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Tempest Cleric seems VERY strong
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<blockquote data-quote="Caliban" data-source="post: 7196395" data-attributes="member: 284"><p>*shrug* I didn't insult you. You wanted to "back up" Zaardnar in insulting me and calling me names and I refuted you. </p><p></p><p>But 100 would indeed be a limited number, once you take into account those adventures are limited by Tiers. Tier 1 is for lvls 1-4, Tier 2 is for lvls 5-10, Tier 3 is for lvls 11-15, and Tier 4 is lvls 16-20. Plus, the modules are all written to be played in either 1 hour, 2 hours, or 4 hours. </p><p></p><p>So for most game days and cons the adventures you need the most are in Tiers 1 and 2. New players have to start with a level 1 character. It can be hard to get enough players for a tier 3 mod, and almost impossible for a Tier 4 mod. I only have 2 characters that can play in Tier 3 mods, most of them are stuck in Tier 2 because I have to keep starting new characters - we get an influx of new players and so only tier 1 mods can be run, or they need another player to make the table legal, etc. </p><p></p><p>The reality is, if you are playing at public game day or gaming convention, you are going to see a lot of the same mods run, over and over again. This would be over the course of a few years, not a weekend (unless you are at a convention - then you may see the same mods run over and over again over a few days). </p><p></p><p>You may not like it, you may not think it is necessary, but that is the reality. I know, because I've lived it. I don't actually like running AL mods, so I don't really know all the details of ordering them and running them for game days. I may be missing a few nuances. This is just my experience as a player for the last 6 AL Seasons. </p><p></p><p>But if you want to continue complaining about how bad you think AL is, might I suggest you take it to the AL forum instead of telling me about it? </p><p></p><p>I'm sure you will receive a warm reception and people will eagerly share information with you.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7196395, member: 284"] *shrug* I didn't insult you. You wanted to "back up" Zaardnar in insulting me and calling me names and I refuted you. But 100 would indeed be a limited number, once you take into account those adventures are limited by Tiers. Tier 1 is for lvls 1-4, Tier 2 is for lvls 5-10, Tier 3 is for lvls 11-15, and Tier 4 is lvls 16-20. Plus, the modules are all written to be played in either 1 hour, 2 hours, or 4 hours. So for most game days and cons the adventures you need the most are in Tiers 1 and 2. New players have to start with a level 1 character. It can be hard to get enough players for a tier 3 mod, and almost impossible for a Tier 4 mod. I only have 2 characters that can play in Tier 3 mods, most of them are stuck in Tier 2 because I have to keep starting new characters - we get an influx of new players and so only tier 1 mods can be run, or they need another player to make the table legal, etc. The reality is, if you are playing at public game day or gaming convention, you are going to see a lot of the same mods run, over and over again. This would be over the course of a few years, not a weekend (unless you are at a convention - then you may see the same mods run over and over again over a few days). You may not like it, you may not think it is necessary, but that is the reality. I know, because I've lived it. I don't actually like running AL mods, so I don't really know all the details of ordering them and running them for game days. I may be missing a few nuances. This is just my experience as a player for the last 6 AL Seasons. But if you want to continue complaining about how bad you think AL is, might I suggest you take it to the AL forum instead of telling me about it? I'm sure you will receive a warm reception and people will eagerly share information with you. [/QUOTE]
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Tempest Cleric seems VERY strong
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