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Tempest Fighter makes me happy.
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<blockquote data-quote="deleteme123456" data-source="post: 4455394" data-attributes="member: 65832"><p>Partly for my own sake, partly for those who want to know, and partly just to see how it does stack up. You're right that at level 1 WF:Light Blade is better by 1 damage if both hit, and then you can pick up TWF later for the extra damage.</p><p></p><p>So that's 13.5 for the fighter if both hits land, which starts to really close in on the ranger's damage, but I don't think it will stay that way. At level 2, the TWF can pick up TWF for another +1 damage and the ranger can do weapon focus: heavy blades for another +2 damage. At level 4 the ranger can get lethal quarry for another +1 damage. And the ranger's damage goes up significantly at paragon and epic when he gets the extra damage dice for quarry attacks, while the fighter gets no additional boost. </p><p></p><p>It reminds me a bit of Paladin's divine challenge: 7 radiant damage is a lot at level 1 (if you assume an average monster has about 28-35 HP, this is about 15-20% , but 11 damage isn't much at level 11 (about 10%), and it just gets worse from there). </p><p></p><p>Since I am fairly generous with allowing new materials into my campaign, I have to review everything for potential power creep. Fortunately you can't retrain class features so I don't have to worry about this for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4455394, member: 65832"] Partly for my own sake, partly for those who want to know, and partly just to see how it does stack up. You're right that at level 1 WF:Light Blade is better by 1 damage if both hit, and then you can pick up TWF later for the extra damage. So that's 13.5 for the fighter if both hits land, which starts to really close in on the ranger's damage, but I don't think it will stay that way. At level 2, the TWF can pick up TWF for another +1 damage and the ranger can do weapon focus: heavy blades for another +2 damage. At level 4 the ranger can get lethal quarry for another +1 damage. And the ranger's damage goes up significantly at paragon and epic when he gets the extra damage dice for quarry attacks, while the fighter gets no additional boost. It reminds me a bit of Paladin's divine challenge: 7 radiant damage is a lot at level 1 (if you assume an average monster has about 28-35 HP, this is about 15-20% , but 11 damage isn't much at level 11 (about 10%), and it just gets worse from there). Since I am fairly generous with allowing new materials into my campaign, I have to review everything for potential power creep. Fortunately you can't retrain class features so I don't have to worry about this for now. :) [/QUOTE]
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