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General Tabletop Discussion
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Tempest Technique Tank tips and tricks?
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<blockquote data-quote="Destil" data-source="post: 5103868" data-attributes="member: 1980"><p>Double sword plus two-weapon defense give you AC like you're using a large shield without the check penalty. Your damage isn't fantastic, but you'll be pretty mobile and able to shake off attacks.</p><p></p><p>A fighter can get away with 16 strength better than most classes. Especially one who wants dual strike as their primary at-will. I'd go with something like this, the AC is a few points shy of plate, but your non-AC defenses aren't particularly bad; you're going to loose some reflex and will defense getting the 15 Con for heroic tier plate.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Elf, Fighter</p><p>Fighter Talents: Tempest Technique</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 18 Fort: 15 Reflex: 14 Will: 13</p><p>HP: 28 Surges: 10 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Endurance +5, Heal +8, Athletics +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, History, Insight +3, Intimidate -1, Nature +5, Perception +5, Religion, Stealth +2, Streetwise -1, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Double sword)</p><p></p><p>POWERS</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter encounter 1: Distracting Spate</p><p>Fighter daily 1: Tempest Dance</p><p></p><p>ITEMS</p><p>Double sword, Handaxe (5), Hide Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>An 18 Str 18 Dex half-orc build may be good, too (extra point of AC and reflex, but one less on will and better to-hit).</p></blockquote><p></p>
[QUOTE="Destil, post: 5103868, member: 1980"] Double sword plus two-weapon defense give you AC like you're using a large shield without the check penalty. Your damage isn't fantastic, but you'll be pretty mobile and able to shake off attacks. A fighter can get away with 16 strength better than most classes. Especially one who wants dual strike as their primary at-will. I'd go with something like this, the AC is a few points shy of plate, but your non-AC defenses aren't particularly bad; you're going to loose some reflex and will defense getting the 15 Con for heroic tier plate. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Elf, Fighter Fighter Talents: Tempest Technique FINAL ABILITY SCORES Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8. STARTING ABILITY SCORES Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. AC: 18 Fort: 15 Reflex: 14 Will: 13 HP: 28 Surges: 10 Surge Value: 7 TRAINED SKILLS Endurance +5, Heal +8, Athletics +7 UNTRAINED SKILLS Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, History, Insight +3, Intimidate -1, Nature +5, Perception +5, Religion, Stealth +2, Streetwise -1, Thievery +2 FEATS Level 1: Weapon Proficiency (Double sword) POWERS Fighter at-will 1: Dual Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Distracting Spate Fighter daily 1: Tempest Dance ITEMS Double sword, Handaxe (5), Hide Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== An 18 Str 18 Dex half-orc build may be good, too (extra point of AC and reflex, but one less on will and better to-hit). [/QUOTE]
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