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Tempest Fighter or Melee Ranger?
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<blockquote data-quote="-Avalon-" data-source="post: 4776457" data-attributes="member: 66363"><p>I see so much geared around going with Fighter/Ranger...</p><p></p><p>Since fighter is obviously not much of a striker, and they want healing surges AND ritual caster... Go paladin as a base, go half elf so you have the cha(intimidate) and con (HP/Healing Surges), go with dillettante as twin strike from ranger, and take versatile master whenever you can. And then pick MC Barbarian for more damage w/Great powers when you pick them up(inc rages).</p><p></p><p>with that process you would have 5 feats: Ritual Caster, superior weapon (triple flail for +3 prof bonus or the double-flail for defensive properties), ranger feat for dual wield, MC Barbarian (+2 damage one enc/day), and probably 2-weapon fighting for now... pick up barbarian daily for rage at 10th hehe</p><p></p><p>EDIT: Am half-asleep and don't have my books, so ranger feat being MC and Barb being MC, drop the ranger one, pick up 2-W fighting, use the double flail lol... or somethin (sorry late night at work)</p><p></p><p><u>The Necessary Things</u></p><p> <u></u></p><p>Ritual casting - check</p><p>Dual-wielding flails (because it may be the coolest thing ever). - check</p><p>Wears plate - check</p><p> </p><p> <u>The Wanted Things</u></p><p> </p><p>Decent attacking ability - check</p><p>Great defenses - check</p><p>As many healing surges as I can muster - check</p><p>High intimidate score - check (trained, with cha race also)</p><p> </p><p> <u>Things I can Sacrifice</u></p><p> </p><p>Mobility (at least without items being added in.) - Plate sucks for mobility</p><p>Dex if need be - will need bumped with pts somehow</p><p>Charisma - Half-Elf</p><p>Skills - Get a nice selection from Barbarian MC</p><p>Race choice - Half-Elf is pretty sweet</p><p>Normally "must-have" feats - Up to you</p><p>Probably going to be necessary to sacrifice some reflex defense - Not much</p><p>Aoe ability -Paladins get some AoE's</p><p></p><p>Additional Bonuses - Paladins can heal themselves VERY well, so you have extra survivability, the new 10th (I think) paladin stance in this month's dragon gives an awesome ability to mark/damage enemies/protect comrades and stances stack with rages, so can have both running <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4776457, member: 66363"] I see so much geared around going with Fighter/Ranger... Since fighter is obviously not much of a striker, and they want healing surges AND ritual caster... Go paladin as a base, go half elf so you have the cha(intimidate) and con (HP/Healing Surges), go with dillettante as twin strike from ranger, and take versatile master whenever you can. And then pick MC Barbarian for more damage w/Great powers when you pick them up(inc rages). with that process you would have 5 feats: Ritual Caster, superior weapon (triple flail for +3 prof bonus or the double-flail for defensive properties), ranger feat for dual wield, MC Barbarian (+2 damage one enc/day), and probably 2-weapon fighting for now... pick up barbarian daily for rage at 10th hehe EDIT: Am half-asleep and don't have my books, so ranger feat being MC and Barb being MC, drop the ranger one, pick up 2-W fighting, use the double flail lol... or somethin (sorry late night at work) [U]The Necessary Things [/U] Ritual casting - check Dual-wielding flails (because it may be the coolest thing ever). - check Wears plate - check [U]The Wanted Things[/U] Decent attacking ability - check Great defenses - check As many healing surges as I can muster - check High intimidate score - check (trained, with cha race also) [U]Things I can Sacrifice[/U] Mobility (at least without items being added in.) - Plate sucks for mobility Dex if need be - will need bumped with pts somehow Charisma - Half-Elf Skills - Get a nice selection from Barbarian MC Race choice - Half-Elf is pretty sweet Normally "must-have" feats - Up to you Probably going to be necessary to sacrifice some reflex defense - Not much Aoe ability -Paladins get some AoE's Additional Bonuses - Paladins can heal themselves VERY well, so you have extra survivability, the new 10th (I think) paladin stance in this month's dragon gives an awesome ability to mark/damage enemies/protect comrades and stances stack with rages, so can have both running :D [/QUOTE]
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Tempest Fighter or Melee Ranger?
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