Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Template: mob
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 1290252" data-attributes="member: 2067"><p>Iffy....I'd be tempted to give up the weapon damage (since they can't really wield weapons effectively) and just give them upped swarm damage (say, d8's instead of d6's). I'd also let them keep a reach, let them grapple (being overrun by a mob is a common method of death here in College Sportsville, after all...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), keep them closer to the Swarm in that they don't have size penalties for AC, and are affected largely as if they're Medium Humanoids instead of whatever it is they are. I'd also try to keep the 10-ft. space, though I could see upping it...</p><p></p><p>Where'd you get +15 attack from? Why the +20 HD? Just pure 'beefing'? Can't they have less HD (since they're not getting killed to a man, usually....)?</p><p></p><p></p><p>So, extrapolating from the swarm rules:</p><p>Mobs are closely-packed, disorganized creatures that move an attack as a single unit. They have a single HD, hp, Init, speed, and AC, and saves.</p><p>We'll say for each 10-ft. space a mob has about 75 people (extraploating from the 300 Tinies in the same space). There's so many, because they're crawling all over each other, and whatever they're hitting.</p><p>Because they're bigger, a mob doesn't have to move into a space to attack -- it has the same reach as the constituent creatures (5 ft. in this case). They also don't take reduced weapon damage. They still take extra damage from area effects (+50%). They're only succeptible to winds as normal critters are. They deal damage from a mob attack instead of a normal attack, much like a swarm does. Though all d6's for swarms become d8's in the hands of a mob (or higher, for bigger critters, maybe). They do this damage automatically. They can still distract like a swarm.</p><p>We'll let 'em grapple, too...in order to beat a mob in a grapple, you'd have to beat the grapple checks of as many creatures that can grapple you at once(four of the same size). When a mob grapples, however, it is never considered grappled.</p><p></p><p>So an orc mob would be something like:</p><p>Medium Humanoid (mob)</p><p>Hit Dice: 8d8+8 (44 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13 (+3 armor), touch 10, flat-footed 13</p><p>Base Attack/Grapple:+1/+4</p><p>Attack/Full Attack: Mob (2d8)</p><p>Space/Reach: 10 ft./5 ft.</p><p></p><p>It'd have saves, skills, ext. like an 8 HD humanoid, and all the other qualities of orcs and mobs to boot. CR maybe about 5-ish sounds decent. They've got high HP, and some impressive saves, but 2-3 fireballs, and they've bit the dust, and they don't pack that big of a wallop (not much more than two individual orcs, really).</p><p></p><p>BIG orc hordes can thus be made of multiple orc mobs put alongside each other.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1290252, member: 2067"] Iffy....I'd be tempted to give up the weapon damage (since they can't really wield weapons effectively) and just give them upped swarm damage (say, d8's instead of d6's). I'd also let them keep a reach, let them grapple (being overrun by a mob is a common method of death here in College Sportsville, after all...:)), keep them closer to the Swarm in that they don't have size penalties for AC, and are affected largely as if they're Medium Humanoids instead of whatever it is they are. I'd also try to keep the 10-ft. space, though I could see upping it... Where'd you get +15 attack from? Why the +20 HD? Just pure 'beefing'? Can't they have less HD (since they're not getting killed to a man, usually....)? So, extrapolating from the swarm rules: Mobs are closely-packed, disorganized creatures that move an attack as a single unit. They have a single HD, hp, Init, speed, and AC, and saves. We'll say for each 10-ft. space a mob has about 75 people (extraploating from the 300 Tinies in the same space). There's so many, because they're crawling all over each other, and whatever they're hitting. Because they're bigger, a mob doesn't have to move into a space to attack -- it has the same reach as the constituent creatures (5 ft. in this case). They also don't take reduced weapon damage. They still take extra damage from area effects (+50%). They're only succeptible to winds as normal critters are. They deal damage from a mob attack instead of a normal attack, much like a swarm does. Though all d6's for swarms become d8's in the hands of a mob (or higher, for bigger critters, maybe). They do this damage automatically. They can still distract like a swarm. We'll let 'em grapple, too...in order to beat a mob in a grapple, you'd have to beat the grapple checks of as many creatures that can grapple you at once(four of the same size). When a mob grapples, however, it is never considered grappled. So an orc mob would be something like: Medium Humanoid (mob) Hit Dice: 8d8+8 (44 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 13 (+3 armor), touch 10, flat-footed 13 Base Attack/Grapple:+1/+4 Attack/Full Attack: Mob (2d8) Space/Reach: 10 ft./5 ft. It'd have saves, skills, ext. like an 8 HD humanoid, and all the other qualities of orcs and mobs to boot. CR maybe about 5-ish sounds decent. They've got high HP, and some impressive saves, but 2-3 fireballs, and they've bit the dust, and they don't pack that big of a wallop (not much more than two individual orcs, really). BIG orc hordes can thus be made of multiple orc mobs put alongside each other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Template: mob
Top