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Tempest Fighter or Melee Ranger?
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<blockquote data-quote="Grydan" data-source="post: 4775906" data-attributes="member: 79401"><p>It's certainly a different idea, which is interesting. The difficulty is that many of your goals conflict with the things you're willing to sacrifice, or with other goals. </p><p></p><p>Flail related feats have DEX requirements, and fighter powers that have flail-related benefits generally key their bonuses to DEX, so to truly be skilled with flails you can't really dump DEX.</p><p></p><p>Intimidate is based on CHA, so if you want to be really good at intimidating you can't really dump CHA. CHA however plays no role in the combat mechanics of either class. It's also another feat to train in it if you go Ranger.</p><p></p><p>Multiclassing Wizard will also require a bit of INT, so your stats are really getting pulled in all directions here. Both fighter and ranger reward need STR and reward WIS, CON is necessary for your armor (helpful for HP and surges too, of course), you'll need DEX if you want to master your weapon of choice, and finally you need CHA for the Intimidation factor. You're a 6 stat character, which means you're not going to be terribly focussed anywhere. Also means human probably isn't a good choice, as you're really going to miss that second stat bump if you go that way. On top of all that, it means that your REF and WILL defenses are going to be miserable.</p><p></p><p>Ranger won't reward your weapon choice at all, because ranger powers don't care what kind of weapon you use, just how many. Fighter powers on the other hand, occasionally reward flails quite nicely, though none of the ones that do (from memory, anyway) are tempest powers, so they don't give you any special bonus for wielding two of them. </p><p></p><p>Fighter is probably your better choice, giving you Intimidate as a class skill, closer to the proficiency you want, powers that better reward your weapon choice, and more healing surges. </p><p></p><p>Hmmm, let's see what I can come up with.</p><p></p><p>EDIT: If you want to dual-wield matching full size flails, something's got to give here. You'll either have to start ranger, or dump the wizard multiclass and pick up ritual caster the hard way.</p><p></p><p>EDIT: Also, if you're going Fighter, you're better off with one-handed weapon talent than tempest, as you're not going to get the bonus damage from tempest, and if you want full-sized flails you won't get any attack bonus from tempest either. All you'll be getting is a feat without having to qualify for it... and you'll likely have the stats to qualify for it anyway.</p></blockquote><p></p>
[QUOTE="Grydan, post: 4775906, member: 79401"] It's certainly a different idea, which is interesting. The difficulty is that many of your goals conflict with the things you're willing to sacrifice, or with other goals. Flail related feats have DEX requirements, and fighter powers that have flail-related benefits generally key their bonuses to DEX, so to truly be skilled with flails you can't really dump DEX. Intimidate is based on CHA, so if you want to be really good at intimidating you can't really dump CHA. CHA however plays no role in the combat mechanics of either class. It's also another feat to train in it if you go Ranger. Multiclassing Wizard will also require a bit of INT, so your stats are really getting pulled in all directions here. Both fighter and ranger reward need STR and reward WIS, CON is necessary for your armor (helpful for HP and surges too, of course), you'll need DEX if you want to master your weapon of choice, and finally you need CHA for the Intimidation factor. You're a 6 stat character, which means you're not going to be terribly focussed anywhere. Also means human probably isn't a good choice, as you're really going to miss that second stat bump if you go that way. On top of all that, it means that your REF and WILL defenses are going to be miserable. Ranger won't reward your weapon choice at all, because ranger powers don't care what kind of weapon you use, just how many. Fighter powers on the other hand, occasionally reward flails quite nicely, though none of the ones that do (from memory, anyway) are tempest powers, so they don't give you any special bonus for wielding two of them. Fighter is probably your better choice, giving you Intimidate as a class skill, closer to the proficiency you want, powers that better reward your weapon choice, and more healing surges. Hmmm, let's see what I can come up with. EDIT: If you want to dual-wield matching full size flails, something's got to give here. You'll either have to start ranger, or dump the wizard multiclass and pick up ritual caster the hard way. EDIT: Also, if you're going Fighter, you're better off with one-handed weapon talent than tempest, as you're not going to get the bonus damage from tempest, and if you want full-sized flails you won't get any attack bonus from tempest either. All you'll be getting is a feat without having to qualify for it... and you'll likely have the stats to qualify for it anyway. [/QUOTE]
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Tempest Fighter or Melee Ranger?
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