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Tempests with double weapons
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<blockquote data-quote="pokken" data-source="post: 4614879" data-attributes="member: 71015"><p>I imagine this may have been discussed to death, but recently one of my players has been fiddling with a tempest with a double sword, and it feels - if you do it by the book - that it's a little overpowered. I'd be interested if anyone has a link to the numbers on comparative damage and defenses from a 1h'er to a 2h'er, to a battlerager, to a tempest. </p><p></p><p>It seems to me like you trade 1 point of AC and 1 point of Reflex (from shield + scale - 2 ac if you go plate with s&b) for the ability to do massively more damage - even the encounter powers, typically are 2w +bonuses vs 2w + (2x bonuses) or relatively close to that. Those bonuses add up to a huge amount at higher levels (+2 tempest bonus, +2 weapon focus, +3-5 enhancement, +2 for iron armbands of badarseness, +4 for power attack - +5 str if you're using encounters). </p><p></p><p>I did some rough calculations on a 20 str tempest at level 11, and it seems like you can be putting out damage roughly comparable to a rogue (perhaps 5-10% less), with fairly better defenses. Maybe I'm missing something.</p><p></p><p>It seems like, if you allow double weapons with the off-hand and multiple descriptors on each hand and all that, and all the tempest bonuses, they're a bit too good. I'm still on the fence about one with dual light blades, but they seem less broken. The double sword seems to give all kinds of free crap (multiple descriptors, 1ac, 1 damage die better) over even superior melee light blades.</p><p></p><p>Thoughts/links?</p></blockquote><p></p>
[QUOTE="pokken, post: 4614879, member: 71015"] I imagine this may have been discussed to death, but recently one of my players has been fiddling with a tempest with a double sword, and it feels - if you do it by the book - that it's a little overpowered. I'd be interested if anyone has a link to the numbers on comparative damage and defenses from a 1h'er to a 2h'er, to a battlerager, to a tempest. It seems to me like you trade 1 point of AC and 1 point of Reflex (from shield + scale - 2 ac if you go plate with s&b) for the ability to do massively more damage - even the encounter powers, typically are 2w +bonuses vs 2w + (2x bonuses) or relatively close to that. Those bonuses add up to a huge amount at higher levels (+2 tempest bonus, +2 weapon focus, +3-5 enhancement, +2 for iron armbands of badarseness, +4 for power attack - +5 str if you're using encounters). I did some rough calculations on a 20 str tempest at level 11, and it seems like you can be putting out damage roughly comparable to a rogue (perhaps 5-10% less), with fairly better defenses. Maybe I'm missing something. It seems like, if you allow double weapons with the off-hand and multiple descriptors on each hand and all that, and all the tempest bonuses, they're a bit too good. I'm still on the fence about one with dual light blades, but they seem less broken. The double sword seems to give all kinds of free crap (multiple descriptors, 1ac, 1 damage die better) over even superior melee light blades. Thoughts/links? [/QUOTE]
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Tempests with double weapons
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