Quasqueton
First Post
I took a basic creature and started adding templates from the core rules. Just thought it would be interesting to see how it turned out.
*****************
WOLF
Templates added: celestial, fiendish, half red dragon, half celestial, half fiend
Medium Dragon/Outsider
Hit Dice: 2d10+12 (23 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 100 ft. (20 squares)
Armor Class: 23 (+5 Dex, +8 natural), touch 15, flat-footed 18
Base Attack/Grapple: +1/+10
Attack: Bite +11 melee (1d6+9)
Full Attack: Bite +11 melee (1d6+9), 2 claws +6 (1d4+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip, breath weapon
Special Qualities: Low-light vision; scent; darkvision 60; acid, cold, and electricity resistance 10; SR 12; DR 5/magic; immune to sleep and paralysis; immune to fire; immune to disease; supernatural and spell-like abilities
Saves: Fort +9*, Ref +8, Will +3 *+4 vs. poison
Abilities: Str 29, Dex 21, Con 23, Int 11, Wis 16, Cha 14
Skills: Hide +5, Listen +5, Move Silently +7, Spot +5, Survival +3* [+6 more skills]
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 5
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: +15
Template wolves are pack hunters known for their persistence and cunning.
COMBAT
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Breath Weapon (Su): A template wolf can breath a 30’ cone of fire, once per day, for 6d8 points of damage, Reflex save DC 17 for half damage.
Spell-Like Abilities (Sp):
3/day: darkness, protection from evil
1/day: bless
Trip (Ex): A template wolf that hits with a bite attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Smite Evil (Su): Twice per day the template wolf can make a normal melee attack to deal 2 point of extra damage against an evil foe.
Smite Good (Su): Twice per day the template wolf can make a normal melee attack to deal 2 point of extra damage against a good foe.
Daylight (Su): Template wolves can use a daylight effect (as the spell) at will.
Skills: *Template wolves have a +4 racial bonus on Survival checks when tracking by scent.
*****************
WOLF
Templates added: celestial, fiendish, half red dragon, half celestial, half fiend
Medium Dragon/Outsider
Hit Dice: 2d10+12 (23 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 100 ft. (20 squares)
Armor Class: 23 (+5 Dex, +8 natural), touch 15, flat-footed 18
Base Attack/Grapple: +1/+10
Attack: Bite +11 melee (1d6+9)
Full Attack: Bite +11 melee (1d6+9), 2 claws +6 (1d4+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip, breath weapon
Special Qualities: Low-light vision; scent; darkvision 60; acid, cold, and electricity resistance 10; SR 12; DR 5/magic; immune to sleep and paralysis; immune to fire; immune to disease; supernatural and spell-like abilities
Saves: Fort +9*, Ref +8, Will +3 *+4 vs. poison
Abilities: Str 29, Dex 21, Con 23, Int 11, Wis 16, Cha 14
Skills: Hide +5, Listen +5, Move Silently +7, Spot +5, Survival +3* [+6 more skills]
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 5
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: +15
Template wolves are pack hunters known for their persistence and cunning.
COMBAT
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Breath Weapon (Su): A template wolf can breath a 30’ cone of fire, once per day, for 6d8 points of damage, Reflex save DC 17 for half damage.
Spell-Like Abilities (Sp):
3/day: darkness, protection from evil
1/day: bless
Trip (Ex): A template wolf that hits with a bite attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Smite Evil (Su): Twice per day the template wolf can make a normal melee attack to deal 2 point of extra damage against an evil foe.
Smite Good (Su): Twice per day the template wolf can make a normal melee attack to deal 2 point of extra damage against a good foe.
Daylight (Su): Template wolves can use a daylight effect (as the spell) at will.
Skills: *Template wolves have a +4 racial bonus on Survival checks when tracking by scent.






