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Tempest Fighter makes me happy.
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<blockquote data-quote="Bond James Bond" data-source="post: 4496451" data-attributes="member: 77600"><p>I respectfully disagree.</p><p> </p><p>"Tanking" in D&D doesnt work like in the average MMO, where the Tank has to have the highest AC to function properly. </p><p> </p><p>In Fact, at a certain point, maxing your defenses as the "tank" can be quite bad for your party. The reason is that - unlike in an MMO - even with fighter marks an the like, the enemy still in general can choose freely who he want`s to attack. He just has to be willing to live with the consequences if he is going to ignore the tank (e.g. getting a -2 penalty on attacks and an extra attack of the fighter)</p><p> </p><p>Now, if the fighter has a very high ac and little damage output like you suggest, why shouldn`t the enemy try ignore him an go directly for the striker or healer? Even with -2 on his attacks, he`ll still be hitting the striker more often than the high ac tank. And the little extra damage from the fighters extra attacks doesn`t offset the advantage of getting rid of the striker/healer sooner (or letting the party waste ressources to save them).</p><p> </p><p>That said, I`d say the "ideal" Tank in most situations should have defenses about on the same level as the party average, he shoud deal decent damage and have lot`ts of hp and healing surges in order to be able to get healed very efficiently. Being able to selfheal helps as well.</p><p> </p><p>p.s. Just to make it clear, I don`t think that anyone should "force" another player into a certain role. Luckily, this isnt a MMO, where encounters are fixed, and certain playstyles are "required" by the game. As a DM, I am always planning my encounters according to my gaming groups composition.</p></blockquote><p></p>
[QUOTE="Bond James Bond, post: 4496451, member: 77600"] I respectfully disagree. "Tanking" in D&D doesnt work like in the average MMO, where the Tank has to have the highest AC to function properly. In Fact, at a certain point, maxing your defenses as the "tank" can be quite bad for your party. The reason is that - unlike in an MMO - even with fighter marks an the like, the enemy still in general can choose freely who he want`s to attack. He just has to be willing to live with the consequences if he is going to ignore the tank (e.g. getting a -2 penalty on attacks and an extra attack of the fighter) Now, if the fighter has a very high ac and little damage output like you suggest, why shouldn`t the enemy try ignore him an go directly for the striker or healer? Even with -2 on his attacks, he`ll still be hitting the striker more often than the high ac tank. And the little extra damage from the fighters extra attacks doesn`t offset the advantage of getting rid of the striker/healer sooner (or letting the party waste ressources to save them). That said, I`d say the "ideal" Tank in most situations should have defenses about on the same level as the party average, he shoud deal decent damage and have lot`ts of hp and healing surges in order to be able to get healed very efficiently. Being able to selfheal helps as well. p.s. Just to make it clear, I don`t think that anyone should "force" another player into a certain role. Luckily, this isnt a MMO, where encounters are fixed, and certain playstyles are "required" by the game. As a DM, I am always planning my encounters according to my gaming groups composition. [/QUOTE]
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Tempest Fighter makes me happy.
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