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Tempest Tecnique Question
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<blockquote data-quote="eamon" data-source="post: 5017699" data-attributes="member: 51942"><p>I think WotC over-nerfed them. Who's supposed to use these things? If you're really aiming for defenses, just stick a mage's cutting wheel or parrying dagger in your off hand (which tends to be used much less than your primary weapon)</p><p></p><p>For example, you could be running around with a triple-headed flail in one hand and a mage's cutting wheel in the other. Even if the mage's cutting wheel is 5 level's below your primary weapon, you're still almost certain to come out ahead: a triple headed flail (used for most of your attacks) is +3 1d10 vs. the double flail's +2 1d8.</p><p></p><p>Of course, tempests can't really use many of these weapons very well anyhow, since they're not off-hand on one of the ends. One of the best remaining options for them is the double sword.</p><p></p><p>The urgrosh <em>looks</em> attractive, but since both ends are of different types, that secondary end is probably no better than just having a parrying dagger in your offhand. You're unlikely to want to spend twice the feats in specializing for both ends, plus a feat for the weapon itself.</p><p></p><p>I suppose it's only reasonable that the defensive qualities on most of these weapons comes at a cost. But this cost is so steep that I wonder whether anyone will take it - except the double sword for tempests, which is just an easy way to control costs.</p><p></p><p>If I were a beastmaster ranger, say, I'd much rather switch to a bastard sword primary/drow long-knife secondary than any of these options. Sure, it's not defensive. And your secondary weapon may require the mage's enchantment, and may be a +1 behind. But, in return, you get a +3 1d10 weapon primary (which outclasses the double weapons in general) and a thrown option to boot.</p></blockquote><p></p>
[QUOTE="eamon, post: 5017699, member: 51942"] I think WotC over-nerfed them. Who's supposed to use these things? If you're really aiming for defenses, just stick a mage's cutting wheel or parrying dagger in your off hand (which tends to be used much less than your primary weapon) For example, you could be running around with a triple-headed flail in one hand and a mage's cutting wheel in the other. Even if the mage's cutting wheel is 5 level's below your primary weapon, you're still almost certain to come out ahead: a triple headed flail (used for most of your attacks) is +3 1d10 vs. the double flail's +2 1d8. Of course, tempests can't really use many of these weapons very well anyhow, since they're not off-hand on one of the ends. One of the best remaining options for them is the double sword. The urgrosh [I]looks[/I] attractive, but since both ends are of different types, that secondary end is probably no better than just having a parrying dagger in your offhand. You're unlikely to want to spend twice the feats in specializing for both ends, plus a feat for the weapon itself. I suppose it's only reasonable that the defensive qualities on most of these weapons comes at a cost. But this cost is so steep that I wonder whether anyone will take it - except the double sword for tempests, which is just an easy way to control costs. If I were a beastmaster ranger, say, I'd much rather switch to a bastard sword primary/drow long-knife secondary than any of these options. Sure, it's not defensive. And your secondary weapon may require the mage's enchantment, and may be a +1 behind. But, in return, you get a +3 1d10 weapon primary (which outclasses the double weapons in general) and a thrown option to boot. [/QUOTE]
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