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<blockquote data-quote="Ferret" data-source="post: 1046759" data-attributes="member: 4052"><p><strong>CYCLOPTIC!</strong></p><p></p><p>One-eyed Bat</p><p>Huge Magical beast</p><p>Hit Dice: 6d10+24 (57)</p><p>Initiative: +5</p><p>Speed: 30ft Fly 30ft(average)</p><p>AC: 20 (-2 size, +5 dex, +10 Natural armour)</p><p>Attack: Bite +14 Melee</p><p>Damage: Bite 2d6 +10</p><p>Reach: 10ft by 20ft.</p><p>Special attacks: ---</p><p>Special qualities: Blindsight, scent</p><p>Saves: Fort +11, Refl +9, Will +6</p><p>Abilities: Str 31, Dex 18, Con 23, Int 6, Wis 16, Cha 6</p><p>Skills: Listen +13, Spot +10, Move silently +9</p><p>Feats: Flyby</p><p></p><p>Climae/Terrain: Temperate or warm dessert, forest, hills, plains or underground</p><p>Organization: Pack 2-3</p><p>Challenge rating: ?</p><p>Treasure: One </p><p>Advancement: 7-12 HD (Gargantuan), 13-18 (Colossal)</p><p></p><p>This vile creature looks just like a normal bat, apart from the huge eye that sits in its head.</p><p></p><p>Combat: After tracking down it’s prey this beast will dive down and deliver a fatal blow to it’s victim.</p><p></p><p>Cycloptic (template)</p><p></p><p>'Cycloptic' is a template that can be added to any corporeal Animals, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, or Vermin. </p><p>Creature Type: Humanoids become Giant, animals become magical beasts otherwise the creature type remains unchanged.</p><p>AC: Natural armor improves by +2</p><p>Speed: Due to the size increase the speed (as long as it is less than 40ft) increase by +10ft, flight speeds are decrease by 10ft, unless lower then 10ft. Manoeuvrability is decreased by 1</p><p>HD: The creatures HD increase by +2</p><p>Skills: Spot is reduced by a -2 penalty.</p><p>Size: The creatures size increase by one.</p><p>Special qualities: The creature gain Scent, as a special ability.</p><p>Abilities: Str +4, Dex -2, Con +2, Int -4, Wis +2, Cha +0, note that undead and constructs do not gain a bonus to their Con. Animals int raises by +4.</p><p>CR: +3</p></blockquote><p></p>
[QUOTE="Ferret, post: 1046759, member: 4052"] [b]CYCLOPTIC![/b] One-eyed Bat Huge Magical beast Hit Dice: 6d10+24 (57) Initiative: +5 Speed: 30ft Fly 30ft(average) AC: 20 (-2 size, +5 dex, +10 Natural armour) Attack: Bite +14 Melee Damage: Bite 2d6 +10 Reach: 10ft by 20ft. Special attacks: --- Special qualities: Blindsight, scent Saves: Fort +11, Refl +9, Will +6 Abilities: Str 31, Dex 18, Con 23, Int 6, Wis 16, Cha 6 Skills: Listen +13, Spot +10, Move silently +9 Feats: Flyby Climae/Terrain: Temperate or warm dessert, forest, hills, plains or underground Organization: Pack 2-3 Challenge rating: ? Treasure: One Advancement: 7-12 HD (Gargantuan), 13-18 (Colossal) This vile creature looks just like a normal bat, apart from the huge eye that sits in its head. Combat: After tracking down it’s prey this beast will dive down and deliver a fatal blow to it’s victim. Cycloptic (template) 'Cycloptic' is a template that can be added to any corporeal Animals, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, or Vermin. Creature Type: Humanoids become Giant, animals become magical beasts otherwise the creature type remains unchanged. AC: Natural armor improves by +2 Speed: Due to the size increase the speed (as long as it is less than 40ft) increase by +10ft, flight speeds are decrease by 10ft, unless lower then 10ft. Manoeuvrability is decreased by 1 HD: The creatures HD increase by +2 Skills: Spot is reduced by a -2 penalty. Size: The creatures size increase by one. Special qualities: The creature gain Scent, as a special ability. Abilities: Str +4, Dex -2, Con +2, Int -4, Wis +2, Cha +0, note that undead and constructs do not gain a bonus to their Con. Animals int raises by +4. CR: +3 [/QUOTE]
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