GravyFingerz
Gravymancer
Executioners of Wrath
The Executioners of Wrath are vicious undead warriors who seek to destroy all life they can find and devour it. They once came from noble beginnings, men of valor and goodness. It all begins at a single deed.
Sir Raxal was a struggling knight who found the tenants of knighthood to be restrictive. He made enough to feed his family and support his servants, but wanted more than what he was given.
After speaking with a rival of Sir Cornalis, the greatest of the king's champions, he was offered a nice sum of gold to assassinate the rival. Taking the opportunity during a boar hunt, Sir Raxal shot an arrow and missed his mark by a wide margin. When Sir Cornalis made light of the situation, Raxal stormed off in anger.
Raxal determined to kill Sir Cornalis, sent his wife to the knights bedchambers. When Sir Cornalis refused, Raxal attempted to accuse Cornalis of raping his wife. Raxal challenged him to a duel of the death. When Raxal failed to kill Cornalis, Cornalis offered his to shake his hand in forgiveness of a misunderstanding, but Raxal was not so swayed.
That night, Raxal was visited in his dreams by a dark figure that spoke in a booming voice. He offered a way to break the will of Cornalis to the point of suicide. Raxal readily accepted. He had to trace a rune on Cornalis's forehead, force him to drink the blood of an innocent child, and say the incantation taught to him by the figure. When Raxal awoke, he found the incantation written on a piece of parchment.
That day, Raxal gathered his wife and son in to a cave and then stalked Sir Cornalis, who was hunting fowl alone that day. After striking Cornalis in the head, Raxal dragged his unconscious body to the cave and bound him in chains.
Raxal drew the rune on Cornalis's forehead, and then waited till the knight awoke. Raxal slew his son and gathered the blood in a bowl and forced it down the knight's throat. He muttered the incantation. Cornalis looked like he had been stricken a deadly blow.
Raxal unchained Cornalis, fully expecting the knight to slay himself, even going as far as offering a dirk to the ensorcelled knight. Cornalis took the knife snarling, and drove it in Raxal's heart until he breathed no more breath. Soon afterwards, he raped and murdered Raxal's wife.
At the end of his crimes, an image came to him of a dark figure shrouded in shadow. It spoke to Cornalis, and offered him a way to break the curse laid on him. By performing the same ritual on the other champions of the king, he would be released. Cornalis felt compelled to perform this deed, and in the following week kidnapped many children and his colleagues. One by one, each of the remaining seven champions succumbed to the curse.
When the final champion was seduced, the shadowy figure gave Cornalis yet another task: to destroy an ancient orb in a long forgotten temple. Compelled to obey, the eight champions journeyed to the temple, slew the holy guards inside it, and destroyed the orb.
The resulting destruction released a wave of infernal fire that spread throughout the antechamber of the temple. From the orb leapt forth a mighty ten-foot being who draped himself it leathery bat wings. His skin was dull brown and his eyes glowed red. The demon introduced himself Saganaron. The realization struck the champions as fiercely as the fire had. They tried to leap and attack the demon, but could not.
Saganaron explained that by imbibing the blood, having the rune inscribed and the incantation said, a pact was made between the victim and the demon, one which the victim was a total slave to the demon's will with no chance of freedom. Saganaron grinned wickedly as he said, "Imagine the appalling things we will do together."
Saganaron ordered the champions to seduce other warriors and they did so. They managed to seduce twenty-one more warriors until their activities were discovered by the priests of King Mathias.
Mathias, a just man, was disgusted and distraught by the acts his champions had performed. With great sadness and disappointment, he ordered each champion and knight seduced to be executed by beheading.
On the rainy day of their execution, Saganaron told Cornalis in his mind that they would rise again to wreak their vengeance on the living and consume the souls of those they held hatred for. As the axe was raised over Cornalis's neck, he screamed at the king, "I will return to have my vengeance! Not one of your line will live as I consume their flesh and drink of their blood!" The axe had fallen, and Cornalis and his knights were deceased.
The priests warned King Mathias that they would rise again. Taking their advice, Mathias commissioned a pit to be dug in the lowest level of the castle, and the corpses of the knights were buried there and sealed within masonry.
A year passed. The bloody memories of the champions and knights were pushed down deep where they could not be remembered. Until a day passed, when people were scared at visions of the knights riding in the streets at night. Like a sudden storm, it happened.
The knights entered the castle and killed all that stood in their way. They mercilessly slew each child, man, and woman. When they finally entered the throne room, Cornalis took special delight in slaying the king. After all was done, he feasted on the king's flesh and blood and that of his kin.
Cornalis, not sated, took his knights in to the city and slew those that lived there. Every man and animal in his way was killed as they went in to each house systematically. Some managed to escape and leave the city; most were not as lucky.
To this day, Cornalis and his knights stalk the city and castle for the living, thirsting for flesh and blood. Sitting on the throne, where King Mathias once led a wise reign, sits the demon Saganaron. Idling his days away like a fiendish aristocrat, using the knights like hounds that are in reality ravenous wolves.
Creating an Executioner of Wrath
“Executioner of Wrath” is a template that can be added to any humanoid creature (referred to hereafter as “character”). The creature’s type changes to “undead”. It uses all the statistics and special abilities as noted here.
Hit Dice: Increase to d12.
Speed: +10 to base speed.
AC: The Executioner of Wrath has a +5 natural armor, or the character’s natural armor, whichever is better. In addition, the Executioner of Wrath receives an insight bonus to his Armor Class equal to his Wisdom bonus.
Attacks: The Executioner of Wrath receives an insight bonus on all attack rolls equal to his Wisdom bonus.
Special Attacks: An Executioner of Wrath retains all the character’s special attacks and gains those listed below. Saves have a DC of 10 + ½ the Executioner of Wrath’s HD + Executioner of Wrath’s Charisma modifier unless noted otherwise.
Deadly Strike (Su): If an Executioner of Wrath rolls a successful critical hit, the victim must make a successful Fortitude saving throw or die instantly. This is considered a death attack.
Fear Aura (Su): Executioners of Wrath are shrouded in a dreadful aura of fear and hatred. Creatures of less than 5 HD within a 30-foot radius must succeed at a Will save or be affected as though by the fear spell as cast by a sorcerer of the Executioner of Wrath’s level.
Feed (Su): When an Executioner of Wrath slays a humanoid opponent, it can feed on the corpse, devouring flesh and life force, as a full-round action. For every 8 HD or levels an Executioner of Wrath consumes, it gains 1 Undead Hit Die. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. A wish, miracle, or true resurrection spell can restore a devoured victim to life, but there is a 50% chance that even such powerful magic will fail.
Spells: The Executioner of Wrath can cast any spells it could while alive, unless alignment restrictions prohibit it.
Special Qualities: The Executioner of Wrath retains all the character’s special qualities and those listed below.
Damage Reduction (Su): An Executioner of Wrath’s undead body is tough, giving the creature damage reduction 20/+1.
Immunities (Ex): Executioners of Wrath are immune to cold, electricity, fire, and polymorphing effects in addition to immunities granted to all undead.
Linked Minds (Ex): Executioners of Wrath within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No Executioner of Wrath in the group is considered flanked unless they all are. If one senses the location of a living corporeal being, all sense its location.
Rejuvenation (Su): It is very difficult to destroy an Executioner of Wrath through simple combat: the “destroyed” undead will often reform in 1 day. An Executioner of Wrath that would otherwise be destroyed return to its old haunts with a successful level check (1d20 + Executioner of Wrath’s level or HD) against DC 16. The only way to permanently destroy an Executioner of Wrath is to destroy the original corpse in holy fire.
Sense Life (Su): An Executioner of Wrath can smell the life force of any living corporeal creature within 30 feet x his Wisdom bonus. He must make a Wisdom check to sense their exact location. The DC of the check is equal to 25 – the victim’s Constitution score. If the check fails by 5 or less, he receives a vague idea of where the victim is, and can retry the check when he comes within 30 feet of the victim.
Spell Resistance (Su): Each Executioner of Wrath gains SR 11 + 1 per character level.
Turn Immunity (Ex): An Executioner of Wrath has +4 turn resistance.
Saves: Same as character.
Abilities: An Executioner of Wrath gains a +6 to Strength, +2 to Dexterity, and +4 to Intelligence, Wisdom, and Charisma. Being undead, the character has no Constitution score.
Skills: Executioners of Wrath receive a +8 racial bonus to Listen and Spot checks. Otherwise, same as the character.
Feats: Same as character.
Climate/Terrain: Any land and underground.
Challenge Rating: Same as character +5.
Treasure: Same as character.
Alignment: Always chaotic evil.
Advancement: Same as character.
Executioner of Wrath Characters
In order to become an Executioner of Wrath, the character must have on him performed the ritual of Saganaron. After completion of the ritual, the character obeys all of Saganaron’s commands and cannot escape the compulsion (no saving throw).
When the character dies, he rises a year and a day later as an Executioner of Wrath. A new undead body is formed for the character, and all his equipment he had in life is outfitted on the new body as it was in life. The Executioner of Wrath appears 2d6 x 10 feet away from his corpse in a random location.
The Executioners of Wrath are vicious undead warriors who seek to destroy all life they can find and devour it. They once came from noble beginnings, men of valor and goodness. It all begins at a single deed.
Sir Raxal was a struggling knight who found the tenants of knighthood to be restrictive. He made enough to feed his family and support his servants, but wanted more than what he was given.
After speaking with a rival of Sir Cornalis, the greatest of the king's champions, he was offered a nice sum of gold to assassinate the rival. Taking the opportunity during a boar hunt, Sir Raxal shot an arrow and missed his mark by a wide margin. When Sir Cornalis made light of the situation, Raxal stormed off in anger.
Raxal determined to kill Sir Cornalis, sent his wife to the knights bedchambers. When Sir Cornalis refused, Raxal attempted to accuse Cornalis of raping his wife. Raxal challenged him to a duel of the death. When Raxal failed to kill Cornalis, Cornalis offered his to shake his hand in forgiveness of a misunderstanding, but Raxal was not so swayed.
That night, Raxal was visited in his dreams by a dark figure that spoke in a booming voice. He offered a way to break the will of Cornalis to the point of suicide. Raxal readily accepted. He had to trace a rune on Cornalis's forehead, force him to drink the blood of an innocent child, and say the incantation taught to him by the figure. When Raxal awoke, he found the incantation written on a piece of parchment.
That day, Raxal gathered his wife and son in to a cave and then stalked Sir Cornalis, who was hunting fowl alone that day. After striking Cornalis in the head, Raxal dragged his unconscious body to the cave and bound him in chains.
Raxal drew the rune on Cornalis's forehead, and then waited till the knight awoke. Raxal slew his son and gathered the blood in a bowl and forced it down the knight's throat. He muttered the incantation. Cornalis looked like he had been stricken a deadly blow.
Raxal unchained Cornalis, fully expecting the knight to slay himself, even going as far as offering a dirk to the ensorcelled knight. Cornalis took the knife snarling, and drove it in Raxal's heart until he breathed no more breath. Soon afterwards, he raped and murdered Raxal's wife.
At the end of his crimes, an image came to him of a dark figure shrouded in shadow. It spoke to Cornalis, and offered him a way to break the curse laid on him. By performing the same ritual on the other champions of the king, he would be released. Cornalis felt compelled to perform this deed, and in the following week kidnapped many children and his colleagues. One by one, each of the remaining seven champions succumbed to the curse.
When the final champion was seduced, the shadowy figure gave Cornalis yet another task: to destroy an ancient orb in a long forgotten temple. Compelled to obey, the eight champions journeyed to the temple, slew the holy guards inside it, and destroyed the orb.
The resulting destruction released a wave of infernal fire that spread throughout the antechamber of the temple. From the orb leapt forth a mighty ten-foot being who draped himself it leathery bat wings. His skin was dull brown and his eyes glowed red. The demon introduced himself Saganaron. The realization struck the champions as fiercely as the fire had. They tried to leap and attack the demon, but could not.
Saganaron explained that by imbibing the blood, having the rune inscribed and the incantation said, a pact was made between the victim and the demon, one which the victim was a total slave to the demon's will with no chance of freedom. Saganaron grinned wickedly as he said, "Imagine the appalling things we will do together."
Saganaron ordered the champions to seduce other warriors and they did so. They managed to seduce twenty-one more warriors until their activities were discovered by the priests of King Mathias.
Mathias, a just man, was disgusted and distraught by the acts his champions had performed. With great sadness and disappointment, he ordered each champion and knight seduced to be executed by beheading.
On the rainy day of their execution, Saganaron told Cornalis in his mind that they would rise again to wreak their vengeance on the living and consume the souls of those they held hatred for. As the axe was raised over Cornalis's neck, he screamed at the king, "I will return to have my vengeance! Not one of your line will live as I consume their flesh and drink of their blood!" The axe had fallen, and Cornalis and his knights were deceased.
The priests warned King Mathias that they would rise again. Taking their advice, Mathias commissioned a pit to be dug in the lowest level of the castle, and the corpses of the knights were buried there and sealed within masonry.
A year passed. The bloody memories of the champions and knights were pushed down deep where they could not be remembered. Until a day passed, when people were scared at visions of the knights riding in the streets at night. Like a sudden storm, it happened.
The knights entered the castle and killed all that stood in their way. They mercilessly slew each child, man, and woman. When they finally entered the throne room, Cornalis took special delight in slaying the king. After all was done, he feasted on the king's flesh and blood and that of his kin.
Cornalis, not sated, took his knights in to the city and slew those that lived there. Every man and animal in his way was killed as they went in to each house systematically. Some managed to escape and leave the city; most were not as lucky.
To this day, Cornalis and his knights stalk the city and castle for the living, thirsting for flesh and blood. Sitting on the throne, where King Mathias once led a wise reign, sits the demon Saganaron. Idling his days away like a fiendish aristocrat, using the knights like hounds that are in reality ravenous wolves.
Creating an Executioner of Wrath
“Executioner of Wrath” is a template that can be added to any humanoid creature (referred to hereafter as “character”). The creature’s type changes to “undead”. It uses all the statistics and special abilities as noted here.
Hit Dice: Increase to d12.
Speed: +10 to base speed.
AC: The Executioner of Wrath has a +5 natural armor, or the character’s natural armor, whichever is better. In addition, the Executioner of Wrath receives an insight bonus to his Armor Class equal to his Wisdom bonus.
Attacks: The Executioner of Wrath receives an insight bonus on all attack rolls equal to his Wisdom bonus.
Special Attacks: An Executioner of Wrath retains all the character’s special attacks and gains those listed below. Saves have a DC of 10 + ½ the Executioner of Wrath’s HD + Executioner of Wrath’s Charisma modifier unless noted otherwise.
Deadly Strike (Su): If an Executioner of Wrath rolls a successful critical hit, the victim must make a successful Fortitude saving throw or die instantly. This is considered a death attack.
Fear Aura (Su): Executioners of Wrath are shrouded in a dreadful aura of fear and hatred. Creatures of less than 5 HD within a 30-foot radius must succeed at a Will save or be affected as though by the fear spell as cast by a sorcerer of the Executioner of Wrath’s level.
Feed (Su): When an Executioner of Wrath slays a humanoid opponent, it can feed on the corpse, devouring flesh and life force, as a full-round action. For every 8 HD or levels an Executioner of Wrath consumes, it gains 1 Undead Hit Die. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. A wish, miracle, or true resurrection spell can restore a devoured victim to life, but there is a 50% chance that even such powerful magic will fail.
Spells: The Executioner of Wrath can cast any spells it could while alive, unless alignment restrictions prohibit it.
Special Qualities: The Executioner of Wrath retains all the character’s special qualities and those listed below.
Damage Reduction (Su): An Executioner of Wrath’s undead body is tough, giving the creature damage reduction 20/+1.
Immunities (Ex): Executioners of Wrath are immune to cold, electricity, fire, and polymorphing effects in addition to immunities granted to all undead.
Linked Minds (Ex): Executioners of Wrath within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No Executioner of Wrath in the group is considered flanked unless they all are. If one senses the location of a living corporeal being, all sense its location.
Rejuvenation (Su): It is very difficult to destroy an Executioner of Wrath through simple combat: the “destroyed” undead will often reform in 1 day. An Executioner of Wrath that would otherwise be destroyed return to its old haunts with a successful level check (1d20 + Executioner of Wrath’s level or HD) against DC 16. The only way to permanently destroy an Executioner of Wrath is to destroy the original corpse in holy fire.
Sense Life (Su): An Executioner of Wrath can smell the life force of any living corporeal creature within 30 feet x his Wisdom bonus. He must make a Wisdom check to sense their exact location. The DC of the check is equal to 25 – the victim’s Constitution score. If the check fails by 5 or less, he receives a vague idea of where the victim is, and can retry the check when he comes within 30 feet of the victim.
Spell Resistance (Su): Each Executioner of Wrath gains SR 11 + 1 per character level.
Turn Immunity (Ex): An Executioner of Wrath has +4 turn resistance.
Saves: Same as character.
Abilities: An Executioner of Wrath gains a +6 to Strength, +2 to Dexterity, and +4 to Intelligence, Wisdom, and Charisma. Being undead, the character has no Constitution score.
Skills: Executioners of Wrath receive a +8 racial bonus to Listen and Spot checks. Otherwise, same as the character.
Feats: Same as character.
Climate/Terrain: Any land and underground.
Challenge Rating: Same as character +5.
Treasure: Same as character.
Alignment: Always chaotic evil.
Advancement: Same as character.
Executioner of Wrath Characters
In order to become an Executioner of Wrath, the character must have on him performed the ritual of Saganaron. After completion of the ritual, the character obeys all of Saganaron’s commands and cannot escape the compulsion (no saving throw).
When the character dies, he rises a year and a day later as an Executioner of Wrath. A new undead body is formed for the character, and all his equipment he had in life is outfitted on the new body as it was in life. The Executioner of Wrath appears 2d6 x 10 feet away from his corpse in a random location.
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