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Template: the demi-animal
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<blockquote data-quote="hong" data-source="post: 434424" data-attributes="member: 537"><p>So, I hate the "legendary" animals in MotW and MM2 (nothing more than normal animals with bigger numbers). At the same time, they do fill a niche, namely giving druids and rangers better animal companions as they go up levels.</p><p></p><p></p><p>So here's an example of a demi-animal template I cooked up. I'm trying to make an animal that can be retained indefinitely (or at least up to 20th level), rather than making the character chop-and-change animal companions.</p><p></p><p></p><p><span style="color: white"><span style="font-size: 12px"><strong>DEMI-ANIMAL</strong></span></span></p><p></p><p>[insert blahblah flavour text] This template can be applied to any animal</p><p>or beast.</p><p></p><p>Size: as base creature.</p><p></p><p>HD: as base creature.</p><p></p><p>AC: the demi-animal gains a +2 insight bonus to AC.</p><p></p><p>Atks/Dmg: as base creature.</p><p></p><p>SA: the demi-animal gains smite (+4 to attack roll, +HD damage up to max</p><p>+20), usable once per day.</p><p></p><p>SQ: the demi-animal gains the following special qualities:</p><p>- SR equal to double its HD (max SR 25)</p><p>- DR as a celestial creature (5/+1 for 4-7HD, 5/+2 for 8-11HD, 10/+3 for >11HD)</p><p>- +5 inherent bonus to Int</p><p>- darkvision 60'</p><p>- disease and cold immunity</p><p></p><p>Saves: the demi-animal has all good saves.</p><p></p><p>Abilities: Str +4, Dex +4, Con +2, Wis +4, Cha +2.</p><p></p><p>Skills: the demi-animal gains one skill point per extra HD. Hide, Listen, Move Silently and Spot are always class skills for demi-animals.</p><p></p><p>Feats: the demi-animal gains one feat, plus one additional feat per 4 extra HD.</p><p></p><p>Alignment: any non-evil.</p><p></p><p>CR: as base creature +1, or HD/2, whichever is greater.</p><p></p><p>Advancement: unlimited.</p><p></p><p></p><p>Example advanced demi-boar: HD 5d8+25; 47 hp; Init +2; Spd 40 ft; AC 20 (+6 natural, +2 Dex, +2 insight); Atks +8 melee (1d8+6, gore); SA Ferocity, smite; SQ SR 10, DR 5/+1, scent, darkvision, turn resist +5, disease and cold immunity; AL NG; SV Fort +9, Ref +6, Will +6; Str 19, Dex 14, Con 21, Int 7, Wis 15, Cha 6.</p><p></p><p>Skills and feats: Listen +8, Spot +6, Weapon Focus (gore).</p><p></p><p></p><p>Comments? How would this scale as levels/HD increase?</p></blockquote><p></p>
[QUOTE="hong, post: 434424, member: 537"] So, I hate the "legendary" animals in MotW and MM2 (nothing more than normal animals with bigger numbers). At the same time, they do fill a niche, namely giving druids and rangers better animal companions as they go up levels. So here's an example of a demi-animal template I cooked up. I'm trying to make an animal that can be retained indefinitely (or at least up to 20th level), rather than making the character chop-and-change animal companions. [color=white][size=3][b]DEMI-ANIMAL[/b][/size][/color] [insert blahblah flavour text] This template can be applied to any animal or beast. Size: as base creature. HD: as base creature. AC: the demi-animal gains a +2 insight bonus to AC. Atks/Dmg: as base creature. SA: the demi-animal gains smite (+4 to attack roll, +HD damage up to max +20), usable once per day. SQ: the demi-animal gains the following special qualities: - SR equal to double its HD (max SR 25) - DR as a celestial creature (5/+1 for 4-7HD, 5/+2 for 8-11HD, 10/+3 for >11HD) - +5 inherent bonus to Int - darkvision 60' - disease and cold immunity Saves: the demi-animal has all good saves. Abilities: Str +4, Dex +4, Con +2, Wis +4, Cha +2. Skills: the demi-animal gains one skill point per extra HD. Hide, Listen, Move Silently and Spot are always class skills for demi-animals. Feats: the demi-animal gains one feat, plus one additional feat per 4 extra HD. Alignment: any non-evil. CR: as base creature +1, or HD/2, whichever is greater. Advancement: unlimited. Example advanced demi-boar: HD 5d8+25; 47 hp; Init +2; Spd 40 ft; AC 20 (+6 natural, +2 Dex, +2 insight); Atks +8 melee (1d8+6, gore); SA Ferocity, smite; SQ SR 10, DR 5/+1, scent, darkvision, turn resist +5, disease and cold immunity; AL NG; SV Fort +9, Ref +6, Will +6; Str 19, Dex 14, Con 21, Int 7, Wis 15, Cha 6. Skills and feats: Listen +8, Spot +6, Weapon Focus (gore). Comments? How would this scale as levels/HD increase? [/QUOTE]
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