Template Question


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I just felt like throwing something unique at my powerful PCs.

I'm thinking a half-fiend/half-dragon/half troll of legend with two or three class levels.

The base troll looks like this:

Laeb
Male troll, fighter 2: CR 7; Large giant; HD 6d8+30 plus 2d10+10; hp 78; Init +2; Spd 60 ft; AC 23 (touch 11, flat-footed 21); Atk +12/+7 melee (2d6+10/19-20, +1 fleshgrinding greatsword) or +10/+5 melee (1d6+6, 2 claws) and +4 melee (1d6+3, bite); Face/Reach 5 ft. by 5 ft./10 ft.; SA Rend 2d6+9; SQ Darkvision 90 ft., regeneration 5, scent; AL CE; SV Fort +13, Ref +4, Will +4; Str 22, Dex 14, Con 20, Int 9, Wis 10, Cha 6.
Height 9 ft.
Skills and Feats: Hide -3, Jump +16, Listen +7, Spot +6, Swim +8; Alertness, Iron Will, Power Attack, Weapon Focus (greatsword).
Possessions: +1 fleshgrinding greatsword, boots of striding and springing, necklace of demons, fleshshifter armor (+1 studded leather that enables an effect identical to alter self at will).
 

Here he is as a half-dragon:

Laeb
Male half-dragon (black)/half-troll, fighter 2: CR 9; Large dragon; HD 6d10+36 plus 2d12+12; hp ?; Init +2; Spd 60 ft, fly 30 ft. (average); AC 27 (touch 11, flat-footed 25); Atk +18/+11 melee (2d6+14/19-20, +1 fleshgrinding greatsword) or +14/+9 melee (1d6+10, 2 claws) and +9 melee (1d8+5, bite); Face/Reach 5 ft. by 5 ft./10 ft.; SA Breath line of acid 6d4 (17), Rend 2d6+9; SQ Low-light vision, immunities (sleep and paralysis effects, acid), darkvision 90 ft., regeneration 5, scent; AL CE; SV Fort +13, Ref +4, Will +4; Str 30, Dex 14, Con 22, Int 11, Wis 10, Cha 8.
Height 9 ft.
Skills and Feats: Hide -3, Jump +28, Listen +7, Spot +6, Swim +12; Alertness, Iron Will, Power Attack, Weapon Focus (greatsword).
Possessions: +1 fleshgrinding greatsword, boots of striding and springing, necklace of demons, fleshshifter armor (+1 studded leather that enables an effect identical to alter self at will).

I think.
 

Here's the half-fiend addition:

Laeb
Male half-fiend/half-dragon (black)/half-troll, fighter 2: CR 11; Large outsider; HD 6d10+42 plus 2d12+14; hp ?; Init +4; Spd 60 ft, fly 30 ft. (average); AC 28 (touch 11, flat-footed 26); Atk +20/+13 melee (2d6+16/19-20, +1 fleshgrinding greatsword) or +16 (1d6+12, 2 claws) and +11 melee (1d8+7, bite); Face/Reach 5 ft. by 5 ft./10 ft.; SA Darkness 3-day, Breath line of acid 6d4 (17), Rend 2d6+9; SQ Low-light vision, immunities (sleep and paralysis effects, poison, acid), Fire, cold, electricity resistance 20, darkvision 90 ft., regeneration 5, scent; AL CE; SV Fort +13, Ref +4, Will +4; Str 34, Dex 18, Con 24, Int 15, Wis 10, Cha 10.
Height 9 ft.
Skills and Feats: Hide -3, Jump +30, Listen +7, Spot +6, Swim +14; Alertness, Iron Will, Power Attack, Weapon Focus (greatsword).
Possessions: +1 fleshgrinding greatsword, boots of striding and springing, necklace of demons, fleshshifter armor (+1 studded leather that enables an effect identical to alter self at will).

Plus a few skills.
 

Here's the monster of legend addition:

Laeb
Male half-fiend/half-dragon (black)/half-troll of legend, fighter 2: CR 13; Large outsider; HD 6d10+72 plus 2d12+24; hp ?; Init +11; Spd 60 ft, fly 30 ft. (average); AC 36 (touch 11, flat-footed 31); Atk +25/+18 melee (2d6+21/19-20, +1 fleshgrinding greatsword) or +21 (1d6+17, 2 claws) and +16 melee (1d8+12, bite); Face/Reach 5 ft. by 5 ft./10 ft.; SA Spells (as 5th level cleric plus Protection, Strength and War), Darkness 3-day, Breath line of acid 6d4 (17), Rend 2d6+9; SQ See in Darkness, Spell Resistance 14, Low-light vision, immunities (sleep and paralysis effects, poison, acid), Fire, cold, electricity resistance 20, darkvision 90 ft., regeneration 5, scent; AL CE; SV Fort +29, Ref +13, Will +10; Str 44, Dex 24, Con 34, Int 17, Wis 12, Cha 10.
Height 9 ft.
Skills and Feats: Hide -3, Jump +35, Listen +7, Spot +6, Swim +19; Alertness, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (greatsword).
Possessions: +1 fleshgrinding greatsword, boots of striding and springing, necklace of demons, fleshshifter armor (+1 studded leather that enables an effect identical to alter self at will).

I'm offically scared now.
 

I think I'm going to modify him a little more. Maybe give him another magic item to boost his Wisdom some more to better utilize the spells. I might change the greatsword to a fullsword as well (or whatever they're called) and maybe add another magical enchantment on it such as Spell-storing. With the clerical spells he can put stuff like inflict light wounds in it now.

So did I do the templates right?
 

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