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<blockquote data-quote="tRANIS" data-source="post: 2102857" data-attributes="member: 28479"><p>In the "Labyrinth of Madness" it describes creatures that are under the control of the Lifebane entity as ex. Lifebane Beholder. It also states that changes made to creatures or PC's do not go away if they ever escape. That seems like a template to me.</p><p> </p><p>Here is my thinking so far. The Spellwarped template in the MM3 is close, but needs some additions and subtractions.</p><p> </p><p>Lifebane Template</p><p><strong><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Adding the Lifebane Creature Template</span></span></span></strong></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">“Lifebane” is a template that can be added to any creature (referred to hereafter as the base creature). The Lifebane template can only be gained by entering the ancestral home of the dyris in the Labyrinth of Madness. Creatures affected are corrupted with physical changes as well as mental. Physical changes include, but are not limited to: scaly skin, serpentine features, snake tail, and even snake heads protruding from the body.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Size and Type</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: The base creature’s type does not change, but the creature gains the <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#shapechanger" target="_blank"><span style="color: white">Lifebane</span></a> subtype. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">A Lifebane creature uses either the base creature’s statistics and special abilities in addition to those described here.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Hit Dice and Hit Points:</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'"> Same as the base creature. </span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Speed</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Armor Class</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: The base creature’s natural armor bonus improves by +2.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Base Attack/Grapple</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Attacks</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Damage</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Special Attacks</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: A Lifebane retains the special attacks of the base creature.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Need something here about physical alterations such as scales, snake heads, tails like fiendish template.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Special Qualities</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: A Lifebane retains all the special qualities of the base, and also gains those described below.</span></span></p><p> </p><p><em><span style="color: white"><span style="font-family: 'Verdana'">Corrupted Madness (Su)</span></span></em><span style="color: white"><span style="font-family: 'Verdana'">: A Lifebane affected creatures alignment becomes chaotic evil and the otherworldy energies that are the Lifebane can shift a creatures mind and spirit, forever twisting the person until she is horribly evil.</span></span></p><p> </p><p><em><span style="color: white"><span style="font-family: 'Verdana'">Spell Resistance (Ex)</span></span></em><span style="color: white"><span style="font-family: 'Verdana'">: An afflicted Lifebane creature has <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#DR" target="_blank"><span style="color: white">spell</span></a> resistance 11+ its Hit Dice. If the creature already had spell resistance use the greater of the two values.</span></span></p><p> </p><p><em><span style="color: white"><span style="font-family: 'Verdana'">Lifebane Sense (Ex)</span></span></em><span style="color: white"><span style="font-family: 'Verdana'">: Any creature with the Lifebane template may locate other creatures with the Lifebane template at will.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Base Save Bonuses</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Abilities</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Skills</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Feats</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Environment</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Labyrinth of Madness</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Organization</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Unique </span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Challenge Rating</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: By class level or base creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Treasure</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: As per creature.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Alignment</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Chaotic Evil</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Advancement</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: By character class.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Level Adjustment</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: Same as the base creature +1.</span></span></p><p> </p><p></p><p> </p><p>I think this a good start let me know your thoughts.l</p></blockquote><p></p>
[QUOTE="tRANIS, post: 2102857, member: 28479"] In the "Labyrinth of Madness" it describes creatures that are under the control of the Lifebane entity as ex. Lifebane Beholder. It also states that changes made to creatures or PC's do not go away if they ever escape. That seems like a template to me. Here is my thinking so far. The Spellwarped template in the MM3 is close, but needs some additions and subtractions. Lifebane Template [b][color=white][font=Verdana][size=2]Adding the Lifebane Creature Template[/size][/font][/color][/b] [color=white][font=Verdana]“Lifebane” is a template that can be added to any creature (referred to hereafter as the base creature). The Lifebane template can only be gained by entering the ancestral home of the dyris in the Labyrinth of Madness. Creatures affected are corrupted with physical changes as well as mental. Physical changes include, but are not limited to: scaly skin, serpentine features, snake tail, and even snake heads protruding from the body.[/font][/color] [b][color=white][font=Verdana]Size and Type[/font][/color][/b][color=white][font=Verdana]: The base creature’s type does not change, but the creature gains the [url="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#shapechanger"][color=white]Lifebane[/color][/url] subtype. [/font][/color] [color=white][font=Verdana]A Lifebane creature uses either the base creature’s statistics and special abilities in addition to those described here.[/font][/color] [b][color=white][font=Verdana]Hit Dice and Hit Points:[/font][/color][/b][color=white][font=Verdana] Same as the base creature. [/font][/color] [b][color=white][font=Verdana]Speed[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Armor Class[/font][/color][/b][color=white][font=Verdana]: The base creature’s natural armor bonus improves by +2.[/font][/color] [b][color=white][font=Verdana]Base Attack/Grapple[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Attacks[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Damage[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Special Attacks[/font][/color][/b][color=white][font=Verdana]: A Lifebane retains the special attacks of the base creature.[/font][/color] [color=white][font=Verdana]Need something here about physical alterations such as scales, snake heads, tails like fiendish template.[/font][/color] [b][color=white][font=Verdana]Special Qualities[/font][/color][/b][color=white][font=Verdana]: A Lifebane retains all the special qualities of the base, and also gains those described below.[/font][/color] [i][color=white][font=Verdana]Corrupted Madness (Su)[/font][/color][/i][color=white][font=Verdana]: A Lifebane affected creatures alignment becomes chaotic evil and the otherworldy energies that are the Lifebane can shift a creatures mind and spirit, forever twisting the person until she is horribly evil.[/font][/color] [i][color=white][font=Verdana]Spell Resistance (Ex)[/font][/color][/i][color=white][font=Verdana]: An afflicted Lifebane creature has [url="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#DR"][color=white]spell[/color][/url] resistance 11+ its Hit Dice. If the creature already had spell resistance use the greater of the two values.[/font][/color] [i][color=white][font=Verdana]Lifebane Sense (Ex)[/font][/color][/i][color=white][font=Verdana]: Any creature with the Lifebane template may locate other creatures with the Lifebane template at will.[/font][/color] [b][color=white][font=Verdana]Base Save Bonuses[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Abilities[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Skills[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Feats[/font][/color][/b][color=white][font=Verdana]: Same as the base creature.[/font][/color] [b][color=white][font=Verdana]Environment[/font][/color][/b][color=white][font=Verdana]: Labyrinth of Madness[/font][/color] [b][color=white][font=Verdana]Organization[/font][/color][/b][color=white][font=Verdana]: Unique [/font][/color] [b][color=white][font=Verdana]Challenge Rating[/font][/color][/b][color=white][font=Verdana]: By class level or base creature.[/font][/color] [b][color=white][font=Verdana]Treasure[/font][/color][/b][color=white][font=Verdana]: As per creature.[/font][/color] [b][color=white][font=Verdana]Alignment[/font][/color][/b][color=white][font=Verdana]: Chaotic Evil[/font][/color] [b][color=white][font=Verdana]Advancement[/font][/color][/b][color=white][font=Verdana]: By character class.[/font][/color] [b][color=white][font=Verdana]Level Adjustment[/font][/color][/b][color=white][font=Verdana]: Same as the base creature +1.[/font][/color] [color=white][/color] I think this a good start let me know your thoughts.l [/QUOTE]
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