Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Template help - Half Mind Flayer or a Mind Flayer Template
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angelsboi" data-source="post: 245731" data-attributes="member: 1219"><p>actually it doesnt. Im sorry. I dont want the whole 'tentacle' thing. As i said, no one (cept maybe dragons and elves) remember when the Olde Gods ruled the lands and Mind Flayers walked the surface.</p><p></p><p>I did create this:</p><p></p><p>Illithilidkin Template </p><p></p><p>Illithilidkin is a template that can be added to any corporeal creature (referred to hereafter as the "base creature").</p><p>The base creature's type changes to "aberration."</p><p>It uses all the base creature's statistics and special abilities except as noted below.</p><p></p><p>AC: Natural armor improves by +1.</p><p></p><p>An Illithilidkin has 1d4+1 nubs around its mouth. These are supposed to be tentacles but they will never develop. </p><p></p><p>Special Attacks: An Illithilidkin retains all the special attacks of the base creature and also gain:</p><p></p><p>An Illithilidkin with Intelligence score of 10 or higher possess:</p><p></p><p>Mind Blast (Sp): This attack is a cone 30 feet long. Anyone caught in this cone must succeed at a Will save (DC 13 +Intelligence Modifier) or be stunned for 3d4 rounds. </p><p></p><p>An Illithilidkin with an Intelligence or Wisdom, or Charisma score of 16 or higher possess:</p><p>Psionics (Sp): At will-These abilities are as the spells cast by a sorcerer equal to their level/HD.</p><p></p><p>HD.... Abilities</p><p>----... ----------</p><p>1-3.... levitate</p><p>4...... detect thoughts</p><p>5...... suggestion</p><p>6...... charm monster</p><p></p><p>Special Qualities: An Illithilidkin has all the special qualities of the base creature, and gains:</p><p></p><p>SR/PR 5+1/HD </p><p></p><p>An Illithilidkin with Intelligence score of 10 or higher possess:</p><p></p><p>Telepathy (Su): Illithilidkin can communicate telepathically with any creature within 50 feet that has a language.</p><p></p><p>Saves: Same as the base creature</p><p></p><p>Abilities: Choose two: Str +1, Dex +2, Con +1, Int +4, Wis +3, Cha +3</p><p></p><p>Skills: An Illithilidkin has 6 skill points times its Intelligence modifier, per Hit Die. Treat skills from the base creature's list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.</p><p></p><p>Feats: Illitheidkin have one feat for every four levels or the base creature's total of feats, whichever is greater.</p><p></p><p>Climate/Terrain: Same as either the base creature</p><p>Organization: Same as the base creature</p><p>Challenge Rating: Same as the base creature +2</p><p>Alignment: Usually any lawful or any evil.</p><p>Treasure: Same as the base creature</p><p>Advancement: Same as the base creature</p></blockquote><p></p>
[QUOTE="Angelsboi, post: 245731, member: 1219"] actually it doesnt. Im sorry. I dont want the whole 'tentacle' thing. As i said, no one (cept maybe dragons and elves) remember when the Olde Gods ruled the lands and Mind Flayers walked the surface. I did create this: Illithilidkin Template Illithilidkin is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The base creature's type changes to "aberration." It uses all the base creature's statistics and special abilities except as noted below. AC: Natural armor improves by +1. An Illithilidkin has 1d4+1 nubs around its mouth. These are supposed to be tentacles but they will never develop. Special Attacks: An Illithilidkin retains all the special attacks of the base creature and also gain: An Illithilidkin with Intelligence score of 10 or higher possess: Mind Blast (Sp): This attack is a cone 30 feet long. Anyone caught in this cone must succeed at a Will save (DC 13 +Intelligence Modifier) or be stunned for 3d4 rounds. An Illithilidkin with an Intelligence or Wisdom, or Charisma score of 16 or higher possess: Psionics (Sp): At will-These abilities are as the spells cast by a sorcerer equal to their level/HD. HD.... Abilities ----... ---------- 1-3.... levitate 4...... detect thoughts 5...... suggestion 6...... charm monster Special Qualities: An Illithilidkin has all the special qualities of the base creature, and gains: SR/PR 5+1/HD An Illithilidkin with Intelligence score of 10 or higher possess: Telepathy (Su): Illithilidkin can communicate telepathically with any creature within 50 feet that has a language. Saves: Same as the base creature Abilities: Choose two: Str +1, Dex +2, Con +1, Int +4, Wis +3, Cha +3 Skills: An Illithilidkin has 6 skill points times its Intelligence modifier, per Hit Die. Treat skills from the base creature's list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally. Feats: Illitheidkin have one feat for every four levels or the base creature's total of feats, whichever is greater. Climate/Terrain: Same as either the base creature Organization: Same as the base creature Challenge Rating: Same as the base creature +2 Alignment: Usually any lawful or any evil. Treasure: Same as the base creature Advancement: Same as the base creature [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Template help - Half Mind Flayer or a Mind Flayer Template
Top