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<blockquote data-quote="Krishnath" data-source="post: 107024" data-attributes="member: 56"><p><span style="color: lightblue">Personally, I think it needs a little work, </span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Is it all HD or only base HD that changes to D10? I feel that class HD shouldn't change, mostly to disencurage wizards from 'aquirering' the template to get increased HD.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Special Qualities: for one I think the amount regenerated each round is a tad high (35+plus con mod! what where you thinking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), I suggest you reduce it to 5+con modifier and give it a weakness that negates the regeneration (i.e. damage that it can't regenerate.). </span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Saves: shouldn't change from the base creature, instead give it the Great Fortitude and Lightning Reflexes feats.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Abilities: Reduce the bonuses to +4, increase the Cha penalty to -4 and add a wis penalty of -4 (to emulate the bad wis saves of oozes.)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">AS is, the CR would be +4, and the ECL +10, with the changes the CR would be roughly +3 and the ECL +6.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">I hope this helped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 107024, member: 56"] [color=lightblue]Personally, I think it needs a little work, Is it all HD or only base HD that changes to D10? I feel that class HD shouldn't change, mostly to disencurage wizards from 'aquirering' the template to get increased HD. Special Qualities: for one I think the amount regenerated each round is a tad high (35+plus con mod! what where you thinking :eek: ), I suggest you reduce it to 5+con modifier and give it a weakness that negates the regeneration (i.e. damage that it can't regenerate.). Saves: shouldn't change from the base creature, instead give it the Great Fortitude and Lightning Reflexes feats. Abilities: Reduce the bonuses to +4, increase the Cha penalty to -4 and add a wis penalty of -4 (to emulate the bad wis saves of oozes.) AS is, the CR would be +4, and the ECL +10, with the changes the CR would be roughly +3 and the ECL +6. I hope this helped :D[/color] [/QUOTE]
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