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<blockquote data-quote="Staffan" data-source="post: 1434084" data-attributes="member: 907"><p>Thank you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, D&D 3.5e has a group of items called "metamagic rods" (they were originally in Tome & Blood, though the 3.5e ones are significantly cheaper) that allow on-the-fly use of a metamagic feat three times per day, limited to spells of a certain level (3rd for lesser, 6th for normal, and 9th for greater). I figured spell templates were similar, and thus used those.</p><p></p><p>As for the material cost, the item creation rules say that if you make a permanent item that's limited in uses (as in X times per day) and mimics a spell with an expensive material component, you need to include that component 50 times (it's 100 times for items without daily limits). This increases the market price, but not the XP cost or time to create (just like the masterwork weapon doesn't when making magic weapons). I applied this to the spell templates, so the lesser fire template staff has a market price of 2,500 gp: 1,500 is the base price for a lesser metamagic rod for a feat that doesn't increase the spell level, and 1,000 gp is the material component cost times 50. The time to create is based on the 1,500 gp figure (so, 2 days) as is the rest of the material cost (750 gp) and the XP xost (1,500/25 = 60 XP).</p></blockquote><p></p>
[QUOTE="Staffan, post: 1434084, member: 907"] Thank you :) Well, D&D 3.5e has a group of items called "metamagic rods" (they were originally in Tome & Blood, though the 3.5e ones are significantly cheaper) that allow on-the-fly use of a metamagic feat three times per day, limited to spells of a certain level (3rd for lesser, 6th for normal, and 9th for greater). I figured spell templates were similar, and thus used those. As for the material cost, the item creation rules say that if you make a permanent item that's limited in uses (as in X times per day) and mimics a spell with an expensive material component, you need to include that component 50 times (it's 100 times for items without daily limits). This increases the market price, but not the XP cost or time to create (just like the masterwork weapon doesn't when making magic weapons). I applied this to the spell templates, so the lesser fire template staff has a market price of 2,500 gp: 1,500 is the base price for a lesser metamagic rod for a feat that doesn't increase the spell level, and 1,000 gp is the material component cost times 50. The time to create is based on the 1,500 gp figure (so, 2 days) as is the rest of the material cost (750 gp) and the XP xost (1,500/25 = 60 XP). [/QUOTE]
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