bardic music per day -Improved Initiative (bonus human): +4 to initiative checks -Lingering Song: effects of inspire courage, inspire greatness, and inspire heroics last 1 min after performance ends -Versatile Performer: for 2 perform skills, treated as having ranks equal to highest perform skill; +2 bonus to combined performances -Force of Personality: use Cha mod instead of Wis mod for Will saves against mind-affecting spells and abilities -Disguise Spell: onlookers’ spot check opposed to perform check to notice spellcasting; spell cannot be identified by spellcraft check -Subsonics: opponents cannot detect source of bardic music effects, unless they can see performance Human Traits -Bonus feat and skill points Bard Abilities -Bardic Knowledge: random knowledge; +17 (bard level + Int + 2 [history synergy]) -Bardic Music: 16 [17 w/ Songblade] uses per day (one/bard level + 3 [Artist feat]) -Countersong (Su): creatures w/in 30’ affected by sonic/language-dependent magical attack can use perform check [+2 w/Mac-Fuirmidh Cithern) in place of their saving throw; can make another save using perform check each round; max 10 rounds -Fascinate (Sp): up to 5 [6 w/harp] creatures w/in 90’ able to see and hear performance must make Will save DC perform check [+2 w/Mac-Fuirmidh Cithern] or be fascinated during performance (max 13 rounds [1/bard level]) -Inspire Courage (Su): allies receive +2 morale bonus [+3 w/Mac-Fuirmidh Cithern] on saves against charm and fear and on attack and weapon damage rolls during performance and up to 1 minute after -Inspire Competence (Su): ally w/in 30’ gains +2 competence bonus to skill check -Suggestion (Sp): can make suggestion to creatures already fascinated; Will save DC 23 [26 w/Mac-Fuirmidh Cithern] (10 + 1/2 bard level + Cha) -Inspire Greatness (Su): up to 2 allies [3 w/harp] w/in 30’ gain 2 HD (d10s), temp hit points, +2 competence bonus to attack rolls, and +1 competence bonus to Fort saves during performance and up to 1 min after -Song of Freedom (Sp): break enchantment on single target w/in 30’ after 1 min of concentration and performance Spells Per Day 3/5/5/5/3/1; DC 17 + spell level 0th- detect magic, ghost sound, light, prestidigitation, read magic, songbird 1st- grease, inspirational boost, silent image, Tasha’s hideous laughter 2nd- glitterdust, mirror image, shatter, silence 3rd- dispel magic, g’elsewhere chant, glibness, haste 4th- celebration, freedom of movement, modify memory, resonating bolt 5th- mind fog, wail of doom Glamored mithral breastplate +3 (worn, 15 lb) 15,900 gp Explorer’s Outfit (worn, 0 lb) 0 gp Songblade (belt left, 2 lb) 6,400 gp Spell Component Pouch (belt front, 2 lb) 5 gp Heward’s Handy Haversack (center back, 5 lb) 2,000 gp Mithral buckler +3 (strapped to haversack, 2.5 lb) 10,015 gp Hat of Disguise (head, 0 lb) 1,800 gp Cloak of Cha +6 (worn, 2 lb) 36,000 gp Vest of Resistance +3 (worn, 1 lb) 9,000 gp Ring of Mind Shielding (left 2nd finger, 0 lb) 8,000 gp Ring of Protection +2 (right 3rd finger, 0 lb) 8,000 gp Greater Choker of Eloquence (worn, 0 lb) 24,000 gp Waterskin- water (haversack, 4 lb) 1 gp Everburning Torch (haversack, 1 lb) 110 gp Trail Rations- 10 days (haversack, 10 lb) 5 gp Mac-Fuirmidh Cithern (haversack, 3 lb) 2,900 gp Masterwork hand harp (haversack, 3 lb) 100 gp Masterwork pan pipes (haversack, 3 lb) 100 gp Disguise kit- 10 uses (haversack, 8 lb) 50 gp Ink (haversack, 0.1 lb) 8 gp Inkpen (haversack, 0 lb) 0.1 gp Paper- 100 sheets (haversack, 0 lb) 40 gp Signet ring (haversack, 0 lb) 5 gp Bedroll (haversack, 5 lb) 0.1 gp Mirror, small steel (haversack, 0.5 lb) 10 gp Soap (haversack, 1 lb) 0.5 gp Extra spell component pouch (haversack, 2 lb) 5 gp Wand of cure light wounds- 50 charges (haversack, 0 lb) 750 gp Scrolls (haversack): Neutralize poison x 2; 750 gp Remove curse x 2; 750 gp Comprehend languages x 4; 100 gp Detect secret doors x 4; 100 gp Erase x 2; 50 gp Expeditious retreat x 2; 50 gp Animal messenger; 200 gp Tongues x 2; 750 gp Daylight; 525 gp Scrying; 700 gp See invisibility x 4; 600 gp Coins- 10 pp, 110 gp, 100 sp, 30 cp (haversack)[/sblock] [sblock=Background]Nico (pronounced NEE-koh) Stormsong was born into the good life. His parents were quite successful noble merchants in Waterdeep. Nico took every advantage that could be gained from the position. In the City of Splendors, there is much to be gained. From an early age, the inquisitive Nico sought use the talents and fortune that were given to him. His parents lavished him with the education that he wanted even as a child. He had private tutors teaching him history, several languages, and music. Unlike other children that spent their free time playing, Nico slaved over his studies and music. He also spent a great deal of time in the company of his parents and their peers. By watching how his parents so deftly manipulated others, young Nico was learning how to “win friends and influence people” on his own. It did not take Nico’s parents very long to realize that their son was very talented. Even before his teens Nico began studying at Olamn, but when he was 15 one of his instructors suggested that Nico move to Silverymoon to study at the even more prestigious Foclucan. There he was truly challenged and inspired for the first time. It was also during his schooling there that he was hit with the need to go on his own and see what the world had to offer. So began Nico’s adventuring career. Nico had been trained by some of the best in the business, but only truly adventuring can bring out the real talent of a bard. Through connections at Foclucan, Nico easily met others longer in the adventuring business that would take him under their wing. Given the danger inherent in the Silver Marches, adventure was also not hard to find. From there his tale has been one of successive fruitful adventures with narrow escapes, good treasure, and always a bit of tomfoolery. Recently Nico decided to return to the City of Splendors. He has no desire to settle down yet, but he knows there is adventure in Waterdeep to rival or better anything he’s yet seen. Now that he has made it on his own, he has no fear riding on the coattails of his parents.[/sblock] [sblock=Personality]Nico is a kind and carefree performer. He lives for the chance to shine at all the things he does and is never content to sit on the sidelines. But his need for center stage combined with his less-than-stellar amount of sense sometimes leads him into trouble. However, that is usually precisely where he wants to be. No better way to make a show![/sblock] [sblock=Appearance]Given his hat of disguise and general aptitude with that skill, Nico’s appearance can vary greatly to suit whatever role he is trying to play at any time. However, he always wears his glamored armor and the rest of his adventuring equipment. Fond of black and dark blue, those are the colors of his attire from vest to shirt (glamored armor, of course) cloak and trousers. Even his haversack is black. Nico has a devilishly handsome rogue-like appearance with tousled hair and a couple days stubble on his face.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Temp RG for LR's Vampires of Waterdeep
Top