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Template Epic Spell (Applying templates through Epic Spells)
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<blockquote data-quote="Xeriar" data-source="post: 299584" data-attributes="member: 4116"><p>I would set the duration to 'instantanious' automagically because this is inherently a kind of ascension spell. It uses the transform seed as its base (obviously), but the change really isn't magical after it has been completed.</p><p></p><p>Also, from a flavor aspect, item creation cheese aside, thousandth-level characters are insanely ridiculous.</p><p></p><p>As an example, I have a 120th-level archmagess in the world I designed for WotC (crossing my fingers there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> - but she's nearly 4,000 years old, cannot remain in the world much longer, is already a demigoddess, and beyond stating her level, she is not actually a statted character.</p><p></p><p>So, I would try to avoid forcing DCs into the thousands. Indeed, I'm halfway tempted to change the XP penalty from 1 DC per 100 to 1 DC per 10. Still not sure if it's balanced, but it seems to make so much more sense.</p><p></p><p>Either that or drop the base of 10 for seeds to a base of zero, with a 1-round casting time (increase rounds to minute, up to 10 minutes, than hour/hours, then days up to a year and a day, for time-based mitigating factors).</p><p></p><p>Maybe both <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Xeriar, post: 299584, member: 4116"] I would set the duration to 'instantanious' automagically because this is inherently a kind of ascension spell. It uses the transform seed as its base (obviously), but the change really isn't magical after it has been completed. Also, from a flavor aspect, item creation cheese aside, thousandth-level characters are insanely ridiculous. As an example, I have a 120th-level archmagess in the world I designed for WotC (crossing my fingers there :-) - but she's nearly 4,000 years old, cannot remain in the world much longer, is already a demigoddess, and beyond stating her level, she is not actually a statted character. So, I would try to avoid forcing DCs into the thousands. Indeed, I'm halfway tempted to change the XP penalty from 1 DC per 100 to 1 DC per 10. Still not sure if it's balanced, but it seems to make so much more sense. Either that or drop the base of 10 for seeds to a base of zero, with a 1-round casting time (increase rounds to minute, up to 10 minutes, than hour/hours, then days up to a year and a day, for time-based mitigating factors). Maybe both :-) [/QUOTE]
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