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TEMPEST CLERIC 4TH LVL ASI ADVICE
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<blockquote data-quote="therealskeletron" data-source="post: 8367030" data-attributes="member: 7031915"><p>Hi all...so I'm just getting back into dnd after not playing since 4e (it's so much better now).</p><p>I'm looking for advice on the 4th level ASI: specifically, should I <strong>increase my WIS to 18?</strong>, or take the feat <strong>SPELL SNIPER: BOOMING BLADE?</strong></p><p></p><p>I'm playing a LVL2 MARK OF THE SENTINEL HUMAN TEMPEST DOMAIN CLERIC: a sentinel/protector harnessing the forces of nature vibes.</p><p>STR14 DEX12 CON16 INT8 WIS16 CHA8</p><p></p><p>Our DM allowed every player to take a feat at LVL1, and I took WAR CASTER.</p><p>The trade off being I couldn't play the VARIANT HUMAN and gain the extra feat...which I'm cool with. MARK OF THE SENTINEL really suits the build I was after, and has some neat perks.</p><p></p><p>I'm using a GLAIVE (REACH is cool and I just love the visual), as well as the standard WARHAMMER/SHIELD combo.</p><p></p><p>We have a DRUID in the party, so although I'm the main healer, that role is not falling upon me entirely.</p><p></p><p>I understand that taking the WIS ASI is probably more optimal, but I really enjoy combat, and see some really interesting synergy and thematic flavour in the SPIRITUAL WEAPON/SPIRIT GUARDIANS/BOOMING BLADE combo that comes online at LVL5 (especially with the BOOMING BLADE damage increase).</p><p>The idea being that I would predominantly use the GLAIVE to attack with REACH, forcing the enemy to decide between A) trying to escape the range of SPIRIT GUARDIANS and taking the BOOMING BLADE damage on the way out, or B) closing to melee range, taking that damage anyway, in an attempt to disrupt my concentration on SPIRIT GUARDIANS, and consequently suffering WRATH OF THE STORM if they hit.</p><p>That way I can churn out some pretty consistent damage, whilst creating a decent zone of protection for myself and my allies, some tough decisions for enemies, and still preserve spell slots for healing.</p><p><strong>Is this as good as it sounds in my head?</strong></p><p><strong>Or am I missing something REALLY obvious?</strong></p><p></p><p>If I do take SPELL SNIPER at LVL4, I would definitely take the WIS ASI at LVL8.</p><p></p><p>So basically what I'm asking is...<strong>is there a compelling reason why taking SPELL SNIPER: BOOMING BLADE at LVL4 is a BAD idea?</strong></p></blockquote><p></p>
[QUOTE="therealskeletron, post: 8367030, member: 7031915"] Hi all...so I'm just getting back into dnd after not playing since 4e (it's so much better now). I'm looking for advice on the 4th level ASI: specifically, should I [B]increase my WIS to 18?[/B], or take the feat [B]SPELL SNIPER: BOOMING BLADE?[/B] I'm playing a LVL2 MARK OF THE SENTINEL HUMAN TEMPEST DOMAIN CLERIC: a sentinel/protector harnessing the forces of nature vibes. STR14 DEX12 CON16 INT8 WIS16 CHA8 Our DM allowed every player to take a feat at LVL1, and I took WAR CASTER. The trade off being I couldn't play the VARIANT HUMAN and gain the extra feat...which I'm cool with. MARK OF THE SENTINEL really suits the build I was after, and has some neat perks. I'm using a GLAIVE (REACH is cool and I just love the visual), as well as the standard WARHAMMER/SHIELD combo. We have a DRUID in the party, so although I'm the main healer, that role is not falling upon me entirely. I understand that taking the WIS ASI is probably more optimal, but I really enjoy combat, and see some really interesting synergy and thematic flavour in the SPIRITUAL WEAPON/SPIRIT GUARDIANS/BOOMING BLADE combo that comes online at LVL5 (especially with the BOOMING BLADE damage increase). The idea being that I would predominantly use the GLAIVE to attack with REACH, forcing the enemy to decide between A) trying to escape the range of SPIRIT GUARDIANS and taking the BOOMING BLADE damage on the way out, or B) closing to melee range, taking that damage anyway, in an attempt to disrupt my concentration on SPIRIT GUARDIANS, and consequently suffering WRATH OF THE STORM if they hit. That way I can churn out some pretty consistent damage, whilst creating a decent zone of protection for myself and my allies, some tough decisions for enemies, and still preserve spell slots for healing. [B]Is this as good as it sounds in my head? Or am I missing something REALLY obvious?[/B] If I do take SPELL SNIPER at LVL4, I would definitely take the WIS ASI at LVL8. So basically what I'm asking is...[B]is there a compelling reason why taking SPELL SNIPER: BOOMING BLADE at LVL4 is a BAD idea?[/B] [/QUOTE]
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