Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Tempest Fighter Build (lvl2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elric" data-source="post: 4790925" data-attributes="member: 1139"><p>I made a Dwarf Tempest Fighter 2 who uses an Urgosh (AV) recently. I haven't had a chance to play him yet, but he looks like a lot of fun. </p><p></p><p>Thorgrim Axeforger</p><p>Dwarf Fighter 2 (Tempest Technique)</p><p>Str: 16</p><p>Con: 15</p><p>Dex: 14</p><p>Int: 10</p><p>Wis: 16</p><p>Cha: 8</p><p></p><p>Feats: Two Weapon Defense (bonus), Dwarven Weapon Training, Warrior of the Wild (Perception)</p><p></p><p>At-Wills: Dual Strike, Footwork Lure</p><p>Encounter: Funneling Fury</p><p>Utility: Pass Forward</p><p>Daily: Villain’s Menace</p><p></p><p>Trained Skills: Athletics, Dungeoneering (see background), Endurance, Perception</p><p></p><p>Equipment: +1 Urgosh, +1 Dwarven Chain Mail, Standard Adventurer’s Kit, 3 Handaxes</p><p></p><p>Background (PH II): Geography—Mountains (Benefit: add Dungeoneering to class skills), Occupation—Artisan (Blacksmith)</p><p></p><p>Thorgrim Axeforger was born to a long line of blacksmiths in the mountain city of Calzak. As tradition dictated, he followed in the footsteps of his father and his father’s fathers before him by becoming a smith in the family business.</p><p></p><p>Thorgrim was also interested in using the fruits of his labor, swinging axes as well as creating them. This distressed his father, who considered basic knowledge of axeplay useful to the business of constructing proper axes, but viewed extensive training in the axe for a young dwarf as a waste of valuable hours that could be spent mastering the forge. “A forger good at axeplay is a great forger wasted” went the saying, which sounds better in the original Dwarven.</p><p></p><p>Nevertheless, Thorgrim became a volunteer orc-fighter, joining a group of professionals that patrolled the city borders for orcs encroaching on dwarven lands. As Calzak was in a well-defended area, there was little danger of an orc-invasion, but small groups of orcs would occasionally infiltrate and try to rob merchant caravans. Truth be told, at first his orc-fighter unit mainly valued him for the discounts he got them at the smithy, but he was a quick study in both axe-fighting and learning the ways of the underground terrain, and soon he could contribute on his own. </p><p></p><p>Then disaster struck. One night, after entirely too much ale, a newly overconfident Thorgrim challenged Darrak Stonebeard, a haughty dwarf of noble upbringing, to a game of “axes”, much like the human game “darts.” The stakes started low but after losing the first game Thorgrim called for double or nothing, which Darrak accepted. Then after losing another game he did it again... Pretty soon, Thorgrim was nearly broke. “By Moradin’s hammer!” he swore. “One more game, and if I lose it, I will go into a year of exile in shame!” The next day, Thorgrim did exactly that. </p><p></p><p>Thorgrim is solid even by dwarf standards, standing at 4’8” and weighing 200 lbs. He is reluctant to discuss the circumstances that led him to the human lands, though if asked he will shake his head and reminisce about “the evils of drink.” He treasures his urgosh and chainmail armor, family heirlooms crafted by his grandfather and blessed by priests of Moradin, and given to him by his father upon his departure. Only 10 ½ months to go…</p></blockquote><p></p>
[QUOTE="Elric, post: 4790925, member: 1139"] I made a Dwarf Tempest Fighter 2 who uses an Urgosh (AV) recently. I haven't had a chance to play him yet, but he looks like a lot of fun. Thorgrim Axeforger Dwarf Fighter 2 (Tempest Technique) Str: 16 Con: 15 Dex: 14 Int: 10 Wis: 16 Cha: 8 Feats: Two Weapon Defense (bonus), Dwarven Weapon Training, Warrior of the Wild (Perception) At-Wills: Dual Strike, Footwork Lure Encounter: Funneling Fury Utility: Pass Forward Daily: Villain’s Menace Trained Skills: Athletics, Dungeoneering (see background), Endurance, Perception Equipment: +1 Urgosh, +1 Dwarven Chain Mail, Standard Adventurer’s Kit, 3 Handaxes Background (PH II): Geography—Mountains (Benefit: add Dungeoneering to class skills), Occupation—Artisan (Blacksmith) Thorgrim Axeforger was born to a long line of blacksmiths in the mountain city of Calzak. As tradition dictated, he followed in the footsteps of his father and his father’s fathers before him by becoming a smith in the family business. Thorgrim was also interested in using the fruits of his labor, swinging axes as well as creating them. This distressed his father, who considered basic knowledge of axeplay useful to the business of constructing proper axes, but viewed extensive training in the axe for a young dwarf as a waste of valuable hours that could be spent mastering the forge. “A forger good at axeplay is a great forger wasted” went the saying, which sounds better in the original Dwarven. Nevertheless, Thorgrim became a volunteer orc-fighter, joining a group of professionals that patrolled the city borders for orcs encroaching on dwarven lands. As Calzak was in a well-defended area, there was little danger of an orc-invasion, but small groups of orcs would occasionally infiltrate and try to rob merchant caravans. Truth be told, at first his orc-fighter unit mainly valued him for the discounts he got them at the smithy, but he was a quick study in both axe-fighting and learning the ways of the underground terrain, and soon he could contribute on his own. Then disaster struck. One night, after entirely too much ale, a newly overconfident Thorgrim challenged Darrak Stonebeard, a haughty dwarf of noble upbringing, to a game of “axes”, much like the human game “darts.” The stakes started low but after losing the first game Thorgrim called for double or nothing, which Darrak accepted. Then after losing another game he did it again... Pretty soon, Thorgrim was nearly broke. “By Moradin’s hammer!” he swore. “One more game, and if I lose it, I will go into a year of exile in shame!” The next day, Thorgrim did exactly that. Thorgrim is solid even by dwarf standards, standing at 4’8” and weighing 200 lbs. He is reluctant to discuss the circumstances that led him to the human lands, though if asked he will shake his head and reminisce about “the evils of drink.” He treasures his urgosh and chainmail armor, family heirlooms crafted by his grandfather and blessed by priests of Moradin, and given to him by his father upon his departure. Only 10 ½ months to go… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Tempest Fighter Build (lvl2)
Top