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<blockquote data-quote="AuraSeer" data-source="post: 400930" data-attributes="member: 1331"><p>I think you're confusing the advancement rules for monsters and humanoids.</p><p></p><p>Monsters have a "monster class"-- that is, they can advance their HD based on monster type. If you're a carrion crawler, you start out with 3 HD, with the stats specified in the MM. You can advance without a class, to become a 9 HD carrion crawler, gaining feats and skill points as specified under Aberration in the MM.</p><p></p><p>Anything that advances "by character class" works differently. For those races, including PC races, there is no classless advancement. You cannot be a plain classless 1 HD dwarf; you must be a fighter, wizard, warrior, commoner, or whatever. (Stats in the MM are usually for a War1.) It's your first class that specifies your starting HD, skill points, et cetera.</p><p></p><p>The most logical way to apply a template to such a character is to first create it as a first-level member of a particular class. Apply the template at that point, including any modifiers to stats or hit die type. Then advance through additional levels normally.</p><p></p><p>Long story short: your half-dragon Ftr2 has 2d12 hit dice, and the skill points of a Ftr2. You do not get additional feats, skills, or HD for your race, because dwarves don't get such stuff and the template doesn't grant it.</p><p></p><p>Yes, you'll be very low on hp compared to other 6th-level characters. That's one of the tradeoffs you make in exchange for reach, wings, natural armor, breath weapon, elemental immunity, and 16 points of stat increases.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 400930, member: 1331"] I think you're confusing the advancement rules for monsters and humanoids. Monsters have a "monster class"-- that is, they can advance their HD based on monster type. If you're a carrion crawler, you start out with 3 HD, with the stats specified in the MM. You can advance without a class, to become a 9 HD carrion crawler, gaining feats and skill points as specified under Aberration in the MM. Anything that advances "by character class" works differently. For those races, including PC races, there is no classless advancement. You cannot be a plain classless 1 HD dwarf; you must be a fighter, wizard, warrior, commoner, or whatever. (Stats in the MM are usually for a War1.) It's your first class that specifies your starting HD, skill points, et cetera. The most logical way to apply a template to such a character is to first create it as a first-level member of a particular class. Apply the template at that point, including any modifiers to stats or hit die type. Then advance through additional levels normally. Long story short: your half-dragon Ftr2 has 2d12 hit dice, and the skill points of a Ftr2. You do not get additional feats, skills, or HD for your race, because dwarves don't get such stuff and the template doesn't grant it. Yes, you'll be very low on hp compared to other 6th-level characters. That's one of the tradeoffs you make in exchange for reach, wings, natural armor, breath weapon, elemental immunity, and 16 points of stat increases. [/QUOTE]
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