Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
template: half-quasielemental
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 301548" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Here is a template for creating half-quasielementsl.</p><p></p><p>Let me know if you see any problems,</p><p></p><p>- Devon</p><p></p><p>Template, Half-Quasielemental</p><p></p><p>Half-Quasielementals are the offspring of the union between mortals and quasielemental creatures, or the end result of the rare infusion of quasielemental energy into living beings.</p><p></p><p>Creating a Half-Quasielemental:</p><p>"Half-Quasielemental" is a template that can be added to any corporeal creature with an intelligence score of 4 or more that is not an elemental (refered to hereafter as the "base creature").</p><p></p><p>Type: Changes to "outsider."</p><p></p><p>Speed: Vacuum and steam half-quasielementals gain a fly speed of 60' (average manuverability) or their base fly speed and manuverability, whicever is greater. Lightning and radiance half-quasielementals gain a fly speed of 60' (good manuverability) or their base fly speed and manuverability, whicever is greater.</p><p></p><p>AC: Natural armor increases by +1 for Vacuum, Dust, Ash and Steam half-quasielementals, and by +2 for Mineral and Salt half-quasielementals.</p><p></p><p>Special Attacks: Half-Quasielementals retain all the special attacks of the base creature. Half-quasielementals with an Int or Wis score of 8 or higher also possess the following spell-like abilities, using their character levels or hit dice as the caster level, as specified in the table. Each ability is useable once per day:</p><p></p><p>Half-Mineral Quasielemental</p><p>1-2 . . . . Magic stone</p><p>3-4 . . . . Glitterdust</p><p>5-6 . . . . Keen edge</p><p>7-8 . . . . Meld into Stone</p><p>9-10 . . . . Spike stones</p><p>11-12 . . . . Stoneskin</p><p>13-14 . . . . Passwall</p><p>15-16 . . . . Iron body</p><p>17-18 . . . . Elemental swarm (summons Mineral quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Half-Lightning Quasielemental</p><p>1-2 . . . . Shocking grasp</p><p>3-4 . . . . Haste</p><p>5-6 . . . . Phase door (only through conductive materials)</p><p>7-8 . . . . Call lightning</p><p>9-10 . . . . Lightning bolt</p><p>11-12 . . . . Hold monster</p><p>13-14 . . . . Chain lightning</p><p>15-16 . . . . Control weather</p><p>17-18 . . . . Elemental swarm (summons Lightning quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Half-Radiance Quasielemental</p><p>1-2 . . . . Faerie fire</p><p>3-4 . . . . Color spray</p><p>5-6 . . . . Daylight</p><p>7-8 . . . . Searing light</p><p>9-10 . . . . Rainbow pattern</p><p>11-12 . . . . Fire shield</p><p>13-14 . . . . Sunbeam</p><p>15-16 . . . . Sunburst</p><p>17-18 . . . . Elemental swarm (summons Radiance quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Half-Steam Quasielemental</p><p>1-2 . . . . Obscuring mist</p><p>3-4 . . . . Fog cloud</p><p>5-6 . . . . Gaseous form</p><p>7-8 . . . . Wind wall</p><p>9-10 . . . . Air walk</p><p>11-12 . . . . Solid fog</p><p>13-14 . . . . Acid fog</p><p>15-16 . . . . Whirlwind</p><p>17-18 . . . . Elemental swarm (summons Steam quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Half-Dust Quasielemental</p><p>1-2 . . . . Soften earth and stone</p><p>3-4 . . . . Feather fall</p><p>5-6 . . . . Sleep</p><p>7-8 . . . . Blindness</p><p>9-10 . . . . Rusting grasp</p><p>11-12 . . . . Shatter</p><p>13-14 . . . . Crumble *</p><p>15-16 . . . . Disintegrate</p><p>17-18 . . . . Elemental swarm (summons Dust quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>* Found in Magic of Faerun?</p><p></p><p>Half-Vacuum Quasielemental</p><p>1-2 . . . . Chill touch</p><p>3-4 . . . . Invisibility</p><p>5-6 . . . . Silence</p><p>7-8 . . . . Protection from elements</p><p>9-10 . . . . Quench</p><p>11-12 . . . . Improved invisibility</p><p>13-14 . . . . Antilife shell</p><p>15-16 . . . . Reverse gravity</p><p>17-18 . . . . Elemental swarm (summons Vacuum quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Half-Ash Quasielemental</p><p>1-2 . . . . Chill touch</p><p>3-4 . . . . Feather fall</p><p>5-6 . . . . Stinking cloud</p><p>7-8 . . . . Pyrotechnics</p><p>9-10 . . . . Cone of cold</p><p>11-12 . . . . Murderous Mist*</p><p>13-14 . . . . Cloudkill</p><p>15-16 . . . . Horrid wilting</p><p>17-18 . . . . Elemental swarm (summons Ash quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>* Found in Magic of Faerun?</p><p></p><p>Half-Salt Quasielemental</p><p>1-2 . . . . Saltskin (like Barkskin, but the special effect is salt crystals)</p><p>3-4 . . . . Vampiric touch</p><p>5-6 . . . . Gentle repose</p><p>7-8 . . . . Shrink item </p><p>9-10 . . . . Antilife shell</p><p>11-12 . . . . Horrid wilting</p><p>13-14 . . . . Diminish plants (stunt growth only)</p><p>15-16 . . . . Cloudkill</p><p>17-18 . . . . Elemental swarm (summons Salt quasielementals)</p><p>19+ . . . . Plane shift</p><p></p><p>Special Qualities: </p><p>A half-quasielemental creature has all the basic abilities of the base creature. Half-quasielementals are immune to disease and gain a +4 racial bonus against poison. In addition they get special qualities depending on type.</p><p></p><p>Mineral Half-Quasielementals: Immune to polymorph</p><p>Lightning Half-Quasielementals: Immune to electricity</p><p>Radiance Half-Quasielementals: Immune to fire</p><p>Steam Half-Quasielementals: Immune to fire</p><p>Dust Half-Quasielementals: Immune to disintegration</p><p>Vacuum Half-Quasielementals: Becomes breathless (Cannot die from suffocation, since it has no need to breathe.)</p><p>Ash Half-Quasielementals: Cold subtype </p><p>Salt Half-Quasielementals: Immune to fire and dehydration</p><p></p><p>Saves: Same as base creature.</p><p></p><p>Abilities: Changes from the base creature as follows:</p><p>Ash, Salt: Str +2, Dex +0, Con +4, Int +0, Wis +2, Cha +0</p><p>Mineral: Str +4, Dex +0, Con +2, Int +0, Wis +2, Cha +0</p><p>Lightning, Dust: Str +0, Dex +4, Con +2, Int +0, Wis +2, Cha +2</p><p>Steam, Vacuum, Radiance: Str +0, Dex +2, Con +0, Int +2, Wis +2, Cha +2</p><p></p><p>Skills: A half-quasielemental has 8 skill points, plus it's Int bonus, per Hit Die. Treat skills from the creature's skill list as class skills, and other skills as cross class; it gains skills for class levels normally. Any racial bonuses that apply to the base creature, apply to the half-quasielemental creature as well.</p><p></p><p>Feats: Half-quasielementals have one feat for every four levels or the base creature's total number of feats, whichever is greater.</p><p></p><p>Climate/Terrain: Same as the base creature or the quasielemental</p><p>Organization: As the base creature, but often solitary.</p><p>Challenge Rating: Base creature +2</p><p>Alignment: Same the base creature</p><p>Treasure: Same as the base creature</p><p>Advancement: Same as the base creature</p></blockquote><p></p>
[QUOTE="Devon, post: 301548, member: 1446"] Hi, folks, Here is a template for creating half-quasielementsl. Let me know if you see any problems, - Devon Template, Half-Quasielemental Half-Quasielementals are the offspring of the union between mortals and quasielemental creatures, or the end result of the rare infusion of quasielemental energy into living beings. Creating a Half-Quasielemental: "Half-Quasielemental" is a template that can be added to any corporeal creature with an intelligence score of 4 or more that is not an elemental (refered to hereafter as the "base creature"). Type: Changes to "outsider." Speed: Vacuum and steam half-quasielementals gain a fly speed of 60' (average manuverability) or their base fly speed and manuverability, whicever is greater. Lightning and radiance half-quasielementals gain a fly speed of 60' (good manuverability) or their base fly speed and manuverability, whicever is greater. AC: Natural armor increases by +1 for Vacuum, Dust, Ash and Steam half-quasielementals, and by +2 for Mineral and Salt half-quasielementals. Special Attacks: Half-Quasielementals retain all the special attacks of the base creature. Half-quasielementals with an Int or Wis score of 8 or higher also possess the following spell-like abilities, using their character levels or hit dice as the caster level, as specified in the table. Each ability is useable once per day: Half-Mineral Quasielemental 1-2 . . . . Magic stone 3-4 . . . . Glitterdust 5-6 . . . . Keen edge 7-8 . . . . Meld into Stone 9-10 . . . . Spike stones 11-12 . . . . Stoneskin 13-14 . . . . Passwall 15-16 . . . . Iron body 17-18 . . . . Elemental swarm (summons Mineral quasielementals) 19+ . . . . Plane shift Half-Lightning Quasielemental 1-2 . . . . Shocking grasp 3-4 . . . . Haste 5-6 . . . . Phase door (only through conductive materials) 7-8 . . . . Call lightning 9-10 . . . . Lightning bolt 11-12 . . . . Hold monster 13-14 . . . . Chain lightning 15-16 . . . . Control weather 17-18 . . . . Elemental swarm (summons Lightning quasielementals) 19+ . . . . Plane shift Half-Radiance Quasielemental 1-2 . . . . Faerie fire 3-4 . . . . Color spray 5-6 . . . . Daylight 7-8 . . . . Searing light 9-10 . . . . Rainbow pattern 11-12 . . . . Fire shield 13-14 . . . . Sunbeam 15-16 . . . . Sunburst 17-18 . . . . Elemental swarm (summons Radiance quasielementals) 19+ . . . . Plane shift Half-Steam Quasielemental 1-2 . . . . Obscuring mist 3-4 . . . . Fog cloud 5-6 . . . . Gaseous form 7-8 . . . . Wind wall 9-10 . . . . Air walk 11-12 . . . . Solid fog 13-14 . . . . Acid fog 15-16 . . . . Whirlwind 17-18 . . . . Elemental swarm (summons Steam quasielementals) 19+ . . . . Plane shift Half-Dust Quasielemental 1-2 . . . . Soften earth and stone 3-4 . . . . Feather fall 5-6 . . . . Sleep 7-8 . . . . Blindness 9-10 . . . . Rusting grasp 11-12 . . . . Shatter 13-14 . . . . Crumble * 15-16 . . . . Disintegrate 17-18 . . . . Elemental swarm (summons Dust quasielementals) 19+ . . . . Plane shift * Found in Magic of Faerun? Half-Vacuum Quasielemental 1-2 . . . . Chill touch 3-4 . . . . Invisibility 5-6 . . . . Silence 7-8 . . . . Protection from elements 9-10 . . . . Quench 11-12 . . . . Improved invisibility 13-14 . . . . Antilife shell 15-16 . . . . Reverse gravity 17-18 . . . . Elemental swarm (summons Vacuum quasielementals) 19+ . . . . Plane shift Half-Ash Quasielemental 1-2 . . . . Chill touch 3-4 . . . . Feather fall 5-6 . . . . Stinking cloud 7-8 . . . . Pyrotechnics 9-10 . . . . Cone of cold 11-12 . . . . Murderous Mist* 13-14 . . . . Cloudkill 15-16 . . . . Horrid wilting 17-18 . . . . Elemental swarm (summons Ash quasielementals) 19+ . . . . Plane shift * Found in Magic of Faerun? Half-Salt Quasielemental 1-2 . . . . Saltskin (like Barkskin, but the special effect is salt crystals) 3-4 . . . . Vampiric touch 5-6 . . . . Gentle repose 7-8 . . . . Shrink item 9-10 . . . . Antilife shell 11-12 . . . . Horrid wilting 13-14 . . . . Diminish plants (stunt growth only) 15-16 . . . . Cloudkill 17-18 . . . . Elemental swarm (summons Salt quasielementals) 19+ . . . . Plane shift Special Qualities: A half-quasielemental creature has all the basic abilities of the base creature. Half-quasielementals are immune to disease and gain a +4 racial bonus against poison. In addition they get special qualities depending on type. Mineral Half-Quasielementals: Immune to polymorph Lightning Half-Quasielementals: Immune to electricity Radiance Half-Quasielementals: Immune to fire Steam Half-Quasielementals: Immune to fire Dust Half-Quasielementals: Immune to disintegration Vacuum Half-Quasielementals: Becomes breathless (Cannot die from suffocation, since it has no need to breathe.) Ash Half-Quasielementals: Cold subtype Salt Half-Quasielementals: Immune to fire and dehydration Saves: Same as base creature. Abilities: Changes from the base creature as follows: Ash, Salt: Str +2, Dex +0, Con +4, Int +0, Wis +2, Cha +0 Mineral: Str +4, Dex +0, Con +2, Int +0, Wis +2, Cha +0 Lightning, Dust: Str +0, Dex +4, Con +2, Int +0, Wis +2, Cha +2 Steam, Vacuum, Radiance: Str +0, Dex +2, Con +0, Int +2, Wis +2, Cha +2 Skills: A half-quasielemental has 8 skill points, plus it's Int bonus, per Hit Die. Treat skills from the creature's skill list as class skills, and other skills as cross class; it gains skills for class levels normally. Any racial bonuses that apply to the base creature, apply to the half-quasielemental creature as well. Feats: Half-quasielementals have one feat for every four levels or the base creature's total number of feats, whichever is greater. Climate/Terrain: Same as the base creature or the quasielemental Organization: As the base creature, but often solitary. Challenge Rating: Base creature +2 Alignment: Same the base creature Treasure: Same as the base creature Advancement: Same as the base creature [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
template: half-quasielemental
Top